Conan Exiles

Conan Exiles

Crossroads Codex
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Update: 21 Feb, 2024 @ 2:50pm

v1.1.4
General Changes
  • Made a significant number of tooltip formatting and grammar updates
  • Added BH to dispel on Exit Combat
  • Switched Dominate to "End" buff category
  • Added descriptions for all skills
  • Corrected Dolorus Decay tooltip to reflect the DOT effect being 1d8
  • Added "Ranged Style Expert" ability that simply prints that the caster has the Ranged Style Expert Feat
  • Fixed Slow to properly use Wis Saving Throw
  • Fixed Ice Storm to show that the 2 movement is being lost, and make it fall off properly on End Turn
  • Fixed Hold Creature to no longer be able to target yourself
  • Added Mage Slayer Attacks of Opportunity
  • Added Mutators for Mage Slayer Attacks of Opportunity
  • Created an "Injured Yourself" button that is assigned while Dominated.
  • Switched Vampiric Touch to Expert so it can no longer be upcasted
  • Updated Vampiric Touch entries in the codex

Barbarian
Zealot
  • Created Anointed Strike
  • Granted at Expert
  • Moved Zealous Warcry to Adept
  • Removed Devotion of Silence

Druid
  • Fixed Wildshapes so they can no long be stacked with other
  • Shapeshifted or Starry Forms
  • Shillelagh now only works with Bludgeoning Weapons

Circle of Stars
  • Fixed Starry Form print text
  • Fixed Full of Stars to correctly use SCSR3 on use

Rogue
  • Fixed Lucky Strike to be a Free Action, not Reaction
  • Switched Lucky Strike to a Codex Call

Warlock
Undying
  • Fixed Defy Death to take SCSR1 instead of SCLR1. Should stop it being spammable

Racial Bonuses
  • Removed Vampiric Heritage perk
  • Removed additional stats from Fledglings

Update: 20 Feb, 2024 @ 2:50pm

v1.1.3
General Changes
  • Made a substantial number of changes to tooltips and ability prints, fixing grammar and adding consistent formatting
  • Added description to Stone's Endurance
  • Added description to Relentless
  • Fixed Guiding Bolt to correctly give -1 AC, not -3
  • Fixed Vampiric Touch tooltip to reflect updated healing
  • Expeditious Retreat tooltip updated
  • Removed Bounty Board Ability
  • Removed Pace Without Trace Ability
  • Removed Revifify Ability (Is a ritual now)
  • Reorganized abilities to try and shift the list categories around
  • Recreated Spell Cooldown progress, and set Blink to these buff categories.
  • Moved the minus to actions, bonus actions and reactions into the Paralyzed status
  • Added Action, Bonus Action and Reaction to a paralyzed target once Paralyze falls off
  • Made Linguistics give two languages, should not allow you to select two exotic languages.
  • Updated Shield of Faith to 1 AC/ 1DT for 3 turns
  • Updated Warding Bond 1 AC/1 DT for 1 turn
  • Secreted Throw and Off Hand Throw action cost so they don't pop "x has lost action"
  • Fixed Lesser Vigor not applying a correct HoT
  • Adjusted Buff Perk on Sacred Flame
  • Added Version stat to ease checking for correct pull
  • Reworked Devotion: Healing and added new math to all healing abilities Paladins/Clerics have
  • Made Free Weapon Throw, granted to classes that have Free Attack, and are using a thrown weapon
  • Made "Has Missed" Perk and applied it all ALL failed weapon attacks.
  • Made Stalker's Flurry looks for "Has Missed" rather than Not Hit.
  • Added BH to dispel on Exit Combat
  • Switched Dominate to "End" buff category

Barbarian
Path of the Totem Warrior
  • Unattached Wolf's Bite from Wolf Totem (It's granted passively while raging now)
  • Removed the additional +2 HP Totems were getting
  • Reworked how the short rests were working, should all be properly granted now

Cleric
Twilight Domain
  • Updated Steps of Night to give +1 movement and corrected print

Druid
Circle of the Moon
  • Removed Grappling requirement from Bear Hug

Circle of Spores
  • Dolorous decay added to Expert
  • Fear removed from Expert moved to Adept
  • Updated Fungal Infestation tool tip

Circle of Stars
  • Woe targetting should now work properly
  • Weal targeting should now work properly

Fighter
Battle Master
  • Updated Ensare ability name to Entangling Strike
  • Updated Grappling Strike perk name to Entangling Strike
  • Updated Feinting Strike perk name to Parry
  • Added Pushing Attack perk
  • Added Disarming Strike perk
  • Added Menacing Strike perk
  • Added Muting Strike perk

