RimWorld

RimWorld

EBSG Framework
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Uppdatering: 5 maj @ 16:50

- Pawns with an Ingestible Dependency Gene should now be fed the ingestible by someone else if they can't walk to a storage themselves

Uppdatering: 22 apr @ 16:22

- Missed some xml updates

Uppdatering: 22 apr @ 4:57

- Set up destructive changes for 1.6

Uppdatering: 21 apr @ 17:52

- Alter Xenotype on Use by Severity : A variation of Alter Xenotype on Use with the main aim of making it easier to create an item that alters the user's genes based on how many of the item have been used
- Comps that use the prerequisites node can now check for xenotype in addition to checking for genes and hediffs

Uppdatering: 12 apr @ 4:59

- Added loadAfter lts.I due to how they set up their patches

Uppdatering: 11 apr @ 18:04

- Added 10 new Mechanitor Stats related to combat stats, 5 factors and 5 offsets

Uppdatering: 2 apr @ 17:40

- Stopping the biotech stuff from creating errors when Biotech isn't there

Uppdatering: 31 mar @ 12:27

- Made the Hemogen Max Stats check if there was a value over 1 for the hemogen level pre-max setting

Uppdatering: 29 mar @ 5:28

- Made the Hemogen Max Stats stop interfering with other mods so much. It should be much less intrusive now

Uppdatering: 28 mar @ 7:41

- Instant Death can now also create stuff when the target dies
- Fixed IDG bug that caused the description not be able to see lethalSeverity