XCOM 2
[WOTC] Resource Cost Fixer
8件中 1-8 を表示
更新:2024年10月3日 @ 12時08分
更新者:Zelfana

Corrected difficulty template handling for gene mod costs.

更新:2024年9月19日 @ 15時47分
更新者:Zelfana

Improved code to more consistently keep the preferred duplicate items.

更新:2024年1月22日 @ 23時31分
更新者:Zelfana

New config option EnsureResourceItemsSingleStack, can now automatically make sure ResourceItems have their one single item stack at all times.

Removed MZFD_Cryolite and IRI_AuroraShard from the config, they will be handled by their respective mods instead.

更新:2024年1月22日 @ 15時13分
更新者:Zelfana

Addendum to the last update, also adding InertMeld to the list for only Meld For Long War of the Chosen (Psionics Ex Machina already did this).

更新:2024年1月22日 @ 14時17分
更新者:Zelfana

Automated fixing of missing resource items. Will now handle ActionableFacilityLead, MZFD_Cryolite and IRI_AuroraShard as well.

更新:2024年1月22日 @ 11時20分
更新者:Zelfana

Added AbilityPoint to ResourceItems config array as Firaxis didn't do that themselves and the item stack was getting removed and you couldn't gain any more XCOM AP after that because Firaxis assumed they worked like the other hidden resources when they actually didn't because they didn't add it to the ResourceItems config array.

Thank you for the bug report DeaconIvory.

更新:2024年1月11日 @ 22時51分
更新者:Zelfana

updated Engine config with gene modding packages

更新:2024年1月11日 @ 14時21分
更新者:Zelfana