XCOM 2
[WOTC] Resource Cost Fixer
1-8 van 8 items weergegeven
Update: 3 okt 2024 om 12:08
door Zelfana

Corrected difficulty template handling for gene mod costs.

Update: 19 sep 2024 om 15:47
door Zelfana

Improved code to more consistently keep the preferred duplicate items.

Update: 22 jan 2024 om 23:31
door Zelfana

New config option EnsureResourceItemsSingleStack, can now automatically make sure ResourceItems have their one single item stack at all times.

Removed MZFD_Cryolite and IRI_AuroraShard from the config, they will be handled by their respective mods instead.

Update: 22 jan 2024 om 15:13
door Zelfana

Addendum to the last update, also adding InertMeld to the list for only Meld For Long War of the Chosen (Psionics Ex Machina already did this).

Update: 22 jan 2024 om 14:17
door Zelfana

Automated fixing of missing resource items. Will now handle ActionableFacilityLead, MZFD_Cryolite and IRI_AuroraShard as well.

Update: 22 jan 2024 om 11:20
door Zelfana

Added AbilityPoint to ResourceItems config array as Firaxis didn't do that themselves and the item stack was getting removed and you couldn't gain any more XCOM AP after that because Firaxis assumed they worked like the other hidden resources when they actually didn't because they didn't add it to the ResourceItems config array.

Thank you for the bug report DeaconIvory.

Update: 11 jan 2024 om 22:51
door Zelfana

updated Engine config with gene modding packages

Update: 11 jan 2024 om 14:21
door Zelfana