Conan Exiles

Conan Exiles

Crossroads Codex
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Update: 2 Feb, 2024 @ 12:54pm

v1.0.25
General Changes
  • Added a "Break Charm" Combat Action, that allows users to break charm when they take damage. This functions the same as sleep "Wake Up" ability
  • Fixed DoT not applying Status and DoT buff category causing DoT damage not to proc
  • Fixed Dominate Creature Print Out
  • Fixed Blessed printing to caster instead of target, causing it to only print once.
  • Added roll printout to Dominate Creature
  • Fixed Thunderwave rolling double 0s

Barbarian
Path of the Totem
  • Removed Roll print from Bear Taunt
  • Added Bonus Action requirement to Strength of the Pack
  • Added 2 turn print to Strength of the Pack
  • Made Wolf's Bite no longer able to select yourself

Cleric
Domain of Death
  • Fixed printout on Summon Spirit Guardians
  • Fixed Wail not printing targets lose -1 to Saving Throws
  • Fixed Champion's Strike overcoming Resistances and DT
  • Edited Inescapable Death to properly take the right resources when casted
  • Made Raise Skeletal Champion cost a Skeletal Champion rune instead of placeholder
  • Made Spirit Guardians cost a Spirit Guardians rune instead of placeholder

Domain of Twilight
  • Removed Twilight Shroud

Civilian
  • Made Civilians selectable, may god have mercy on our souls.

Druid
Circle of the Moon
  • Edited Web Spray in Giant Spider form to be 1 target with 6 tiles, down from 3 targets

Fighter
  • Removed Brace Perk
  • Removed "Used Brace" perk

Champion
  • Added "Been Hit" requirement to Champion's Spirit

Monk
Drunken Master
  • Made Intoxicated Frenzy only eat Ki on a successful hit

Ranger
Gloomstalker
  • Fixed error causing Longbow to not grant Stalker's Flurry

Rogue
  • Added +1 True Damage to melee attacks while using a Finesse Weapon Mutators
  • Edited Uncanny Dodge; "The Rogue has developed an Uncanny Ability to dodge the brunt of certain attacks. As a reaction, immediately following taking any damage you may use a Cunning Action to deflect 1d4+DEX damage. This may be used equal to 2x per Mastery Level"

Warlock
  • Fixed Hex double print

Hexblade
  • Made Thirsting Blade require the "Made Attack" perk

Feat Changes
  • Removed Deflective Armor from Feats Choice
  • Moved Agile to Combat Feats
  • Renamed Shield Expert to Defensive Expert; made it not work if you don't have defensive fighting style.
  • Removed Shield Master
  • Removed Mace Expert
  • Removed Sword Expert
  • Removed Sword Master
  • Removed Axe Expert
  • Removed Axe Master
  • Removed Dagger Expert
  • Removed Polearm Expert
  • Removed Polearm Master
  • Removed Three Mountains
  • Removed Additional Two Weapon Fighting Feat
  • Removed Armor Training
  • Created Dueling Expert and Mutators to make it work
  • Created Great Weapon Expert and Mutators for it to work
  • Removed Lightning Reflexes
  • Removed Telekinetic
  • Removed Fae Touched
  • Removed Arcane Adept
  • Remade Fighting Styles to all point at a single non selectable perk. This removes the need for mutators to check for Extra Fighting Styles or Racial Fighting Styles, they can no longer stack
  • Remade the Feats System so they all point to a single non selectable perk. This removes the need for mutators to check for feats against each other, and removes stacking chance.
  • Removed Dumb Luck
  • Removed Extra Cases of Deflective Armor
  • Renamed "Shield Expert" mutators to Defensive Expert
  • Removed Throat Punch Feat

Equipment Changes
  • Removed Great Club and Great Bow
  • Changed Hand Crossbow to a 2d6, removed Keen
  • Changed Heavy Crossbow to a 2d6, removed Keen
  • Added 1 DT to Leather
  • Added 1 DT to Cured Leather
  • Edited Studden Leather to 2 DT
  • Added 1 DT to Hide
  • Added 1 DT to Scale
  • Edited Hauberk to 2 DT
  • Added Dull Dagger; 1d4 Piercing Weapon; light/finesse/-1 to attack
  • Added Dull Dagger OH
  • Added Rusted Short Sword; 1d4 Slashing Weapon; light/finesse/-1 to attack
  • Added Rusted Short Sword OH
  • Added Wooden Mace; 1d4 Bludgeoning Weapon; -1 to attack
  • Added Flimsy Bow; 1d4 Piercing Damage; -1 to attack
  • Adding Frying Pan; 1d4/1d6 Bludgeoning Damage; Versatile
  • Removed +1 AC from Trident
  • Created Wooden Shield +1 AC Shield
  • Created Ragged Armor 11AC+DEX (Max 3) (no DT)

Racial Bonuses
  • Stone Throw is now once per short rest

Fomorians
  • Removed +1 Movement
  • Removed +12 Health

Warlike Avariel
  • Replaced -1 Con with -6 Hit Points

Peaceful Avariel
  • Replaced -1 Con with -6 Hit Points
  • Reduced +2 to Int Skills to +1

True Vampire
  • Removed +0 Health points
  • DT reduced from 5 to 3

Update: 31 Jan, 2024 @ 10:47am

v1.0.24
General Changes
  • Added tooltip to "Daze" spell
  • Switched Sunbeam "Daze" effect buff category
  • Switched Three Mountains "Daze" effect buff category
  • Switched Sunburst "Daze" effect buff category
  • Added tooltip to Instinctive Charm
  • Added tooltip to Supreme Appeal
  • Added tooltip to Hypnotic Gaze
  • Fixed Infestation using {s.Spell DC} instead of {c.Spell DC}
  • Fixed error where Synaptic Static was looking for f.min[] instead of f.max[]
  • Fixed error where Aura of Life was looking for == 0 instead of > 0
  • Fixed error on Sapping Sting where Half Damage was set to secret
  • Adjusted print out on Sapping Sting Half damage
  • Adjusted Ray of Enfeeblement to be 3 turns instead of 2
  • Edited End Slowed to give an extra reaction back when it ends. This should hopefully fix the issue where you do not have a reaction following slow falling off.
  • Edited Blur to end in 5 turns instead of 6
  • Adjusted Cone of Cold damage code to have better groupings.
  • !!!UPDATED MELEE CODE!!!

