RimWorld
EBSG Framework
Mostrando 41-50 de 134 aportaciones
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Actualización: 6 MAY a las 6:35 p. m.

- Setting typo fix

Actualización: 5 MAY a las 4:50 p. m.

- Pawns with an Ingestible Dependency Gene should now be fed the ingestible by someone else if they can't walk to a storage themselves

Actualización: 22 ABR a las 4:22 p. m.

- Missed some xml updates

Actualización: 22 ABR a las 4:57 a. m.

- Set up destructive changes for 1.6

Actualización: 21 ABR a las 5:52 p. m.

- Alter Xenotype on Use by Severity : A variation of Alter Xenotype on Use with the main aim of making it easier to create an item that alters the user's genes based on how many of the item have been used
- Comps that use the prerequisites node can now check for xenotype in addition to checking for genes and hediffs

Actualización: 12 ABR a las 4:59 a. m.

- Added loadAfter lts.I due to how they set up their patches

Actualización: 11 ABR a las 6:04 p. m.

- Added 10 new Mechanitor Stats related to combat stats, 5 factors and 5 offsets

Actualización: 2 ABR a las 5:40 p. m.

- Stopping the biotech stuff from creating errors when Biotech isn't there

Actualización: 31 MAR a las 12:27 p. m.

- Made the Hemogen Max Stats check if there was a value over 1 for the hemogen level pre-max setting

Actualización: 29 MAR a las 5:28 a. m.

- Made the Hemogen Max Stats stop interfering with other mods so much. It should be much less intrusive now