Champion
  • +1 movement from Trained Experience added

Paladin
Oath of the Crown
  • Updated range of Channel Divinity: Champion's Challenge to be 5 tiles

Ranger
Gloomstalker
  • Updated Shadow Step tooltip to indicate the teleport location must be shadowed

Rogue
Assassin
  • Fixed Poisonous Edge to show the roll in general instead of success, added Failure print

Racial Bonuses
  • Adjusted Throw Stone to a 1 tile radius, down from 3 (rock bigger than Rucar's skull amiright lmao)

Half-Orc
  • Removed Stone's Endurance

Mind Flayer
  • Fixed stat assignments

Werewolf
  • Removed jump scare buffs from Dire Wolf Alpha

Vampire
  • Removed Vampiric Heritage perk
  • Removed additional stats from Fledglings

Update: 17 Feb, 2024 @ 2:50pm

v1.1.2
General Changes
  • Another Large Frame fix

Update: 17 Feb, 2024 @ 11:50am

v1.1.1
General Changes
  • Added print for forced movement on a successful Thunderwave cast
  • Deleted the Large Frame Mutator

Fighter
Eldritch Knight
  • Added Mutator for Arcane Preparation

Update: 17 Feb, 2024 @ 9:40am

v1.1.0
General Changes
  • Adjusted Upcasting so it may no longer be stacked with Empowered Spell
  • Updated Witch Bolt to roll directly against AC, rather than roll+AC
  • Removed Sield exclude condition from Shield and Greater Shield
  • Updated Vampiric Touch healing to 1d6+Master, down from 2d10+Mod

Barbarian
Berserker
  • Fixed Berserker's Rage requiring a Bonus Action

Druid
Circle of the Moon
  • Updated Enveloping Coil category to reflect it being a Bonus Action

Ranger
Swarmkeeper
  • Made Gather the Swarm properly take an action

Sorcerer
Aberrant Mind
  • Fixed Mire the Mind to consume Bonus Action on use instead of Action

Racial Bonuses
  • Removed Large Frame Mutator from Minotaur, Ogre and Troll
  • Added Sudo Role to Cambion and Monavic Deva perks
  • Fixed Radiant Protector not properly taking a Long Race Resource
  • Moved all Elves under the Elf Sudo role
  • Moved all Tieflings (except Feyri and Tanarukk) under the Tiefling Sudo role
  • Moved all Dwarves under the Dwarf Sudo role

Dragonborn
  • Fixed Charisma bonus to be Charisma Saving Throws instead

Hexblood
  • Added Hex ability to Hexblood

Update: 16 Feb, 2024 @ 2:59pm

v1.0.30
General Updates
  • Updated 25 Codex References
  • Greater Shield changed to single target cast

Items
  • Created Concussion Grenade rune and attached it to it's ability
  • Created Tanglefoot Bag rune and attached it to it's ability
  • Replaced Chain whip placeholder requirement for Concussion Grenade
  • Replaced Chain whip placeholder requirement for Tanglefoot Bag

Barbarian
Zealot Barbarian
  • Divine Intervention now gives Devotion of Silence only

Paladin
Oath of the Crown
  • Radiant Resistance added at Novice in place of a previously removed feat

Update: 15 Feb, 2024 @ 3:40pm

v1.0.29
General Changes
  • Changed math over to codex references
    Updated further references
    Created Off-Hand Throw Ability

Items
  • Longbow changed to 1d10
  • Heavy Crossbow Changed to 2d6, removed Keen
  • Edited Silver Bomb Damage and DC
  • Edited Fire Grenade Damage and DC
  • Edited Flash Bomb Damage and DC
  • Created Concussion Grenade abilities
  • Created Tanglefoot Throwable abilities
  • Edited Holy Water Damage and DC
  • Edited Fragmentation Grenade Damage and DC
  • Created Off-Hand Short Spear
  • Assigned Off-Hand Throw to Off-Hand Handaxe and Off-Hand Short Spear
  • Added ability descriptions to throwable items
  • Added descriptions to Weapon and Armor Enhancment kit abilities
  • Made the abilities properly require and take the items away
  • Corrected Concussion Grenade description to fit into box

Warlock
Great Old One
  • Removed Fiendish Artillery - Witch Bolt
  • Fixed spacing issue throwing a bug on Otherworldly Force
  • Renamed Natural Telekinesis to Otherworldly Force
  • Corrected DoT on Witch Bolt tooltip
  • Removed Abyssal Language

