RimWorld

RimWorld

EBSG Framework
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Update: 20 Sep, 2024 @ 10:09am

- Create Items (Hediff) : A hediff comp that creates new items at the interval when severity conditions are met, or on removal of the hediff and/or death of the pawn
- Spawn Baby Thing Comp : A thing comp that causes the item to spawn babies after some time, along with an expansion of Create Items (Ability) to spawn the thing
- Think Tree Stuff gains a new conditional to check for nearby allies, and a job giver to teleport a target to the caster

Update: 11 Sep, 2024 @ 4:22pm

- Fixed bug with mood rate stats where they were being applied twice
- Fixing typo in the class for Terrain Conditional Stat Affecter, which will require an update in any xml code that happens to be using it

Update: 11 Sep, 2024 @ 5:20am

- Ability Validator gained checkRoofForRainSnowRate
- Push Target : New ability that combines jumping with teleportation to make it possible to throw pawns around. Will not work on non-pawns
- Added effecter stuff to Blast Attacks and Burst Attacks
- Fixed bug with recreation rise rate stat where it wouldn't properly account for chemical tolerances

Update: 24 Aug, 2024 @ 12:52pm

- Added hideGizmo to Ability Validator

Update: 24 Aug, 2024 @ 11:28am

- Added success chance stuff to Create Linked Hediffs

Update: 23 Aug, 2024 @ 10:25am

- Ordered a check wrong

Update: 23 Aug, 2024 @ 8:06am

- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far

Update: 16 Aug, 2024 @ 11:04am

- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget

Update: 16 Aug, 2024 @ 5:15am

- Terrain Conditional Stat Effecter : Allows for changing stats based on what type of terrain the pawn is standing on, from a generic in/not in water to something far more specific, like a move speed penalty in any water that isn't swamp, or a move speed boost in any type of water plus wet lands like marshy soil

Update: 12 Aug, 2024 @ 5:33pm

- Terrain Based Place Worker : An independent version of the place worker from Gatherer Spot which acts the same, but uses different comp and place worker names
- Fixed a bug where Gene in Colony Mood Precept Worker would always be inactive for bloodfeeders