Conan Exiles

Conan Exiles

Crossroads Codex
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Update: 6 Mar, 2024 @ 7:40pm

v1.2.1
General Changes
  • Refactored how Free Thrown Attack was granted through the mutator
  • Corrected error causing Cold Spells used on the Wet Status to not proc it's status benefits
  • Fixed Paralyzed not progressing at end turn
  • Fixed False Life migration issue
  • Fixed Dispel Magic not targeting Weapon Enchantments
  • Fixed Lightning Bolt not removing Wet Status
  • Fixed infestation poisoning the caster
  • Added roll to print out on Off Hand Throw
  • Removed Movement Negative from Prone
  • Added Freedom of Movement to cleanse Slow
  • Crown of Madness now factors into Hard CC cooldown to prevent chain spamming
  • Added new Racial Short Rest resource
  • Updated Takedown Tooltip
  • Updated Burning Hands tooltip
  • Updated Shove tooltip
  • Migrated more math to Codex References
  • Fixed DOT check on Moonbeam

Spell Changes
  • Immolation DoT 1d8 -> 1d6
  • Immolation DoT Turns 3 -> 2
  • Slow Turns 3 -> 2
  • Dolorous Decay Slow 3 -> 2

Items
  • All Breach weapons now deal +1 True Damage
  • Fixed Battleaxe rune from counting as 2h
  • Adjusted the equip rules on a number of runes so they no longer auto-equip and/or broadcast correctly when equipped manually
  • Updated Holy Water Recipe

Barbarian
Path of the Totem Warrior
  • Fixed Initiative Roll not granting properly at Adept

Bard
  • Fixed Language selection choice
  • Granted Upcasting at Expert

Civilian
Artisan
  • Refactored how the backend perks for how choosing a second Profession works, it should properly allow Artisans to choose 2 perks (one gathering, one crafting) at Adept
  • Swift On Your Feet changed to +2 Movement and AoO Immunity for your turn

Cleric
  • Adjusted Beacon of Hope requirements to be >= 1 SP, not >1 SP

Druid
  • Added Flame Weapon at Adept

    Circle of the Moon
    • Added Mutator for Empowered By The Moon bonus

    Fighter[/h2]
    • Eldritch Knight
  • Updated Bound Throw's tooltip for clarity
  • Elemental Cascade shifted from a Free Action to an Action
  • Elemental Cascade 0 SP -> 1 SP
  • Bound Throw 0 SP -> 1 SP

Monk
  • Added a Ki ability debug to use if you use a Ki ability during prebuff phase

Paladin
Oath of Conquest
  • Fixed Conquering Presence Slow to correctly last 1 turn
  • Updated Aura of Conquest description
  • Fixed Aura of Conquest to correctly use Spell DC

Oath of the Crown
  • Updated Champion's Challenge tooltip
  • Added Motivational Speech at Adept

Rogue
  • Fixed Lucky Strike being able to be spammed
  • Migrated math to codex reference
  • Uncanny Dodge Tooltip Update; can no longer be used at 0 health

Assassin
  • Marked For Death extra to hit seemed to be funky, refactored how it's applied. It should now also be allowed to be used with Hunter's Mark

Sorcerer
Shadow Magic[/h3]
  • Made Shadow Step take the proper Subclass Resource

Warlock
Undying
  • Corrected Defy Death to use the proper resource

Racial Bonuses
Dragonborn
  • Fixed Breath weapon to take the proper racial resource

Werewolf
  • Rage can no longer be used with Werewolf form
  • Shifted Thrashing Bite to new Racial Resource as to note compete with base race resources
  • Changed Rage-Wolf Shift blocker so it doesn't interact weirdly with other class buffs

Update: 3 Mar, 2024 @ 12:24am

v1.2.0
General Changes
  • Increased max runes from 5 to 7
  • Moved Extra Attack, Extra Reach Attack and Extra Ranged Attack from Free Action category to Bonus Action, since they are all Bonus Actions
  • Migrated more math from RPR to the mod
  • Fixed Ice Storm radius to 1 tile instead of 2
  • Adjusted Chase to use Riding when mounted
  • Adjusted Shove to a contested STR/DEX roll, whichever is higher for target and cast
  • Adjusted Break Grapple to use STR/DEX, whichever is higher

Cleric
  • Updated Shield of Faith tooltip to reflect previous changes to the spell

Twilight Domain
  • Changed Superior Darkvision to Darkvision (no mechanical change)

Druid
Circle of Stars
  • Updated wording on Dragon's Tail tooltip

Fighter
Battle Master
  • Fixed Commanding Presence to be able to target self

Champion
  • Fixed Warrior's Ethos not clearing Entangled (probably)

Ranger
Horizon Walker
  • Fixed +1 WIS at Novice to correctly be +1 WIS saving throws

Rogue
Assassin
  • Swapped SCLR2 to SCSR2 to allow Marked for Death to correctly be used twice per short rest

Sorcerer
Aberrant Mind
  • Fixed Powerful Mind bonuses to apply at Novice instead of Adept

Shadow Magic
  • Added Darkvision at Adept
  • Updated Strength of the Grave tooltip to state it can be used at the beginning of your next turn, rather than immediately
  • Fixed Shadow Step using SCLR1 instead of SCLR2
  • Fixed +2 Stealth to be correctly given at Novice

Warlock
Undying
  • Clarified in the Form of Dread tooltip that it requires a melee spell or weapon attack

Feats
  • Renamed Ranged Expert to Archery Expert to avoid confusion
  • Renamed Dual Wield Expert to Two Weapon Expert to avoid confusion
  • Changed all Weapon Expert feats to now be Adept or above