Barbarian
Path of the Zealot
  • Switched Blessed Fury "Daze" effect buff category

Monk
  • Switched Searing Sunburst "Daze" effect buff category
    Switched Stunning Strike "Daze" effect buff category
    Fixed typo on "Used Stillness of the Mind" perk

Rogue
  • Switched Throat Punch "Daze" effect buff category
  • Required Throat Punch to have "Succesfully Hit" perk

Warlock
  • Fixed error causing Lance of Lethargy and Repelling Blast to not deny other Invocation selections.

Pact of the Hexblade
  • Deleted Hex Strike ability, it naturally factors in to your melee attacks.
  • Added tooltip to Thirsting Blade Rapid Attack.
  • Edited Thirsting Blade Rapid Attack's melee code

Update: 30 Jan, 2024 @ 9:36am

v1.0.23
General Changes
  • Created two new ANTICHEAT mutators to catch 2h and Shields being used, as well as Ranged Weapons and Shields being used.
  • Created Keen Strategist feat
  • Fixed Hex print out
  • Fixed Intelligence Fortress print out
  • Fixed Tsunami applying "wet" turns to yourself intead of the target
  • Fixed Hold Creature print out
  • Fixed Witch Bolt healing instead of dealing damage
  • Fixed Range on Greater Vigor to be touch range

Rogue
  • Removed unknown perk for Lucky Strike
  • Fixed bug causing Uncanny Dodge to not require an action, nor take one.
  • Debated deleting Uncanny Dodge without telling anyone. The world would be better for it.
    R
  • emoved old "Evasive" stat bonus

Arcane Trickster
  • Impromtu Warding can longer stack

Assassin
  • Fixed Marked for Death buffing the wrong category, causing the status to stick

Sorcerer
Divine Soul
  • Fixed Unearthly Recovery description

Warlock
  • Added tooltip to Extend the Bond of the Talisman
  • Added tooltip to Rebuke of the Talisman
  • Made Gift of the Protectors function properly

Wizard
School of Abjuration
  • Added +1 DR to Mountain's Guard
  • Increased DT from Earth Elemental to 2

Racial Bonuses
Cambion
  • Recieved Disguise Self Natural Spell

Satyr
  • Reduced Performance bonus to +2
    Reduced Persuasion bonus to +2

Goblin
  • Reduced Stealth to +2

Bugbear
  • Reduced Stealth to +2

Hobgoblin
  • Reduced Intimidation to +2

Orc
  • Reduced Intimidation to +2

Mind Flayer
  • Changed -1 STR to -1 STR Save
  • Changed -1 CON to -1 CON Save
  • Granted Racial Version of Keen Strategist

Tanarukk
  • Created Tanarukk
  • +1 Strength
  • +1 Fire Resistance
  • +1 Darkvission
  • +1 Constitution Save
  • +2 Intimidation (Strength)
  • +2 Athletics
  • +1 Orcish Language
  • +1 Abyssal Language
  • Granted Vicious Charge

Update: 28 Jan, 2024 @ 12:07pm

v1.0.22
General Changes
  • Added "Searing Spell" stat (clone of Searing Spells stat)
  • This is just a placeholder stat until we decide what to do with all those spells calling that stat.
  • Attempted to Fix Offhand Damage Script. Please watch this for bugs and report back. It may or may not work.
  • If this works, it should address issues of Offhand attacks damaging too low
  • Reformatted Progress Abilities to be looking for c. instead of s.
  • Required Progress Abilities to also look for the correlating Buff category
  • Moved Progress Poisoned Poison Damage out of General Effects and into Success Effects. This will hopefully stop "x's health remains unchanged" popping every turn
  • Set Dispel Buff Bless or Bane to Secret in End Turn (AGAIN)
  • Fixed Damage on Ice Storm
  • Fixed case where multiple damage conditions were proccing on Ice Storm
  • Added tooltip for Knock
  • Corrected tooltip for False Life
  • Added tooltip for Hurl Through Hell
  • No longer able to select yourself with Tasha's Hideous Laughter
  • No longer able to select yourself with Shatter
  • No longer able to select yourself with Synaptic Static
  • No longer able to select yourself with Faerie Fire
  • No longer able to select yourself with Sleep
  • No longer able to select yourself with Power Word: Pain
  • No longer able to select yourself with Ice Storm
  • No longer able to select yourself with Chain Lightning
  • No longer able to select yourself with Steel Wind Strike
  • No longer able to select yourself with Power Word: Stun
  • Corrected print on Slow.
  • Fixed Melf's Acid Arrow to properly set DoT Damage
  • Edited Melf's Acid Arrow Tooltip
  • Removed error causing Supreme Healing to auto proc on Lesser Vigor
  • Fixed minor typo in Off Hand Attack damage code
  • Made Ice Knife no longer roll + AC, simply targets AC
  • Changed Blighted to put the debuff on the Blighted buff Category rather than the "End" buff category to interact with Blight Cleanses
  • Made Freedom of Movement able to be cast on other targets.
  • Made it clear Entangle and Paralyzed.
  • Moved Wound abilities to the bottom of RPR to hopefully adjust other categories up.

