Stellaris

Stellaris

Overpowered Civics Updated
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Uppdatering: 29 okt, 2024 @ 13:07

Updated for 3.14

Uppdatering: 18 sep, 2024 @ 12:06

Uppdatering: 18 sep, 2024 @ 12:01

Uppdatering: 19 jun, 2024 @ 1:30

Uppdatering: 19 jun, 2024 @ 1:22

Uppdatering: 12 jun, 2024 @ 1:35

- Added reduced leader cost/upkeep to godmode.
- Added reduced military ship build cost to several civics
- Added +5% resources from virtual pops to the The Machines civic
- Fixed Abhorrent Ascendancy low caste pops being affected by happiness

Uppdatering: 22 maj, 2024 @ 22:39

- Fixed AI not building anything due to the buildings included in the mod.
- The buildings now require ascension theory technology to be unlocked.
- Influence cost was removed from all buildings in the mod and the prices are reduced.

Uppdatering: 22 maj, 2024 @ 10:35

Removed the additional jobs from wondrous vault that gave strategic resources. There is a policy that you can turn on to begin gaining those jobs again.

Uppdatering: 16 maj, 2024 @ 10:00

Uppdatering: 16 maj, 2024 @ 1:58

Added several councilor positions to a few civics. I will add more down the line i'm not the best when it comes to adding new bonus lol.

Fixed the galactic annihilators description in game to the correct bonuses.