RimWorld

RimWorld

EBSG Framework
Showing 61-70 of 132 entries
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Update: 29 Nov, 2024 @ 7:59pm

- Fixed bug with EBSG Body where it wouldn't properly change the appearance of pawns in the initial pawn selection menu

Update: 26 Nov, 2024 @ 5:27am

- Equip Restrict should now be less confused by a lack of hediffs on the pawn, and should prevent pawns from automatically equipping restricted items just because they're listed in the apparel policy

Update: 23 Nov, 2024 @ 8:39am

- Bug fix to check for extension on consumption

Update: 21 Nov, 2024 @ 12:43pm

- Alter Genes : Ability Comp that allows for altering genes similar to the gene randomizer
- Alter Xenotype (Ability) : Create abilities that override or merge with the target's current xenotype
- Alter Xenotype (Hediff) : Create hediffs that have a xenotype to override or merge with the pawn's current xenotype
- Pregnancy Replacing Genes : Create genes that cause the standard human pregnancy hediff to be removed, and for things/other hediffs to appear instead
- Added Indoor and Outdoor Stats
- Fixed bug in Genetic Romance Chance where multi-stat genes would list properly, but not change the final chance

Update: 9 Nov, 2024 @ 6:39pm

- Spawn Baby and Spawn Humanlike should be more consistent with the starting ages, and Spawn Baby should now properly send the naming letter

Update: 8 Nov, 2024 @ 3:17pm

- EBSG Body : Mod extension / render node worker that can be added to genes to replace the desiccated body/head, or to set up body/head graphics based on age
- Skill Changing Genes needed a bug fix to make aptitudes properly get updated. This may result in pawns from existing saves with levels changed by one of these genes to have different levels than before
- - In rare instances set passions can be overwritten with a value lower than it. I'm not presently sure what the source of this issue is
- Both Skill Changing Genes and Skill Change Hediffs can now use int ranges instead of being limited to just a single integer
- Think Tree Stuff gains a setting for checking whether to use drafted AI or not to avoid requiring individual mod makers make their own setting for it

Update: 30 Oct, 2024 @ 6:15pm

- Fly to Map Tile can now display the pawn instead of a static texture

Update: 27 Oct, 2024 @ 3:20pm

- Careful Conditional : A variation of patch operation conditional that allows for more conditions than a plain pass/fail, removing the need to nest conditionals to avoid errors
- Stop Mental Break (No Psychic) : A variation of stop mental break without the psychic focus stuff being forced
- Spew : An ability comp causes a cone of damage similar to fire spew, with options for what type of damage, filth, and effecter to use
- Equip Restrict is more efficient when it's checking genes and xenotypes, and can now restrict by specific layers
- Spawn Baby thing comp gains an override of developmental stage for those who want it to spawn adults
- EBSG Think Tree now has inserts for harmed recently, and the shot recently inserts now only get reached when there is an enemy on the map

Update: 13 Oct, 2024 @ 1:27pm

- Coma Rest Genes : Create genes similar to deathrest
- Limited Charges : Equipment comp that grants an ability that has limited charges. These charges can't be recharged, and the equipment can be set to become destroyed after all charges are consumed
- Spawn Humanlike : Hediff comp that spawns humanlikes at certain intervals, on removal, and/or on death. Includes option for starting development stage, and min/max severity
- Type Specific Damage Stats can be added to weapons. Add the stat to statBases to make the weapon deal different damage amounts to certain things
- Added a lot of Conditional Stat Affecters

Update: 20 Sep, 2024 @ 12:58pm

- Genetic Romance Chance can now check for multiple stats on the same pawn