RimWorld
[SYR] Processor Framework (Continued)
目前顯示第 1-10 項,共 15 項
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更新:7 月 23 日 @ 下午 8:05

Added:
* Add option to turn off process progress bar

更新:7 月 21 日 @ 上午 9:28

Added:
* Add option on processDef to check statDef of item. (e.g. Set nutrition value of 0.05 as baseline, so if item has 0.10 nutrition it would take up 2 capacity and contribute that amount to the finished product)

Fixed:
* Destroyed processors not dropping all the interior things

更新:6 月 12 日 @ 下午 12:05

Initial 1.6 Update

更新:3 月 16 日 @ 下午 12:52

Change:
* Updated VFE:M patches to VFE:M2

更新:2 月 13 日 @ 下午 5:50

Fixed:
* Tab harmony patch correctly caching and clearing cache

更新:2 月 13 日 @ 上午 11:18

Reverting to Feb 9 update due to unseen issues with the caching changes.

更新:2 月 12 日 @ 下午 7:56

Change:
* Reduce overhead from harmony patch
* Small improvement in speed for CompProcessor PostDraw method.

更新:2 月 9 日 @ 下午 2:53

Fixed:
* Contents tab labeling when count is greater than an ingredient max stack count

更新:2 月 9 日 @ 下午 1:45

Fixed:
* Remove errant debug message

更新:2 月 9 日 @ 下午 1:18

Changed:
* PF_RunningSlow translation using named keys

Fixed:
* Processor Running Slow string not showing the completion percentage