Arma 3
DISMEMBERMENT+GORE [SP-MP]
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Update: 22 Sep @ 12:23pm

8.0

- Add head explosion mechanics, the head will now explode into detailed pieces (Skull fragments, brains, eyeballs etc)
- Multiplayer fixes for JIP
- Fix limbs spawning backwards

- Various other bug fixes and improvements

Update: 28 Jul @ 8:39pm

25.7.28.1

- Fixed drones spawning body parts when being destroyed
- Improved fire for more realistic effect and better performance

Update: 28 Jul @ 7:53pm

25.7.28

- Updates mod image thanks to Tekilla!

Update: 24 Jul @ 6:45pm

25.7.24

- Fix pbo not binarized causing lag

Update: 23 Jul @ 3:28pm

25.7.23.3

- fix bugged underwear uniforms

- fix a potential code error

Update: 23 Jul @ 11:20am

25.7.23.2
- Accidentally did not upload all new models in last update

Update: 23 Jul @ 9:56am

25.7.23

- Brand new models from TEKILLA including:
- New exploded corpse and charred models/textures
- Upgraded vaporization gibs models!
- Upgraded limb gibs models

- Code changes for performance and stability:

Refactor blood effect handling and explosion logic
- Removed random sleep for consistent timing.
- Improved condition checks for unit state before processing explosions and damage.
- Enhanced blood splatter creation logic with jitter adjustments.

Refactor bleeding and damage handling logic
- Improved conditions for bleeding state checks and added a delay before setting the bleeding variable.
- Enhanced damage handling by ensuring proper checks for direct hits and vehicle interactions.
- Updated explosion handling to streamline the process and ensure correct parameters are passed.
- Adjusted dismemberment and gore effects to improve overall gameplay experience.
- Modified event handlers for damage and hit detection to include additional checks for unit state and type.
- Updated sound effects and collision handling for roadkill and fallkill scenarios.
- Changed the handling of charred corpse texture to reflect updates in the binary file.

Update: 10 Jun @ 9:15pm

7.4

- Added PhysX to skull gib for enhanced skull flyoff

- Restructured mod and binarized blood textures
- Fixed 'SW (Software) Animation' rpt log warning, Hardware Animation, used now for increased performance
- Restructured some array lookups to faster hashmap lookups
- Fixed skull gib 'setHeight' rpt log warning - this warning for other gibs will also be fixed in the future
- Optimized blood significantly, including no longer spawning blood piles on top of existing blood piles
- Fixed a line intersection bug
- Converted skull gib script to the more efficient multiplayer local format for less traffic over mp, limb gibs will be also be converted in a future update
- Rebalanced blood splatter distance for more realistic effect
- Fixed bug causing animals such as snakes and chickens to spawn human gibs when killed (LOL)
- Fixed overly-long variable names causing lag
- Replaced many calls to the slow getPos with the faster and more accurate getPosASL
- Restructured settings variables. (Server admins and players, please check your settings as they likely have been reset)
- Recoded limb dismemberment location so decapitated limbs now instantly fly off instead of the delay lag before (The entire system was re-engineered)


TONS of bug fixes and optimizations

Update: 29 May @ 8:13pm

- Fix issue with dismemberment containers disappearing
- Fix issue with blood not appearing
- Fix issue with fall damage not being properly triggered

- Reworked blood system to be more gorey and efficient
- Added sound when vehicle hits bodies

AI generated detailed notes:

- Adjusted blood trail timing and distance calculations for better performance.
- Simplified dismemberment conditions and improved gore effects.
- Enhanced gib spawning logic with better parameter handling and cleanup timing.
- Updated blood splatter settings for increased realism and variability.
- Refined unit initialization to ensure proper damage handling and event management.
- Improved variable settings for blood and vaporization effects to enhance gameplay experience.
- Removed unnecessary blood splatter creation in Vaporization.sqf.
- Simplified intersection filtering in Helpers.sqf.
- Adjusted blood splatter configuration variables for better gameplay balance.
- Consolidated gib classnames and added new gib definitions.
- Updated blacklist for surface intersections and excluded specific classes from processing."
- Removed variable for enabling under character blood splatter.
- Simplified sound playback by removing unnecessary formatting.
- Changed static sleep duration to a random range for gib spawning.
- Updated parameters for roadkill handling and sound playback to use vehicle instead of source.

v7.3.4

Update: 25 May @ 9:17pm

- Fix error

v7.3.3