Bard
  • Created new "Has Used Bardic Inspiration" Perk that hopefully should account for server lag
  • Reworded print of Counter Charm to be capitalized

College of Lore
  • Moved Eviscerating Words to Expert Category from Action Category

College of Glamor
  • Made Enthralling Performance display the roll, and resist message.
  • Fixed Unbreakable Majesty taking the wrong resource causing it to be used multiple times per rest cycle.
  • Added Status for Unbreakable Majesty

College of Valor
  • Americanized the spelling of Valor. (Because Rucar's smoothbrain cannot comprehend anything beyond American English)

Cleric
Life Domain[/h3]
  • Made Supreme Healing no longer be able to self select.

Druid
Circle of the Moon
  • Reworded print out on Lion's Pride
  • Added tooltip to Lion's Pride; After taking a damage from a weapon attack; you may spend your reaction to heal for 1d6+mastery

Monk
  • Added Tool Tip description for Flurry of Blows

Ranger
  • Specified Melee Attack and Ranged Attack in Stalker's Flurry - Melee and Stalker's Flurry - Ranged

Rogue
  • Added Class Text for Lucky Strike
  • Added Target Condition requiring for target to have "Dodged Melee Attack", this simulates missing the target requirement
  • Added tooltip text for Sneak Attack
  • Made Uncanny Dodge work on all SPELL ATTACK (SPELLS THAT TARGET AC)
  • Here is a list of spells it works on:
  • Firebolt
  • Ray of Frost
  • Eldritch Blast
  • Thorn Whip
  • Shocking Grasp
  • Inflict Wounds
  • Scorching Ray
  • Ice Knife
  • Witch Bolt
  • Ray of Sickness

Assassin
  • Fixed Marked for Death requiring == to 0 instead of > 0
  • Fixed typo in Sudden Execution causing an error

Thief
  • Made Pocket Sand take a Bonus Action properly

Arcane Trickster
  • Renamed Impromptu Ward to Impromptu Warding
  • Made Impromptu Warding properly cost a reaction and Class Resource
  • Removed Arcane Versatility from Expert
  • Added Impromptu Warding to Expert

Swashbuckler
  • Fixed Goading Taunt not giving a -1 to AC

Warlock
  • Fixed weird print on Dissonant Whispers

Great Old One
  • Added Entropic Ward to Novice

Wizard
School of Abjuration
  • Added Circle of Power to Expert

Racial Bonuses
Mind Flayer
  • Edited Mind Blast; Once per day as a full action; select up to 3 targets within 12 tiles of you. These targets must succeed an Intelligence saving throw against your highest casting modifier. On a failed save they take 3d10+Mastery Psychic damage and are paralyzed for 1 turn. On a successful save, they take half damage and are not paralyzed.
  • Edited Mind Blast to properly pull save and check for their best Spellcasting Modifier
  • Made Mind Blast 14+Mastery Level against Int Save

Scourge Aasimar
  • Added tooltip to Radiant Consumption

Update: 24 Jan, 2024 @ 7:02pm

v1.0.21
General Changes
  • Set Sacred Flame failure damage to public so it shows up.
  • Added Spell Description to Avenging Angel
  • Made Gathering Energy static, removed any changes occurring to it on rest cycle in preparation for House Mod
  • Created Static Crafting Energy stat in preparation House Mod
  • Created New Set of Perks for Tier 1, Tier 2, and Tier 3 Weapons.
  • Assigned each weapon their proper perk.
  • Created Clones of Common Feats for Extra Common Feat Selection
  • Created Mutators to make new Cloned Feats works
  • Fixed Charm Creature checking for Caster's Charmed Turns rather than Target's Charmed turns.
  • Fixed Leveling Cost on all Leveling Abilities
  • Created Leveling Abilities, and Mutators for new Civilian Subclasses
  • Created "Reality Break - Wormhole"; As an action, select a target within 6 tiles and force them to make a WIS save. On a failed save, the target is teleported 2 tiles to a visible location of the Caster's choice and takes 3d8 force damage and is knocked prone. On a successful save, the target takes half damage.
  • Removed Rucar's Spank to Death button, because Raya hates fun
  • Removed Power Word: Kill

Monk
  • Removed Monks getting Magic Weapons Property Twice

Way of the Sunsoul
  • Added +2 Ki at Adept

Rogue
Arcane Trickster
  • Granted Disguise Self at Novice

Wizard
School of Conjuration
  • Granted Reality Break Wormhole at Master

Civilian
  • Created Civilian Class
  • Granted Light Armor Proficiency
  • Granted ability to use Tier 1 Weapons
  • Created Swift on your feet ability
  • Granted Swift on your feet ability at Novice
  • Created Angry Mob Ability; At the beginning of Combat during the prebuff phase, target all other allied civilians to form an Angry Mob and gain the Torch and Pitchfork ability.
  • Granted Angry Mob Ability at Novice
  • Created Torch and Pitchfork Ability; As an action, hit your target for 1d8+STR piercing damage and 1d4 fire damage against the target's AC. This ability will be available for the duration of combat.
  • Granted Torch and Pitchfork through Angry Mob ability
  • Created Easy Out Ability
  • Granted Easy Out Ability at Adept
  • Edited Mutators so they allow T2 weapons to be used at Expert