Update: 13 Feb, 2024 @ 3:26pm

v1.0.28
General Changes
  • Updated a lot of ability references. Like a lot, a lot
  • Fixed error that potentailly made Bless cast twice? (This may have been server lag)
  • Fixed error causing abilities that interacted with Novice Conjuration to roll too low
  • Fixed Cone of Cold looking for s. on Spell DC and Spell Potency instead of c.
  • Added a call to roll into the print for Cone of Cold
  • Deleted Metamagic feat
  • Eyebite changed to 1 target, -2 to attack, 2 turns of frighten
  • Sneak Attack changed from 2d6 -> 3d4
  • Created Flame Strike; ; A vertical column of fire roars down from the heavens in a location you specify. Select a target within 6 tiles to make a DEX saving throw against your Spellcasting DC. On a failed save, the target takes 2d8 Fire damage and 2d8 Radiant damage. On a successful save they take half damage.
  • Extra Feat: Resilient is no longer a Risili for ants.
  • Updated so that Dueling Fighting Style should work if you have a shield.
  • Updated Surgery mutator so that it correctly grants the Practical Healing ability

Items
  • Corrected Applie Pie to Apple Pie (the end of an era)
  • Apple Pie; +1 Dex Saving Throw +2 Init for 20 hours
  • Black Bread; Necrotic Resistance for 5 hours
  • Chicken Curry; Increases the user's Intelligence saving throws by 1 and gives +1 to all knowledge skills for 20 hours
  • Cup of Coffee; Makes the user immune to sleep for 5 hours and +2 to perception
  • Deep Friend Fish 'N' Potatoes; Increases the user's Constitution Saving Throw by 1 and gives +1 DT for 20 hours
  • Grilled Poultry with Basmati Rice; Increases the user's Strength saving throws by 1 and gives +1 to Athletics, and +1 to Breach for 20 hours
  • Roasted Rabbit & Seasoned Vegetables; Increases the user's Intelligence saving throws by 1 and +2 to Investigation and Insight for 20 hours
  • Tandoori Chicken; Increases the user's Wisdom saving throws by 1 and gives +2 to Insight and Perception for 20 hours
  • Vegteable Ishtu; Increases the user's Wisdom saving throws by 1 and gives +2 to Survival for 20 hours
  • Turkey with Stuffing and Gravy; Increases the user's Constitution saving throws by 1 and gives resistance to Poison for 20 hours
  • Lamb Skewers; Increases the user's Strength saving throws by 1 and give +2 to Athletics +2 to Breach for 20 hours
  • Herb Roasted Potatoes; Increases the user's Charisma saving throws by 1 and gives +1 to both Deception and Persuasion for 20 hours
  • Dragon's Brew Mead; Increases the user?s Dexterity saving throws by 1 and +2 to Acrobatics and Slight of Hand for 20 hours
  • Potion of Darkvision; Grants Darkvision for an entire (OOC) day of roleplay.
  • Potion of Constitution; Grants +1 Con saving throws and +4 Temporary HP. This buff lasts 5 hours
  • Potion of Dexterity; Grants a +1 Dexterity saving throws, +2 to acrobatics, and +1 to attack for 5 hours
  • Potion of Intelligence; Grants a +1 INT Saving Throws and +1 to your Spellcasting Modifier for 5 hours
  • Potion of Charisma; Grants a +1 to CHA saving throws, immunity to Charm for 5 hours
  • Potion of Strength; Grants a +1 STR saving throws, +2 to Athletics and +1 to Attack for 5 hours
  • Potion of Wisdom; Grants a +1 WIS saving throws and immunity to Frighten for 5 hours
  • Potion of Greater Constitution; Grants +2 to Constitution saving throws, +8 Temporary HP, Immunity to Poison. This buff lasts 10 hours
  • Potion of Greater Dexterity; Grants a +2 to Dexterity saving throws, +1 Movement for 10 hours
  • Potion of Greater Charisma; Grants a +2 to Charisma saving throws and immunity to Charm for 10 hours
  • Potion of Greater Wisdom; Grants a +2 Wisdom saving throws, Immunity to Sleep and Frightened for 10 hours
  • Antidote; Removes Poison status and grants poison resistance for 5 hours
  • Potion of Healing; Heals 2d8 hit points, Removes Lesser and Medium Wounds
  • Potion of Greater Healing; Heals 4d8 hit points, Removes Serious Wounds
  • Armor Kit; Grants +1 DT until next rest
  • Weapon Kit; Grants +2 Physical Damage until next rest

Feats
  • Updated Linguist to include +2 Insight
  • Adjusted Acrobat to give +2 Acrobatics instead of +3
  • Adjusted Dungeon Delver to give +2 Perception and +2 Investigation instead of +4 to both (still need to fix short rest bonus)

