XCOM 2
[WOTC] Resource Cost Fixer
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 3 Eki 2024 @ 12:08
Güncelleyen: Zelfana

Corrected difficulty template handling for gene mod costs.

Güncelleme: 19 Eyl 2024 @ 15:47
Güncelleyen: Zelfana

Improved code to more consistently keep the preferred duplicate items.

Güncelleme: 22 Oca 2024 @ 23:31
Güncelleyen: Zelfana

New config option EnsureResourceItemsSingleStack, can now automatically make sure ResourceItems have their one single item stack at all times.

Removed MZFD_Cryolite and IRI_AuroraShard from the config, they will be handled by their respective mods instead.

Güncelleme: 22 Oca 2024 @ 15:13
Güncelleyen: Zelfana

Addendum to the last update, also adding InertMeld to the list for only Meld For Long War of the Chosen (Psionics Ex Machina already did this).

Güncelleme: 22 Oca 2024 @ 14:17
Güncelleyen: Zelfana

Automated fixing of missing resource items. Will now handle ActionableFacilityLead, MZFD_Cryolite and IRI_AuroraShard as well.

Güncelleme: 22 Oca 2024 @ 11:20
Güncelleyen: Zelfana

Added AbilityPoint to ResourceItems config array as Firaxis didn't do that themselves and the item stack was getting removed and you couldn't gain any more XCOM AP after that because Firaxis assumed they worked like the other hidden resources when they actually didn't because they didn't add it to the ResourceItems config array.

Thank you for the bug report DeaconIvory.

Güncelleme: 11 Oca 2024 @ 22:51
Güncelleyen: Zelfana

updated Engine config with gene modding packages

Güncelleme: 11 Oca 2024 @ 14:21
Güncelleyen: Zelfana