Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Scenarios+: King of the Hill
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Uppdatering: 3 jul, 2024 @ 19:06

Removed World Congress from this scenario

Uppdatering: 2 jul, 2024 @ 12:30

Fix in front end to prevent problems from occuring when disabling the scenario in options

Uppdatering: 31 jan, 2024 @ 18:21

Removed restriction on game speed.
Ensured that if 0 is entered as the time limit, the default value is used instead.
Improved random number generator.

Uppdatering: 24 jan, 2024 @ 17:49

Changed and/or added some text.
Added the ability to configure the number of turns required to hold The Hill.

Uppdatering: 23 jan, 2024 @ 12:58

War declarations at the start of the game were not functioning properly for players 2 through 6. Fixed.

Uppdatering: 22 jan, 2024 @ 15:10

Final time. Last time it was counting any tile of the city in the central spot.

Uppdatering: 22 jan, 2024 @ 14:01

For real this time: updates to the scripts so that it runs better in MP.

Uppdatering: 22 jan, 2024 @ 12:09

More MP testing

Uppdatering: 22 jan, 2024 @ 11:56

Minor lua changes to attempt to fix MP desync issues.

Uppdatering: 21 jan, 2024 @ 21:10