Racial Bonuses
  • Silenced the Wall of Buffs from werewolves (RIP Intimidation factor)

Barbarian
Path of the Totem Warrior
  • Made extra true damage from Wolf Totem calculated passively rather than a button (kept the ability in game for if we want to revert, but it is no longer granted)

Path of the Zealot
  • Added Tooltip for Divine Fury
  • Added Tooltip for Zealous Warcry

Bard
College of Lore
  • Added Psychic Scream at Master

Civilian
  • Made Torch and Pitchfork properly take your action

Artisan
  • Correctly made Novice to Adept say "Adept Mastery granted"

Courtier
  • Correctly made Novice to Adept say "Adept Mastery granted"

Homesteader
  • Correctly made Novice to Adept say "Adept Mastery granted"

Druid
  • Timeless body duplicate removed for Master Druid
  • Added Hail of Thorns at Novice

Circle of the Moon
  • Gave all Druids forms an Attack of Opportunity specific to wildshapes to fix wierd interaction
  • Friend of Beasts at Novice now reduced to +1 Animal Handling and +2 Riding

Fighter
Eldritch Knight
  • Edited Bound Throw to say Bound Weapon instead of Pact Weapon
  • Edited Elemental Cascade to say Bound Weapon instead of Pact Weapon

Ranger
  • Expert Ranger Survival reduced to +1

Gloomstalker
  • Removed +2 Survival from Gloomstalker Stalkers Sight

Rogue
  • Potential fix for Lucky Strike deployed

Arcane Trickster
  • Knowledge: Arcana bonus from Arcane Knowledge reduced from +3 to +2
  • +1 Investigation added to Arcane Knowledge

Assassin
  • Poisonous Edge revised to not guarantee damage

Warlock
  • Manually denied Shields to all Warlock Subclasses except Hexblade

Hexblade
  • Edited Accursed Specter; When a humanoid is downed in 8 tile range, you can force their essence to rise again as a Specter under your command. This gives the downed individual temporary hit points equal to your Mastery Level + Charisma Modifier +10, and the dominated status for 2 turns. The Specter?s turns follow the Hexblade?s in the turn order. After those turns are completed, the specter returns to being downed.
  • Granted True Strike at Novice

Pact of the Fiend
  • Added Flame Strike at Master
  • Removed duplicate grant of Ray of Frost (granted in Core class)
  • Granted proper abilities to make Fiendish Artillery work
  • Granted Dolorous Decay at Expert
  • Granted Flame Strike at Master
  • Added Math so Eldritch Elements works on the following Spells: Ray of Frost, Thunderclap, Fire Bolt, Ice Knife, Witch Bolt, Hellish Rebuke, Burning Hands, Scorching Ray, Fireball, Fire Shield, Immolation, Flame Strike

Pact of the Great Old One
  • Made Entropic Ward last for the next 2 turns (3 turns in system)
  • Edited Mental Spike to be 2d6 + Mastery Damage
  • Updated Otherworldly Force's Natural Telekinesis; When used in combat or against an unwilling target the Caster may attempt to grapple or move their target.. As an action force a target to make a Str saving throw. On a failed save the target takes 3d6+Casting modifier Force damage and is knocked prone. This can be used once per short rest.
  • Granted Tasha's Hideous Laughter at Novice
  • Granted Crown of Madness at Adept

Pact of the Undying
  • Granted Fear at Novice

Wizard
  • Sch

Update: 8 Feb, 2024 @ 4:25pm

v1.0.27
General Changes
  • Attempted another fix of 2h and Shield not throwing RPR
  • Added Mutator cancel to Civilian Weapon Check categoriztion so it no longer shows on sheets
  • Removed old spots where UNDodge used to be (the haunting will never end)
  • Reworked how extra professions are given out, still requires player faith.
  • Switched Greater Vigor from a Reaction to a Bonus Action

Feats
  • Made Tracker categorized correctly
  • Fixed Dual Wield Expert to require Two Weapon Fighting, not Dueling

Equipment
  • Fixed Rusted Shortsword giving normal Shortsword
  • Readded Armor Enhancement Kit Rune
  • Attached Abilities to Weapon Kit
  • Attached Abilities to Armor Kit
  • Made Enhancement Kits no longer auto equip, click the button you peasents
  • Made Wooden Shield announce when it's equipped