Courtier
  • Created Courtier Subclass
  • Created Extra Language Categories to allow for player selection of Languages.
  • Created Courtier Charms; You have a way with words and there is little you cannot talk your way in or out of. As an Action, force your target to make a WIS save against your Charisma. On a failed wisdom save, the target gains the Charmed status for 2 turns and is unable to target the caster with hostile actions.
  • Granted +2 Knowledge: History at Adept
  • Granted +2 Investigation at Adept
  • Granted Courtier Charms at Expert
  • Granted +1 Charisma at Master
  • Granted +1 Perception at Master
  • Granted +1 Insight at Master

Artisan
  • Created Artisan Subclass
  • Granted Medium Armor Proficiency at Novice
  • Granted Shield Proficiency at Novice
  • Granted +1 Gathering Energy at Novice
  • Created Clones of all Professions
  • Allowed Second Profession Choice at Novice
  • Granted +1 Gathering Energy at Adept
  • Created Improvised Weapon Ability; As a reaction, attempt to knock your opponent to the ground with whatever you can find. When making an attack against the target?s AC, on a failed save they are knocked prone and dealt 1d4+STR bludgeoning damage. This may be used once per short rest.
  • Granted Improvised Weapon at Expert

Homesteader
  • Created Civilian Subclass
  • Granted Cooking and Forging professions at Novice
  • Granted +1 Gathering Energy at Novice
  • Created Fleet of Foot; As a Bonus Action gain +1 Movement, and gain +2 to escape combat while using the flee action, until the end of your turn. This is usable once per short rest.
  • Granted Fleet of Foot at Novice
  • Granted +1 Crafting Energy at Adept
  • Granted Hunting Profession at Adept
  • Granted +1 Charisma at Adept
  • Created First Aid; Gain the ability to heal Lesser wounds regardless of Medicine skill level. This may be used once per short rest.
  • Granted First Aid at Adept
  • Granted Extra Unarmed Attack at Expert
  • Granted +1 Crafting Energy at Master
  • Granted +1 Gathering Energy at Master
  • Allowed First Aid to be used Twice at Master

Update: 21 Jan, 2024 @ 7:17am

v1.0.20
General Changes
  • Fixed Lesser Restoration Tooltip
  • Made Mass Healing Word cost 2 Spell Points
  • Made Brutish Cleave cost a reaction instead of being a Free Action
  • Updated Grasping Vine Description
  • Updated Cone of Cold Description
  • Updated Fireball Description
  • Created 10 new perks to allow for Racial Fighting Style Choice and Extra Fighting Style Choice as to not interupt normal fighting style choice.
  • Assigned Underdark Feat selection to Racial Fighting Style Choice
  • Assigned Hobgoblins to Racial Fighting Style Choice
  • Assigned Warlike Avariel to Racial Fighting Style Choice
  • Created new Mutators to not allow Dual Wield Proficency to stack
  • Made Sleep reference target (singular) instead of targets (plural)

Monk
  • Removed Free Unarmed Attack

Warlock
Pact of the Talisman
  • Repointed Mutators to properly check for Pact of the Talisman, not Pact of the Tome

Pact of the Great Old One
  • Added Description to Mental Spike
    Updated Description for Gift of the Protectors

Racial Changes
Ogre
  • Granted Throw Stone Ability

Troll
  • Granted Throw Stone Ability

Minotaur
  • Granted Brutish Cleave Ability

Peaceful Avariel
  • +1 Dexterity
  • +1 Stat Choice
  • -1 Constitution
  • +1 Darkvision
  • Granted Sleep Immunity
  • Granted Trance
  • +2 Charisma Saving Throw
  • +1 Intelligence Saving Throw
  • +1 Wisdom Saving Throw
  • +4 Spell Points
  • +2 on all Intelligence Skills

Warlike Avariel
  • +1 Dexterity
  • +1 Stat choice
  • -1 Constitution
  • +1 Cha Saving Throw
  • +1 Darkvision
  • Granted Sleep Immunity
  • Granted Trance
  • +1 Strenghth Saving Throw
  • +1 Dexterity Saving Throw
  • +1 Constitution Saving Throw
  • +2 DT/DR
  • Granted Fighting Style Choice

Fomorian
  • +2 Strength
  • +2 Constitution
  • -1 Charisma
  • -1 Charisma Saving Throw
  • -1 Wisdom
  • -1 Intelligence
  • +1 Movement
  • +12 Hitpoints
  • Granted Darkvision
  • Granted Giantish Language
  • Granted Brutish Cleave
  • Created Evil Eye: Once per long rest; as a full action select a target within 10 tiles. This target must make a DC 14+Mastery Cha save, or take 3d8+Mastery Psychic damage and suffer the -1 to their STR and Dex scores for 3 turns. On a successful save, this ability deals half damage and they suffer no penalty.
  • Created Throw Stone: The Creature throws a cow-sized stone into a mob of people. Pick a target within 12 tiles; that target and all targets within 3 tiles of it must make a DC 14+Mastery Dex save or take 2d8+Mastery Bludgeoning damage and be knocked prone. Half damage and no knockdown on a save.
  • Granted Evil Eye
  • Granted Throw Stone

