Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 11-20 of 182 entries
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Update: 9 Sep @ 6:35am

- Updated Autocannon and Gatling projectile speeds to match vanilla (400->800m/s)

Update: 5 Sep @ 3:24pm

- Added mod API method to get info on all smart projectiles
- Added terminal info display for weapons that don't have enough power to turn on or shoot

Update: 14 Aug @ 5:25pm

- Seamless compatibility

Update: 7 Aug @ 5:36pm

- Fixed Detection Equipment breaking smart hand wep targeting (bad Ari!)
- Corrected incompatible toolbar action removal to reference the slot ID properly (thanks Cheerkin!)

Update: 4 Aug @ 10:12am

Fixed a missing parenthesis causing all weps to fire with mouse button.

Update: 4 Aug @ 9:41am

Update: 4 Aug @ 8:57am

- Fixed CTC Share Control not passing mouse trigger inputs to fixed smart launchers

Update: 1 Aug @ 4:51pm

- Whoops

Update: 1 Aug @ 11:15am

- Code cleanup of implicit/explicit Vector3 and Vector3D casts
- Corrected vanilla subparts getting left behind after turret movement

Update: 28 Jul @ 4:52pm

- Fixed Character multiplier in DamageScales not defaulting to 1 as the note indicates