Sorcerer
Divine Soul
  • Increased 2 HoT to 4 HoT

Warlock
  • Granted Ice Knife at Novice

Pact of the Fiend
  • Granted Firebolt at Novice
  • Granted Ray of Frost at Novice
  • Created Fiendish Artillery - Ray of Frost
  • Created Fiendish Artillery - Eldritch Blast
  • Renamed Infernal Arillery to Fiendish Artillery - Firebolt
  • Created Fiendish Artillery - Witch Bolt
  • Edited Dark One's Blessing, is now 2d4+Spell Casting Mod (Becomes 2d4+1d6+Spell Casting Mod at Master)
  • Added clearer description tooltip on Hurl Through Hell

Civilian
  • Granted Angry Mob at Civilian M1

Artisan
  • Fixed Medium Armor acting like it's not proficient
  • Overhauled the profession granting system so it's no longer player faith on the "One crafting One gathering" section

Homesteader
  • Fixed Fleet of Foot to required >0 SCSR1

Racial Bonuses
  • Cambion stat selection is no longer player faith, they cannot select the same two stats at creation
  • Monavic Deva stat selection is no longer player faith, they cannot select the same two stats at creation
  • Avariels stat selection is no longer player faith, they cannot select additional DEX at creation

Werewolves
  • Made Silver Oil do an extra 1d6 damage to Werewolves on Weapon Attacks
  • Properly assigned Thrashing Bite Spell DC
  • Removed Aaracokra, the bird is no longer the word

Spells
  • The Following Spells had their math edited
  • Fire Bolt
  • Ray of Frost
  • Eldritch Blast
  • Thorn Whip
  • Shocking Grasp
  • Word of Radiance
  • Acid Splash
  • Thunderclap
  • Mind Sliver
  • Sacred Flame
  • Sapping Sting
  • Viscious Mockery
  • Infestation
  • Inflict Wounds
  • Scorching Ray
  • Ice Knife
  • Witch Bolt
  • Ray of Sickness
  • Burning Hands
  • Catapult
  • Dissonant Whispers
  • Guiding Bolt
  • Hail of Thorns - Made it so that if the target has an excess amount of DT it will not longer heal, and simply 0 out.
  • Hellish Rebuke
  • Tasha's Mindwhip
  • Searing Smite
  • Wrathful Smite
  • Cure Wounds
  • Healing Word
  • Charm Creature
  • Snilocs Snowball Storm
  • Tasha's Caustic Brew
  • Blight
  • Cone of Cold
  • Evard's Black Tentacles
  • Fire Shield
  • Fireball
  • Grasping Vine
  • Insect Plague
  • Melf's Acid Arrow
  • Mind Spike
  • Thunder Step
  • Telekinesis
  • Thunderous Smite
  • Vampiric touch
  • Tsunami
  • Watery Sphere
  • Chain Lightning
  • Circle of Death
  • Dolorous Decay
  • Disintegrate
  • Envervation
  • Harm
  • Immolation
  • Negative Energy Flood
  • Staggering Smite
  • Steel Wind Strike
  • Sunbeam
  • Synaptic Status
  • Abi's Horrid Wilting
  • Banishing Smite
  • Cloudkill
  • Destructive Wave
  • Finger of Death
  • Meteor Swarm
  • Mordenkainen's Sword
  • Psychic Scream
  • Sunburst
  • Reality Break Wormhole
  • Weird
  • Fixed bug causing Entangle to require the target to have an action, and was taking an action from the target.

Update: 6 Feb, 2024 @ 3:25pm

v1.0.26
General Changes
  • Change Charm Creature spell turns to 2 and tooltip corrected
  • Drop Blight damage to 2d6
  • Eyebite reduced to -2 to attack and dropped to 2 turns
  • Changed Insect Plague s.Spell Potency to c.Spell Potency, and s.Spell DC to c.Spell DC
  • Added tooltip for Disengage
  • Added Armor Kit perk
  • Added Weapon Kit perk
  • Added Armor Enhancement Kit Rune
  • Added Weapon Enhancement Kit Rune
  • The abilities give you a perk, called "using x kit", they can not be used if you already have the perk.
  • The perk buff category is set to "kit", which clears on short rests.
    Mutators created for both to check for unarmed and unarmored, in which case the benefits of the kit are not granted.
  • Added Merchant profession
  • Added Merchant extra proffession case

Equipment Changes
  • Removed Versatile Frying Pans
  • Made Off Hand Frying Pans
  • Lowered Hand Crossbow to 2d4

Barbarian
Path of the Totem
  • Bonus Action typo fixed

Rogue
  • Deployed potential fix for Marked For Death not falling off upon exiting combat
  • Added tooltip for Cunning Action - Disengage

Warlock
Pact of the Undying
  • Fixed Form of Dread giving too much resistance
  • Required Sucessfully Hit on Form of Dread, Frighten Target

Racial Bonuses
  • Added Feat selection to all previously non Feat selecting races