Mindflayers
  • +1 Intelligence
  • +1 Wisdom
  • +1 Charisma
  • +1 Intelligence Save
  • +1 Wisdom Save
  • +1 Charisma Save
  • -1 Strength Stat
  • -1 Constitution Stat
  • +2 All Charisma Skills
  • +2 All Intelligence Skills
  • Granted Deep Speech
  • Granted Undercommon
  • Granted Dominate Creature
  • Granted Charm Creature
  • Granted Telekinesis
  • Granted Dimension Door
  • Created Mind Blast: Once per day as a full action; select up to 3 targets within 12 tiles of you. These targets must succeed a saving throw against your highest casting modifier. On a failed save they take 3d10+Mastery Psychic damage and are paralyzed for 1 turn. On a successful save, they take half damage and are not paralyzed.
  • Granted Mind Blast

Hags
  • Granted Extra Language Choice
  • +1 Strength
  • +1 Mental Stat Choice
  • +1 All Saving Throws
  • +8 Spell Points
  • +2 Knowledge: Arcana
  • +2 Deception
  • +2 Perception
  • +2 Stealth
  • Granted Darkvision
  • Granted Vicious Mockery
  • Granted Disguise Self
  • Granted Ray of Sickness
  • Granted Hold Creature
  • Granted Lightning Bolt

Fox Hengeyokai
  • +1 Dexterity Saving Throw
  • +1 Intelligence Saving Throw
  • +2 Escape Artist
  • +2 Stealth
  • Granted Small Wildshape Form

Money Hengeyokai
  • +1 Dexterity Saving Throw
  • +1 Intelligence Saving Throw
  • +2 Acrobatics
  • +2 Athletics
  • Granted Small Wildshape Form

Werewolf Alpha
  • Created Hybrid Werewolf Alpha Wildshape
  • Created Dire Wolf Alpha Wildshape
  • Created Hybrid Werewolf Lesser Wildshape
  • Created Werewolf Free Melee Attack; Make a second melee attack as a free action.
  • Created Trashing Bite; After landing a melee attack on a target; force them to make Str Save against a DC 14+Mastery. On a failed save; the target takes 1d6+master piercing damage knocked prone and is dazed. (Once per short rest)
  • Created Pack Maneuver; Twice per short rest; target a lycanthrope from your pack other than yourself. The target may take 2 tiles of movement, and is immune to AoO for the duration.
  • Created Pack Master; Once per short rest. Release a howl; targeting up to 3 lycanthropes from your pack including yourself. These targets heal for 1d8+Mastery, and gain +1 attack for 2 turns.
    Removed Werewolves from being selectable as a race, they will have to be applied on character creation.

True Vampire
  • +1 Strength
  • +1 Dexterity
  • +1 Constitution
  • +1 Mental Stat Choice
  • +1 to All Saving Throws
  • +1 Movement
  • +6 HP
  • +5 DT/DR
  • Granted Resistance to Necrotic Damage
  • Granted Charm Creature
  • Granted Dominate Creature
  • Granted Misty Step
  • Created Vampyric Bite; Make a melee attack against a target within one tile of you, adding +2 to your hit modifier for the attack. This is a keen finesse attack that deals 2d6+Modifier True damage. You heal for 2d6+Mastery on a successful bite. This ability may be used twice per short rest.
  • Created Vampiric Regeneration; At the end of each turn during which you have not taken radiant damage, heal for 4 hitpoints.
  • Granted Vampyric Bite
  • Granted Vampiric Regeneration
  • Created Giant Bat Wildshape
  • Granted Wolf Wildshape

Fallen Aasimar
  • Added Description for Necrotic Shroud

Update: 19 Jan, 2024 @ 7:54am

v1.0.19
General Changes
  • Updated Greater Shield Description
  • Updated Hex Description
  • Updated Bardic Inspiration Description
  • Updated Fiendish Vigor Description
  • Updated Eldritch Smite Description
  • Updated Combat Inspiration Description
  • Updated Bane Description
  • Updated Accursed Specter Description
  • Updated Intellect Fortress's name to reflect the star status

Warlock
  • Added Agonizing Blast and Lance of Lethargy back into Invocation choices.
  • Made Lance of Lethargy auto cast if it's a selected perk
  • Redid Eldritch Blast Damage Formula

Hexblade
  • Added "Cursed" status to display above the head of the Hexblade's Cursed target.
  • Moved "Accursed Specter" under the Free Action Category

Bard
College of Valor
  • Made it so Mobile Flourish correctly counts as a Flourish so it cannot be used with other Flourishes.

Update: 17 Jan, 2024 @ 12:58pm

v1.0.18
General Changes
  • Removed old Devil Cultist Perks
  • Mind Sliver tool tip updated
  • Sacred Flame tool tip updated
  • Vicious Mockery tool tip updated
  • Infestation tool tip updated
  • Infestation ability updated for correct damage and DoTs
  • Sacred Flame - Fixed DoT resistance to be Radiant instead of Fire
  • Ice Knife tool tip updated
  • Acid Splash tool tip updated
  • Thunderclap tool tip updated
  • Word of Radiance tool tip updated
  • Eldritch Blast tool tip updated

Warlock
  • Removed old Ghost Ability Modifiers
  • Granted 3 SP at Adept
  • Granted Upcasting at Expert
  • Granted 6 SP at Expert
  • Removed the following from being able to be chosen: Bond of the Talisman, Rebuke of the Talisman, Protection of the Talisman, Book of
  • Ancient Secrets, Gift of the Protectors, Aspect of the Moon, Improved Pact Weapon, Edritch Smite, and Thirsting Blade.
  • Granted Thirsting Blade to Pact of the Blade at Adept
  • Granted Eldritch Smite to Pact of the Blade at Expert
  • Granted Improved Pact Weapon to Pact of the Blade at Master
  • Granted Book of Ancient Secrets to Pact of the Tome at Adept
  • Granted Gift of the Protectors to Pact of the Tome at Expert
  • Granted Aspect of the Moon to Pact of the Tome at Master
  • Granted Bond of the Talisman to Pact of the Talisman at Adept
  • Granted Rebuke of the Talisman to Pact of the Talisman at Expert
  • Granted Protection of the Talisman to Pact of the Talisman at Master

