XCOM 2
[WOTC] Resource Cost Fixer
Menampilkan1-8 dari 8 kiriman
Pembaruan: 3 Okt 2024 @ 12:08pm
berdasarkan Zelfana

Corrected difficulty template handling for gene mod costs.

Pembaruan: 19 Sep 2024 @ 3:47pm
berdasarkan Zelfana

Improved code to more consistently keep the preferred duplicate items.

Pembaruan: 22 Jan 2024 @ 11:31pm
berdasarkan Zelfana

New config option EnsureResourceItemsSingleStack, can now automatically make sure ResourceItems have their one single item stack at all times.

Removed MZFD_Cryolite and IRI_AuroraShard from the config, they will be handled by their respective mods instead.

Pembaruan: 22 Jan 2024 @ 3:13pm
berdasarkan Zelfana

Addendum to the last update, also adding InertMeld to the list for only Meld For Long War of the Chosen (Psionics Ex Machina already did this).

Pembaruan: 22 Jan 2024 @ 2:17pm
berdasarkan Zelfana

Automated fixing of missing resource items. Will now handle ActionableFacilityLead, MZFD_Cryolite and IRI_AuroraShard as well.

Pembaruan: 22 Jan 2024 @ 11:20am
berdasarkan Zelfana

Added AbilityPoint to ResourceItems config array as Firaxis didn't do that themselves and the item stack was getting removed and you couldn't gain any more XCOM AP after that because Firaxis assumed they worked like the other hidden resources when they actually didn't because they didn't add it to the ResourceItems config array.

Thank you for the bug report DeaconIvory.

Pembaruan: 11 Jan 2024 @ 10:51pm
berdasarkan Zelfana

updated Engine config with gene modding packages

Pembaruan: 11 Jan 2024 @ 2:21pm
berdasarkan Zelfana