Total War: WARHAMMER III

Total War: WARHAMMER III

Ready for War: Epic Overhaul
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Update: 23 Aug, 2024 @ 6:28am

Fixed an oversight, Steam Tanks now can fire while moving (mounted fire move) as intended.

Update: 23 Aug, 2024 @ 2:31am

Update: 23 Aug, 2024 @ 1:39am

Unit spacing update for Great Artillery.

Update: 22 Aug, 2024 @ 10:47pm

Regeneration and the Hunger increased from 0.1% to 1% HP growth per second, disables if leadership is broken or lower.

Update: 22 Aug, 2024 @ 7:13am

Vampire Coast added to Great Artillery feature.

Update: 22 Aug, 2024 @ 4:59am

- New Unit - Undead Trebuchet for Vampire Counts.

Update: 22 Aug, 2024 @ 1:16am

Great Artillery feature added:

"I for one have had enough of these tiny, toy artillery pieces! I'm done watching cannons rendered useless sitting idle because they can't fire over standard troops and I won't stand for it a moment longer. Now we have Great Artillery. The size of each piece has been adjusted to have clear line of sight even when directly behind infantry. This will allow artillery to be much more applicable/ useful, also I don't mind saying they look really cool and impressive."

Update: 21 Aug, 2024 @ 8:31am

- New Units -

Norsca Catapults - "Rare Northmen craft sea vessels, forge brutal weapons and operate machines of war displaying their genius to the Dark Gods"

Free Company Catapults - "Step 1 - Engineering, Step 2 - Assemble a crew, Step 3 - Profit..."

Update: 20 Aug, 2024 @ 2:29pm

Original Orc Boyz are now mace & shield armour piercing units. Savage Orc Boyz are dual mace units. Savage Orc Warpaint now grants magic resistance.

Update: 20 Aug, 2024 @ 9:56am

Updated for 5.2