Great Old One
  • Granted +2 Insight at Novice
  • Created Entropic Ward, As a bonus action you can shield your body with otherworldly forces, you gain +2 AC and +1 DT until the end of your next turn. This can be used once per mastery level per short rest.
  • Granted Entropic Ward at Novice
  • Created Mind of Madness, auto checks for Adept Great Old One when Entropic Ward is casted.
  • Reworked Natural Telekinesis to account for pushing, resisting and printing.
  • Granted Natural Telekinesis (part of Otherworldly Force) at Expert
  • Granted an additional charge of Otherwordly Force at Master
  • Granted Psychic Resistance at Master

Hexblade
  • Removed Armor of Hexes from Expert
  • Removed Master of Hexes from Master
  • Removed mutator causing Improved Hexblade's Curse to go away at Master
  • Granted additional charge of Hexblade's Curse at Master

Fiend
  • Added RPR description to Dark On'es Blessing
  • Switched Dark One's Blessing to be on the "Subclass" buff category
  • Granted Searing Spells Feat at Novice
  • Added +2 Persuasion at Adept
  • Added +2 Deception at Adept
  • Removed Dark One's Own Luck at Adept
  • Created Infernal Artillery, "As a bonus action the warlock can spend 2 SP to throw a Firebolt at a target within range."
  • Granted Infernal Artillery at Adept
  • Moved Hurl through Hell from Master to Adept
  • Caused Dark One's Blessing to heal an additional 1d6+Mastery at Master
  • Granted an additional charge of Hurl through Hell at Master

Undying
  • Added +2 Hitpoints at each level to simulate d8 Hit Dice
  • Edited Defy Death to You can grant vitality to defy death. You may restore 10 + Spellcasting modifier hit points to yourself. This may be used once per short rest and only if you are at 0 hit points with the Downed status.
  • Created Aura of Life, As an action, select up to 3 targets within 3 tiles of you. The targets gain necrotic resistance for 3 turns.
  • Granted Aura of Life at Adept
  • Moved Charmed and Poisoned Immunity to Adept
  • Created Form of Dread
  • Created Form of Dread, Frighten Target
  • Granted Form of Dread at Expert
  • Granted Form of Dread, Frighten Target while Form of Dread is active
  • Made Form of Dread Last 6 turns at Master
  • Made Defy Death heal 15+Casting Mod at Master

Wizard
  • Updated Taboo Studies for Necromancer to reflect skill changes

Cleric
  • Remove extra Knowledge: Religion from class category as it is supposed to be on the Cleric M1 perk only
  • Remove legacy +1 Insight and Persuasion modifiers from class category

Druid
  • Remove legacy +2 Animal Handling and +1 Survival skills from Class category

Monk
  • Made Ki a separate stat from Class Resources
  • Unlocked Ki for Monks at Novice
  • Made Ki 2x Mastery Level + Wisdom
  • Ki regains 6 on short rest, and full on Long Rest
  • Removed all additional dice and stat modifiers from Novice
  • Granted +1 AC at Novice
  • Granted +1 to Hit with fists at Novice
  • Made Monks do 1d10 Unarmed Damage at Novice, no longer scales
  • Excluded Monks from getting Dex AC from No Armor
  • Reworked Flurry of Blows to be a Free Action, useable once per turn
  • Renamed Deflect Missiles to Adamantine Body
  • Reworked Adamantine Body to be +1 AC, +3 DR/DT. Costs Ki instead of Class Resource. Free Action.
  • Reworking Stunning Strike. Now gives the Dazed Condition. Costs Ki instead of Class Resource. Free Action.
  • Granted +1 to hit at Adept
  • Granted +1 AC at Adept
  • Granted MWP at Adept
  • Granted +1 to Dex Saves at Adept
  • Granted +1 to Str Saves at Adept
  • Granted +1 to Con Saves at Adept
  • Granted Resistance to Poison Damage at Adept
  • Granted +1 to Hit at Expert.
  • Granted +1 AC at Expert
  • Granted +1 to Wis Saves at Expert
  • Granted +1 to Char Saves at Expert
  • Granted +1 to Int Saves at Expert
  • Granted Resistance to Psychic Damage at Expert
  • Removed additional to hit and stats from Master
  • Granted +1 to Saving Throws at Master

Way of the Drunken Master
  • Removed +1 CON at Novice
  • Created Drunken Technique, You may spend a Ki point to heal 1d4+mastery hit points as a bonus action; and take a 2 tile step that renders you immune to AoO. If you use this ability while prone, you may stand up at no cost.
  • Granted Drunken Technique at Novice
  • Granted +2 Performance at Novice
  • Granted +2 Health Points at each Mastery Level to simulate d8 hit dice
  • Granted +2 DT at Adept
  • Granted +2 Initiative at Adept
  • Created Tipsy Sway
  • Created Tipsy Sway - Shove, granted through Tipsy Sway
  • Granted Tipsy Sway at Adept
  • Reworked Intoxicated Frenzy, You may spend 2 points of Ki to make a third attack as your reaction.
  • Granted Intoxicated Frenzy at Expert
  • Made Master modifiers work
  • Deleted Drunken Riposte
  • Deleted Keg Smash

