Stellaris

Stellaris

Overpowered Civics Updated
11-20 van 37 items weergegeven
< 1  2  3  4 >
Update: 29 okt 2024 om 13:07

Updated for 3.14

Update: 18 sep 2024 om 12:06

Update: 18 sep 2024 om 12:01

Update: 19 jun 2024 om 1:30

Update: 19 jun 2024 om 1:22

Update: 12 jun 2024 om 1:35

- Added reduced leader cost/upkeep to godmode.
- Added reduced military ship build cost to several civics
- Added +5% resources from virtual pops to the The Machines civic
- Fixed Abhorrent Ascendancy low caste pops being affected by happiness

Update: 22 mei 2024 om 22:39

- Fixed AI not building anything due to the buildings included in the mod.
- The buildings now require ascension theory technology to be unlocked.
- Influence cost was removed from all buildings in the mod and the prices are reduced.

Update: 22 mei 2024 om 10:35

Removed the additional jobs from wondrous vault that gave strategic resources. There is a policy that you can turn on to begin gaining those jobs again.

Update: 16 mei 2024 om 10:00

Update: 16 mei 2024 om 1:58

Added several councilor positions to a few civics. I will add more down the line i'm not the best when it comes to adding new bonus lol.

Fixed the galactic annihilators description in game to the correct bonuses.