Arma 3
DISMEMBERMENT+GORE [SP-MP]
537 Comments
Krosis_LT 3 Oct @ 1:44pm 
sadly, something wrong with signature, its not verifying bloodsplatter. So i cant use it on dedi server with signature check enabled.
Verifying PBO failed: @DISMEMBERMENT+GORE [SP-MP]\addons\bloodsplatter.pbo
Nellan 30 Sep @ 6:47am 
привет я решил протестить твой мод на ваниле (cba,rhs afrf.) и твой мод,и в rpt я заметил пару ошибок которіе игра відает (без твоего мода их нет я єто проверял) 16:34:59 headgore+\addons\san_nohead14.p3d: No geometry and no visual shape while trying to check property cratercolor первая. 16:34:59 SetFace error: texture not found
16:34:59 SetFace error: textureHL not found две,вроде єто все что рпт показівает
thehungryhippo  [author] 29 Sep @ 7:24am 
@Knuckle.Monkey
No

@Engicop

It only happens the first time the blood pool appears - i have a potential fix for it soon
Engicop 29 Sep @ 6:58am 
I have blood flickering on the terrain that lasts for a few seconds. How can I fix this? I have the same problem when using BloodLust too.
little andy 27 Sep @ 10:33am 
awesome new update bro :steamhappy:
Knuckle.Monkey 27 Sep @ 10:14am 
does this come with a ragdoll mod too? because i have another mod that i dont want to be overwritten
thehungryhippo  [author] 24 Sep @ 1:43pm 
@Sam

It doesnt, artillery will completely obliterate the body, the grenade will only have the chance to dismember some limbs - grenades are really powerful in real life and soldiers have lost limbs from grenades exploding in really close proximity (Which is also required for the effect in the mod)

@MonsieurThiccms

They are no longer available to be selected by the player

Maybe @tekilla can make a separate mod for horror props, however you an try out horror mod which has similar features
MonsieurThiccms 24 Sep @ 12:41pm 
Were the tekilla face models removed or moved? Under Identity-> Face I cant seem to find em. i liked using them for certain scenes.
Sam 24 Sep @ 9:53am 
Damage threshold adjustment needed.. It is not OK when hand grenade make effect to AI body like 152mm arty mine
Nellan 23 Sep @ 11:00pm 
кароч с новім обновлением вроде фрізов нет уже и фпс лучше стал
Nellan 23 Sep @ 7:29am 
thehungryhippo ну я думаю если бі біли конфликті то в рпт логах біло бі что то,но там чисто все,у меня не стоит никаких модов на подобное кроме вашего
[REDACTED] 23 Sep @ 3:20am 
thanks
thehungryhippo  [author] 22 Sep @ 8:03pm 
Come check out the Official DISMEMBERMENT+GORE Discord!

https://discord.gg/xtAkCkTpXp
thehungryhippo  [author] 22 Sep @ 8:02pm 
@Nellan
You have some other mod causing this issue

@Inferno | M.D.F
Try with this newest version

@[REDACTED]
Yes
[REDACTED] 22 Sep @ 9:22am 
compatible with wbk simple blood and some effects rework blood impact?
Inferno | M.D.F 21 Sep @ 3:02pm 
Bug in MP with multiple torsos/heads being produced when blown up
Nellan 21 Sep @ 12:41pm 
в rpt логах я ничего не заметил такого ну только пожалуй Wrong geometry convex component mapping for person collision geometry found in bulletdismemberment_bloody\addons\gore_bothlegs_bloody.p3d. Convex component number 3. not found и все
Nellan 21 Sep @ 12:39pm 
по фпсу вроде как все отлично у меня i7 6700 я не заметил вроде как каких то просадок по фпсу но вот из-за фризов я не могу использовать єтот мод(
Nellan 21 Sep @ 12:38pm 
почему то при 240 ии+ игра начинает фризит почти каждую секунду фпс падает до 1,у меня стоит pir мод может біть у них конфликт между собой потому что у обоих модов есть система сбивания шлема и єкипировки,можно ли как то отключить сбивание шлема в єтом моде?
ChickenMon 20 Sep @ 3:08am 
peak
icesniper5r 19 Sep @ 6:00pm 
mmmmmmmmmmmmmmmmmmmmmmmg4ewubofhiqwjevbegfde
thehungryhippo  [author] 16 Sep @ 5:32am 
@Kreiger

Ill look into it
Kreiger 16 Sep @ 1:23am 
It's really well done I just really wish there was an ace compatibility option for the bloodlust stuff. If it could use the ACE Bleeding state would be ideal, but as it is the vanilla bleeding state isnt triggered so with ACE there is never blood
Wendigo 14 Sep @ 5:57pm 
thanks Hippo and Tekilla
COMPATIBILITY WITH ACE?
thehungryhippo  [author] 14 Sep @ 6:44am 
@NOT THERE DAD

