Arma 3
DISMEMBERMENT+GORE [SP-MP]
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Update: 25 May @ 7:32pm

- Fix MP bug where particles were incorrectly or not showing at all for clients

- More optimizations

v7.3.2

Update: 25 May @ 3:27pm

- Improvement to the disembowel system

- Some bug fixes

v7.3.1

Update: 25 May @ 1:06am

Major performance improvement!

- Significantly upgraded performance of the entire mod, especially when destroying many units at once
- Per frame handlers were removed in favor of more efficient loops
- blood animation adjustable in settings (How choppy will the blood animation be, a fix for the old framerate settings which would slow the animation)
- gore objects turn into simple objects for increased performance
- gear flyoff using the efficient particle system now

- improved head gore with skull fly out
- Limbs and head explosions show arterial spurting now
- Limbs and head explosions create blood pools now
- Improved particle effects
- Vaporization gibs from vehicle explosion now are set on fire

- Optimized and removed confusing settings
- Gear no longer able to be picked up from the ground. To allow these to be collected, enable the gear box setting

- Fixed limb starting position when dismembering for a better effect
- Fixed various bugs

v7.3

Update: 2 Jan @ 8:07pm

Happy 2025!
- Non-explosive AP rounds will no longer incorrectly catch units on fire
- Fix issues with gear floating
- Added more classnames to exclusion (submitted by jokingsteak) - these pre-filtered classes will no longer clutter the cba setting array but still applied behind the scenes

- other fixes and code optimizations

v7.2

Update: 6 Dec, 2024 @ 9:58pm

- created new bikey

- Added many mod classnames to the exclusion blacklist submitted by JokingSteak

v7.1.1

Update: 6 Dec, 2024 @ 6:29pm

- Added dismemberment classname blacklist setting to prevent certain units from being able to be dismembered
- Added blood effect classname blacklist setting to prevent certain units from having the blood effects
- Added setting to disable performance intensive effects if the player is a certain distance from the explosion (Currently works in sp only)
- Fixed a rare bug where vehicles could be flipped due to roadkills

Add classnames to the blacklist following this format: ['classname','classname1','etc']

Please feel free to post your arrays in the comments - they can be added to the default in future updates to improve the experience for others!

v7.1

Update: 31 Oct, 2024 @ 6:08pm

HALLOWEEN BRUTALITY UPDATE!!!!

Added bowel flyout!
- There is a chance that a unit can be disemboweled, leaving the intestines hanging out from the guts!!

New entrails left on explosion
- New body parts are left scattered around after a unit vaporization - find disturbing things such as a stomach or bones lying around!

- Added new burned variation of exploded units

- Added the ability to switch between the bloody and underwear dismembered models

- Settings changes, tons of optimizations, bug fixes and little features!

v7.0

Update: 12 Oct, 2024 @ 12:34pm

- Remove setMissionOptions createHashMapFromArray [["IgnoreNoDamage", true]]; bugged code which breaks healing in certain cases

v6.8.7.1

Update: 12 Oct, 2024 @ 11:20am

- Optimized and restructured code

- Restructured explosion handler to prevent tiny explosions from dismembering units

- Fixed gear items such as helmets floating in the air

v6.8.7

Update: 9 Oct, 2024 @ 6:34pm

This update refactors the blood splatter configuration and effects in the "BloodSplatter" script.
- Optimize mod using the new 'setMissionOptions' command introduced in Arma 3 2.18, which stops excess damage handler calls
- Fix dropped items floating in the air: Additionally, it adds a new line of code to create a simple object, attach it to a weapon holder, and delete it after a certain condition is met in the "FX" script.
- Fix light weapons such as pistols ignoring caliber requirements for body gore : Finally, it modifies the condition in the "UnitInit" script to include an additional check for the caliber of the weapon used in order to enable body gore effects.

v6.8.6