Way of the Sunsoul
  • Granted +2 Fire Damage at Novice
  • Granted Radiant Resistance at Novice
  • Reworked Radiant Bolt, Select a target within 12 tiles; and make a spell attack roll using Wisdom+4 against their AC. On a successful hit, the target takes 1d8(Radiant) and 1d8+Wisdom Mod (Fire) damage.
  • Granted Fire Resistance at Adept
  • Created Searing Arc, Select 3 Targets within 3 tiles; those targets must each make a Dex saving throw vs a 14+Mastery DC. On a failed save, each target takes 1d10 Radiant damage and 1d10+Wis Mod Fire damage. Half damage taken on successful save.
  • Granted Searing Arc through a Mutator
  • Created Searing Sunburst, Select up to 1 target within 8 tiles of you. That target and all targets within 1 tile of them must make a con saving throw vs a 14+Mastery DC. On a failed save; the targets take 2d6 Radiant Damage, and 2d6+Wis Mod Fire damage and are dazed until the end of their next turn. On a successful save the target takes half damage and is not dazed. Undead take an additional 2d6 Radiant Damage.
  • Granted Searing Sunburst through a mutator
  • Created Master Versions of all the spells.
  • Granted Master Versions through a Mutator
  • Removed +1 to Hit at Novice
  • Removed +8 Spell Points
  • Removed d8 Hit Points from Sunsoul
  • Removed Heart of the Sun
  • Removed Sun's Fury
  • Removed Fire Breathing
  • Removed Star's Collapse
  • Removed Glowing Sun

Way of the Open Hand
  • Removed Gentle Tether - Ally
  • Removed Gentle Tether - Enemy
  • Removed Chest Kick
  • Removed Restoring S

Update: 16 Jan, 2024 @ 11:23am

v 1.0.17
General Changes
  • Removed Knowledge: Physician skill.
  • Removed Knowledge: Underworld skill.
  • Removed Etiquette skill
  • Removed old "Medical Healing" skill
  • Created "Practical Healing" skill. Functions the same as old Medical healing skill, save for that it checks for Knowledge: Nature rather than the old Knowledge: Physician skill.
  • Created Common Feat: Anatomist, grants the "Practical Healing" ability
  • Removed all antiquated Common Race Racial Feats
  • Removed Gathering Mutators
  • Removed Gathering Zone Perks
  • (Gathering Abilities are still there, just in case)

Bard
  • Created Song of Rest; With a bonus action, you can use soothing music or oration to help revitalize your wounded allies. Heal up to 3 targets within 2 tiles for 1d6+Mastery hit points twice per short rest.
  • Edited Bardic Inspiration so that you can target yourself.
  • Removed Additional Skill Bonuses
  • Allowed Bards to select an additional language at Novice
  • Reworked Countercharm; As a Bonus Action you can start a performance to ward against the charms of others. During that time, you and up to 3 targets within 4 tiles of you have +2 Wisdom saving throws for 3 turns and removes ?Charmed? or ?Frightened? condition. This uses one point of Bardic Inspiration.
  • Made Spell Points Granted at Adept +4
  • Moved Dominate Creature from Master to Expert
  • Removed additional Bardic Inspiration at Expert
  • Made Spell Points granted at Expert +4
  • Added 2 Persuasion at Expert
  • Added 1 Bardic Inspiration at Master

College of Lore
  • Edited Spell Points at Novice 4 -> 8
  • Granted +1 to all Knowledge Skills at Novice
  • Granted +3 Bardic Inspiration at Adept
  • Granted +8 Spell Points at Adept
  • Removed Unsettling Words
  • Created Peerless Skill - Combat; As a reaction and at the cost of 1 bardic inspiration point, you are inspired and add a +2 to all saves and +1 to your Spellcasting DC for 1 round.
  • Created Peerless Skill - Out of Combat; Outside of Combat you can use peerless skill to temporarily gain +2 to skill rolls at the cost of 1 bardic inspiration when used.
  • Granted Peerless Skills at Adept
  • Created Eviscerating Words; Your sharp tongue manifests your wit into not only emotional wounds, but physical. As an action and the cost of 2 bardic inspiration points, select a target within 6 tiles to roll a CHA save. On a failed save they take 2d8 psychic damage and are dazed for 2 turns. On a successful save they take half damage. Usable once per short rest.
  • Granted Eviscerating Words at Expert
  • Gave +1 Int and +3 Bard Inspiration at Master
  • Gave additional charge to Peerless Skill and Eviscerating Words at Master

College of Glamour
  • Removed Additional Ghost abilities on Novice
  • Granted +1 CHA and WIS saves at Novice
  • Granted +3 Spell Points at Novice
  • Reworked Mantle of Inspiration to target 3 allies instead of 10.
  • Granted +2 Persuade, +2 Deception, +2 Intimidate (Charisma) at Adept.
  • Reworked Enthralling Performance to check for combat and set the Charmed Status differently if they are not.
  • Reworked Unbreakable Majesty
  • Created Unbreakable Majesty Retaliation
  • Granted +3 Bardic Inspiration at Master and an Additional Charge of Unbreakable Majesty and Unbreakable Majesty Retaliation.