It will be fixed on the next update

@Wendigo

Read the comment by tekilla below
|
V
Wendigo 13 Sep @ 10:48am 
awesome mod, only, is there a way to modify the full body turns red texture? sometimes I get that when a grenade explodes nearby, and a grenade wouldnt really skin your entire body
TEKILLA  [author] 12 Sep @ 7:55am 
@Darksight007 in mod settings there is an option called "dismemberment type" or smth like that,in this option you can choose between this bloody and underwear variation of the mangled model. Choose one you prefer,in my opinion the underwear variation is more realistic.
NOT THERE DAD 12 Sep @ 12:28am 
doesnt sync up on multiplayer
DarkSight007 11 Sep @ 10:23am 
@thehungryhippo when the dismemberment happens or whatever
DarkSight007 11 Sep @ 10:19am 
@thehungryhippo how do I remove that ugly blood texture when the head explodes?
[DK] Strelok 9 Sep @ 9:04pm 
@Sneep Snorp It's an engine limitation, since uniforms cannot be partially mutilated or modified they need to disappear altogether to simulate the amputation with a generic damaged body with different missing parts variations. I would advise you to limit dismemberment to only explosions and not bullets, so the blodied body makes sense. Headshot gore is a different method so you can set head gore to whatever ammo you want, they're just head variations and uniforms don't affect the outcome. I think the only thing taken into account for heads is skin color. Maybe the autor could add an option to make the corpse drop the uniform too or at least its contents
KaiSan 4 Sep @ 4:53am 
Amazing
alexromanoni1 3 Sep @ 1:30pm 
why there arent details in the organs and why like the blood and the helmet when i shoot in the head are in the air when they sopposted to be in the bushes nearby
The Horny Latino 1 Sep @ 4:59pm 
So far loving the mod, i was wondering when the next update will be or a possible date
thehungryhippo  [author] 30 Aug @ 7:47am 
@Sneep Snorp

There are settings for dismemberment chance and explosion chance that when you set to 0 will disable these effects
Sneep Snorp 28 Aug @ 4:49am 
Is there any way to keep the dismemberment and head explosion stuff but not have the whole body red out or lose their uniforms since i can’t find a good middle ground between any sniper rifle gibbing them and it occasionally knocking off limbs
K1NG_J3W 26 Aug @ 10:22pm 
Also noticed that sometimes lamp is created that the guts connect to within the chest
guilhermeessa 23 Aug @ 3:59am 
compartilha ai uma config top eu nao acerto essa parada
K1NG_J3W 22 Aug @ 6:37pm 
Great mod, love the dedication. Wondering if there's a fix for the Guts loading in funny initially (really stretched out - over a long distance, then shrinking)
thehungryhippo  [author] 21 Aug @ 8:09pm 
Come check out the Official DISMEMBERMENT+GORE Discord!

https://discord.gg/xtAkCkTpXp
nikkitta 21 Aug @ 9:10am 
@thehungryhippo

THANKS!
thehungryhippo  [author] 20 Aug @ 6:10pm 
@C4 Teddy Bear
@nikkitta

Enable the "Gear container" and "Drop helmets" settings
nikkitta 20 Aug @ 11:34am 
anyway to make the chest piece or helmet to stay?
C4 Teddy Bear 14 Aug @ 7:18pm 
just wanna know, when someones head is shot and its all gorey do their headwear stay? i cant seem to figure out if they even are
TEKILLA  [author] 13 Aug @ 10:56pm 
@RuntGreen I remember I was struggling to write a config to make it appear as nvg gear,but it didn't worked out for some reason..
RuntGreen 13 Aug @ 10:22pm 
is there a way to change the gore helmets from helmet gear to NVG gear? I think it be cool if the gore head effect stayed while on a mask or helmet or beard
thehungryhippo  [author] 11 Aug @ 3:36pm 
@22JUAN22

The bleeding still happens, however it is now tied to the arma 3 unit "bleeding" state which usually only lasts a few seconds
T1.CloudZX 11 Aug @ 1:46am 
it seems like the bug where u cant access to commander menu {Y / Tab) still there even after unticked *Vaporize player in vehicle explosion*, i even set the chances of vaporized to 0, yet it still occurs.

Im playing it on Antistasi Ultimate
22JUAN22 8 Aug @ 4:54pm 
That's a fair point. Like i said, the mod is still a massive enhancement to Arma 3, and indeed an improvement of bloodlust. The blood drops from the original bloodlust, however, like when you shoot a unit and they'll continously produce drops of blood for about 30 seconds, would be a great addition to this mod, as well as the headshot trails from bloodlust