Total War: WARHAMMER III

Total War: WARHAMMER III

Ready for War: Epic Overhaul
241-250 van 598 items weergegeven
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Update: 23 aug 2024 om 6:28

Fixed an oversight, Steam Tanks now can fire while moving (mounted fire move) as intended.

Update: 23 aug 2024 om 2:31

Update: 23 aug 2024 om 1:39

Unit spacing update for Great Artillery.

Update: 22 aug 2024 om 22:47

Regeneration and the Hunger increased from 0.1% to 1% HP growth per second, disables if leadership is broken or lower.

Update: 22 aug 2024 om 7:13

Vampire Coast added to Great Artillery feature.

Update: 22 aug 2024 om 4:59

- New Unit - Undead Trebuchet for Vampire Counts.

Update: 22 aug 2024 om 1:16

Great Artillery feature added:

"I for one have had enough of these tiny, toy artillery pieces! I'm done watching cannons rendered useless sitting idle because they can't fire over standard troops and I won't stand for it a moment longer. Now we have Great Artillery. The size of each piece has been adjusted to have clear line of sight even when directly behind infantry. This will allow artillery to be much more applicable/ useful, also I don't mind saying they look really cool and impressive."

Update: 21 aug 2024 om 8:31

- New Units -

Norsca Catapults - "Rare Northmen craft sea vessels, forge brutal weapons and operate machines of war displaying their genius to the Dark Gods"

Free Company Catapults - "Step 1 - Engineering, Step 2 - Assemble a crew, Step 3 - Profit..."

Update: 20 aug 2024 om 14:29

Original Orc Boyz are now mace & shield armour piercing units. Savage Orc Boyz are dual mace units. Savage Orc Warpaint now grants magic resistance.

Update: 20 aug 2024 om 9:56

Updated for 5.2