College of Valor
  • Granted Fighting Style choice at Novice
  • Removed +1 to hit at Novice
  • Moved Combat Inspiration from Adept to Novice
  • Granted +1 to hit at Adept
  • Created Perks and Mutators for Rapid Attack to check for weapon type and cost a reaction
  • Granted Rapid Attack perk at Adept
  • Removed Additional +1 to hit at Expert
  • Created Defensive, Thrusting and Mobile Flourish
  • Granted Blade Flourishes at Expert
  • Removed +1 Movement from Master
  • Removed Destructive Wave from Master
  • Granted +1 Dex at Master
  • Granted +2 Bardic Inspiration at Master

Update: 13 Jan, 2024 @ 2:08pm

v1.0.16
General Changes
  • Updated Vampiric Touch and Inflict Wounds spell power costs to 3 SP
  • Updated Hail of Thorns damage to ignore DT
  • Cone of Cold, fixed error causing the spell to do 0 damage.
  • Made Charm Creature have an "Unsettling Enchantments" check so the damage only pops up if they caster has it.
  • Made Sunbeam not able to target yourself
  • Removed Exclude if Blighted from Greater Vigor
  • Created Surprise Attack: After hitting a target for the first time in a combat, you may deal 1d6+Mastery extra true damage as a free action. This may be used once per short rest. (Can be used with sneak attack)
  • Created Vicious Charge: Once per short rest as bonus action; you take the dash action to close the distance between yourself and an enemy. You heal 1d8+Con hit points when you use this ability. (Note- you /must/ move towards an enemy for this ability)
  • Created Yuan-Ti Bite: Select a target; that target makes a DC 14+Mastery Con save. On a failed save, they take 3d6+Mastery Poison damage and are poisoned for 3 rounds. On a failed save they take half damage and are not poisoned. This is usable once per short rest.
  • Created Brutish Cleave: Once per short rest; after landing a melee attack on a target, you may spend a free action to use this ability against a separate target within 2 tiles of you. This ability is an STR+Hit modifier vs AC, that deals 1d12+Str true damage.
  • Created Healing Touch: Once per short rest, as a Bonus Action. Touch a target within 1 tile of you to heal them for 3d6+Mastery hitpoints; purging the poisoned condition and dazed. May not be used on yourself.

Druid
Circle of Stars
  • Fixed typo on Cosmic Omens - Woe

Rogue
  • Stopped Sneak Attack from Auto Proccing Marked for Death
    Shifted Stop Uncanny Dodge to hopefully be under begin Dodging to make it more clear.

Swashbuckler
  • Goading Taunt "Mastery level" fixed to "Mastery Level"

Assassin
  • Removed Tainted Blade
    Granted Marked for Death at Novice

Racial Bonuses
Bugbear
  • +1 Strength
  • +1 Dexterity Saving Throw
  • +3 Stealth
  • +2 Intimidation (Strength)
  • +2 Charm Resistance
  • Granted Surprise Attack
  • Removed Additional Abilities previously granted
  • Removed Mace Mastery Combat Feat

Goblin
  • +1 Dexterity
  • +1 Dexterity Save
  • +3 Stealth
  • +2 Athletic
  • +2 Charm Resistance
  • +1 Darkvision
  • Granted Surprise Attack
  • Removed Additional AC
  • Removed Additional Feats

Hobgoblin
  • +1 Constitution
  • +1 Intelligence Save
  • +3 Persuasion
  • +2 Intimidation (Strength)
  • +2 Charm Resistance
  • +1 Attack
  • +1 Fighting Style
  • Removed Additional Feats
  • Removed Additional AC

Orc
  • +1 Strength
  • +3 Intimidation (Strength)
  • +2 Athletics
  • +1 Attack
  • Granted Vicious Charge
  • Removed Relentless
  • Removed Additional Orc Feats

Drow
  • +1 Dexterity
  • +1 Charisma Save
  • +1 Sleep Immunity
  • +1 Trance
  • +3 Perception
  • +2 Intimidation
  • Granted Underdark Feat choice

Duergar
  • +1 Constitution
  • +1 Strength Save
  • +1 Poison Resistance
  • +1 Psychic Resistance
  • +2 Willpower
  • Granted Underdark Feat Choice
  • Removed Additional Racial Feat Choice

Yuan Ti
  • +1 Charisma
  • +1 to All Saves
  • +2 all Charisma Skills
  • +2 to Stealth
  • +1 Poison Resistance
  • Granted Yuan Ti Bite
  • Removed Paralyzing Bite

Minotaur
  • +1 Strength
  • +1 Constitution
  • -1 Intelligence
  • -1 Intelligence Save
  • -1 Wisdom Save
  • -1 Charisma Save
  • +2 Perception
  • +2 Survival
  • +2 Intimidation (Strength)
  • Granted Vicious Charge
  • Removed Determination

Ogres
  • +1 Strength
  • +1 Constitution
  • -1 Wisdom
  • -1 Intelligence Save
  • -1 Wisdom Save
  • -1 Charisma Save
  • +2 Perception
  • +2 Breach
  • +2 Athletics
  • +2 Intimidation (Strength)
  • Granted Brutish Cleave
  • Removed Determination
  • Removed Additional Feats

Troll
  • +1 Strength
  • +1 Constitution
  • -1 Charisma
  • -1 Charisma Save
  • -1 Intelligence Save
  • -1 Wisdom Save
  • +2 Perception
  • +2 Athletics
  • +2 Intimidation (Strength)
  • Edited Troll Regeneration to no longer cost a reaction, and only heals for 4 now.

Cambion
  • +2 Stat Choices
  • +2 Deception
  • +2 Perception
  • +2 Intimidation (Strength)
  • +2 Intimidation (Charisma)
  • +1 Resistance to Fire
  • +1 Resistance to Lightning
  • +2 DR
  • Granted Scorching Ray
  • Granted Charm Creature

Monavic Deva
  • +2 Stat Choices
  • +1 All Saving Throws
  • +2 Insight
  • +2 Perception
  • +1 Radiant Resistance
  • Granted Healing Touch