Arma 3
DISMEMBERMENT+GORE [SP-MP]
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Update: 6 Oct, 2024 @ 4:08pm

- Fix bloodsplatter pbo being signed by old key when building addon

v6.8.5.1

Update: 1 Oct, 2024 @ 8:13pm

- Fixed error

- Updated bikey and pbo signatures due to pc storage upgrades

AI Description:

Refactor blood splatter effects and vaporization

- Updated the FX.sqf script to include a check for multiplayer before checking player distance, to prevent unnecessary calculations in singleplayer mode.
- Updated the WIH_LimbGore script to include the same multiplayer check for player distance.
- Modified the WIH_SpawnGibs script to properly attach and detach gib objects to the unit, improving the visual effect.
- In the Vaporization.sqf script, changed the call to WIH_BloodVapor to pass the _unitPos variable directly instead of using an array.

v6.8.5

Update: 15 Sep, 2024 @ 12:52pm

- Fixed a bug with limb dismemberment
v6.8.4

Update: 30 Aug, 2024 @ 8:03am

- Fixed MP crashes
v6.8.3

Update: 10 Aug, 2024 @ 6:54am

- Code optimizations
- MP Optimizations
- Various bug fixes
v6.8.2

Update: 2 Aug, 2024 @ 11:48pm

BONE CRUSHING UPDATE!!!

- Vehicles traveling at a high speed, or extremely heavy vehicles (such as MBT's) have the ability to dismember units, along with a new setting to toggle

- Units that take enough damage from a fall death can also be brutally dismembered. Can be toggled in the settings as well.

(Note: Bloodlust advertised similar features, but did not work at all, all of that old code was thrown away)

- Added a setting "Drop gear in container instead" for dropping items such as uniforms and vests into a nearby container instead of dropping it on the ground. The settings to drop each item must still be enabled to appear in the box (E.g. For uniforms to drop, "Drop Uniform" must be enabled along with "Drop gear in container instead" to appear in the container)

OPTIMIZATION UPDATE

- Added a new performance system which will disable certain effects below an fps threshold. This can be changed with the "Min fps threshold" setting slider

- Completely reworked all bloodlust system code - much better design and performance

- Minor bug fixes and code optimizations

v6.8

Update: 2 Aug, 2024 @ 11:21pm

Update: 27 Jul, 2024 @ 8:37am

- Fixed bug with heads being reset to default

- Fixed a code error with unit deletion script

- Minor optimizations

v6.7.9

Update: 20 Jul, 2024 @ 12:54am

- Damage overload system is even more smooth

v6.7.8.1

Update: 19 Jul, 2024 @ 11:18pm

- Reworked damage overload system to be more consistent and much better performant

- Optimization to particle scripts

- Fixed a bug introduced in last update

v6.7.8