RimWorld
EBSG Framework
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Update: 20 sep 2024 om 12:58

- Genetic Romance Chance can now check for multiple stats on the same pawn

Update: 20 sep 2024 om 10:09

- Create Items (Hediff) : A hediff comp that creates new items at the interval when severity conditions are met, or on removal of the hediff and/or death of the pawn
- Spawn Baby Thing Comp : A thing comp that causes the item to spawn babies after some time, along with an expansion of Create Items (Ability) to spawn the thing
- Think Tree Stuff gains a new conditional to check for nearby allies, and a job giver to teleport a target to the caster

Update: 11 sep 2024 om 16:22

- Fixed bug with mood rate stats where they were being applied twice
- Fixing typo in the class for Terrain Conditional Stat Affecter, which will require an update in any xml code that happens to be using it

Update: 11 sep 2024 om 5:20

- Ability Validator gained checkRoofForRainSnowRate
- Push Target : New ability that combines jumping with teleportation to make it possible to throw pawns around. Will not work on non-pawns
- Added effecter stuff to Blast Attacks and Burst Attacks
- Fixed bug with recreation rise rate stat where it wouldn't properly account for chemical tolerances

Update: 24 aug 2024 om 12:52

- Added hideGizmo to Ability Validator

Update: 24 aug 2024 om 11:28

- Added success chance stuff to Create Linked Hediffs

Update: 23 aug 2024 om 10:25

- Ordered a check wrong

Update: 23 aug 2024 om 8:06

- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far

Update: 16 aug 2024 om 11:04

- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget

Update: 16 aug 2024 om 5:15

- Terrain Conditional Stat Effecter : Allows for changing stats based on what type of terrain the pawn is standing on, from a generic in/not in water to something far more specific, like a move speed penalty in any water that isn't swamp, or a move speed boost in any type of water plus wet lands like marshy soil