RimWorld
EBSG Framework
目前顯示第 61-70 項,共 133 項
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更新:2024 年 12 月 8 日 @ 下午 12:38

- Fixed new issue with IDG that was causing severity to not rise

更新:2024 年 11 月 29 日 @ 下午 7:59

- Fixed bug with EBSG Body where it wouldn't properly change the appearance of pawns in the initial pawn selection menu

更新:2024 年 11 月 26 日 @ 上午 5:27

- Equip Restrict should now be less confused by a lack of hediffs on the pawn, and should prevent pawns from automatically equipping restricted items just because they're listed in the apparel policy

更新:2024 年 11 月 23 日 @ 上午 8:39

- Bug fix to check for extension on consumption

更新:2024 年 11 月 21 日 @ 下午 12:43

- Alter Genes : Ability Comp that allows for altering genes similar to the gene randomizer
- Alter Xenotype (Ability) : Create abilities that override or merge with the target's current xenotype
- Alter Xenotype (Hediff) : Create hediffs that have a xenotype to override or merge with the pawn's current xenotype
- Pregnancy Replacing Genes : Create genes that cause the standard human pregnancy hediff to be removed, and for things/other hediffs to appear instead
- Added Indoor and Outdoor Stats
- Fixed bug in Genetic Romance Chance where multi-stat genes would list properly, but not change the final chance

更新:2024 年 11 月 9 日 @ 下午 6:39

- Spawn Baby and Spawn Humanlike should be more consistent with the starting ages, and Spawn Baby should now properly send the naming letter

更新:2024 年 11 月 8 日 @ 下午 3:17

- EBSG Body : Mod extension / render node worker that can be added to genes to replace the desiccated body/head, or to set up body/head graphics based on age
- Skill Changing Genes needed a bug fix to make aptitudes properly get updated. This may result in pawns from existing saves with levels changed by one of these genes to have different levels than before
- - In rare instances set passions can be overwritten with a value lower than it. I'm not presently sure what the source of this issue is
- Both Skill Changing Genes and Skill Change Hediffs can now use int ranges instead of being limited to just a single integer
- Think Tree Stuff gains a setting for checking whether to use drafted AI or not to avoid requiring individual mod makers make their own setting for it

更新:2024 年 10 月 30 日 @ 下午 6:15

- Fly to Map Tile can now display the pawn instead of a static texture

更新:2024 年 10 月 27 日 @ 下午 3:20

- Careful Conditional : A variation of patch operation conditional that allows for more conditions than a plain pass/fail, removing the need to nest conditionals to avoid errors
- Stop Mental Break (No Psychic) : A variation of stop mental break without the psychic focus stuff being forced
- Spew : An ability comp causes a cone of damage similar to fire spew, with options for what type of damage, filth, and effecter to use
- Equip Restrict is more efficient when it's checking genes and xenotypes, and can now restrict by specific layers
- Spawn Baby thing comp gains an override of developmental stage for those who want it to spawn adults
- EBSG Think Tree now has inserts for harmed recently, and the shot recently inserts now only get reached when there is an enemy on the map

更新:2024 年 10 月 13 日 @ 下午 1:27

- Coma Rest Genes : Create genes similar to deathrest
- Limited Charges : Equipment comp that grants an ability that has limited charges. These charges can't be recharged, and the equipment can be set to become destroyed after all charges are consumed
- Spawn Humanlike : Hediff comp that spawns humanlikes at certain intervals, on removal, and/or on death. Includes option for starting development stage, and min/max severity
- Type Specific Damage Stats can be added to weapons. Add the stat to statBases to make the weapon deal different damage amounts to certain things
- Added a lot of Conditional Stat Affecters