Racial Bonuses
Werewolf
  • Added Werewolf Attack of Opportunity ability

Update: 29 Feb, 2024 @ 12:18am

v1.1.12
General Changes
  • Updated Initiative math
  • Moved Paralyze to clear before actions are added on end turn
  • Fixed missing Paranthesis in Dominate Creature
  • Renamed Flame Blade to Flame Weapon
  • Fixed Greater Restoration not clearing Slowed
  • Adjusted all races and classes with Superior Darkvision to just have Darkvision, as there is no mechanical difference between the two
  • Added temporary Hard CC immunity to Dominate Creature
  • Added fix to remove all Shapeshift effects on a rest

Feats
  • Removed Magic Feat: Extra SP II
  • Adjusted Magic Feat: Extra SP I, now called Magic Feat: Extra SP - provides +2 Spell Points per Mastery level (Novice: 2, Adept: 4, Expert: 6, Master: 8)

Druid
Circle of the Moon
  • Removed Magical Attacks at Adept (because it wasn't working)
  • Added Primal Strike at Adept, granting +1 Hit, +1 True damage in wild shape forms

Circle of Spores
  • Symbiotic Entity can now only be used in combat
  • Symbiotic Entity will now be correctly removed on a rest

Circle of Stars
  • Added Flight effect (Spider Climb) to Dragon's Tail
  • Added +1 Movement effect to Dragon's Tail
  • Removed +1 to all saves from Dragon's Tail

Fighter
Battle Master
  • Adjusted Commanding Presence to be usable on up to 3 targets within 5 tiles and to last until next rest
  • Adjusted Rally to be usable on up to 3 targets within 5 tiles
  • Added +1 Initiative to Rally buff

Eldritch Knight
  • Adjusted War Magic to be +1 Attack and +1 Force Damage, added 1 SP cost
  • Adjusted Booming Blade and Green-Flame Blade to 1d4+Mastery damage
  • Added Used Cantrip and War Magic Spell flags to Green-Flame Blade

Monk
  • Increased hit bonus (Palm) from Martial Combat III at Expert from +1 to +2

Way of the Open Hand
  • Added +1 hit bonus (Palm) to Cultivate Ki at Adept

Way of the Sun Soul
  • Adjusted Radiant Bolt Ki cost to 1, now 0 at Master

Paladin
Oath of Vengeance
  • Fixed Soul of Vengeance to check for >0 SCSR1, not =0

Ranger
Horizon Walker
  • Removed additional +1 Movement Thereal Step is getting

Rogue
  • Moved Lucky Strike to proper ability category

Warlock
Hexblade
  • Fixed Siphon Curse to only be used while the curse is active on a target, and clarified that it is player faith given the inconsistencies of the Downed status

Racial Bonuses
  • Vicious Charge can no longer be used with the main action Dash ability

Abyssal Tiefling
  • Removed bonus Spell Points

Drow
  • Removed bonus Spell Points from Underdark Arcanist Training

Mind Flayer
  • Added Darkvision

Vampire Fledgeling
  • Added Darkvision

Werewolf
  • Added Darkvision
  • Increased physical saves in Hybrid form by +1
  • Added +1 movement to Hybrid form
  • Increased AC bonus from Hybrid form by +1
  • Added +3 Perception bonus to both forms

Update: 28 Feb, 2024 @ 2:55am

v1.1.11
General Changes
  • Quelled the last living references to Unsetting Enchantment. RIP.
  • Added Condition dispel to Exit Combat
  • Tweaked some tooltips
  • Added some more Codex references instead of raw math
  • Fixed Public Print Outs in Exit Combat

Items
  • Fixed Holy Water to correctly roll against a CON DC

Druid
  • Fixed error causing the Sylvan language to not properly count

Monk
  • Moved Free Action Attack to Free Action Category

Way of the Drunken Master
  • Fixed Initiative bonus at Adept

Racial Bonuses
Vampire
  • Fixed double UN stat
  • Edited debuffs for Blood Ravenous

Update: 27 Feb, 2024 @ 2:44am

v1.1.9
General Changes
  • Added tooltips for attributes
  • Fixed Frightened status to include -2 Attack
  • Updated a number of non-AoE spells from Selected to SelectedOthers
  • DoTs should do the damage on their final tick now, instead of ending one tick short

Cleric
  • Light Subdomain now grants the following; Unlock Fireball and Scorching Ray. +2 Damage on Radiant and Fire Spells leveled expert or below.
  • Edited math for Moonbeam, Guiding Bolt, Daylight, Sunbeam, Fireball and Scorching Ray to include this change

Barbarian
Path of the Totem Warrior
  • Elk's Charge is now a 14+Mastery against CON Saving Throw

Fighter
Eldritch Knight
  • Added War Magic check on Melf's Acid Arrow
  • Added War Magic check on Ray of Sickness
  • Added War Magic check on Tsunami

Rogue
Swashbuckler
  • Fixed Goading Feint to apply -2 AC at Master
  • Fixed Inspiring Rally to heal 2d6+CHA at Master

Warlock
  • Turned Witch Sight Invocation back on to be selectable for Warlocks
  • Adjusted Witch Sight duration to 4 hours and added Small Component Pouch cost
  • Adjusted Pact of the Talisma to give +6 HP, down from +10
  • Adjusted Rebuke of the Talisman to add a DC 14+Mastery DEX or STR saving throw

Pact of the Hexblade
  • Thirsting Blade Rapid attack now requires a Mainhand Attack

Pact of the Fiend
  • Made Dark One's Blessing required to be in combat to prevent exploit

Wizard
School of Enchantment
  • Finally fixed the Unsetting Enchantments typo. Rest well, sweet prince.
  • Fixed Tasha's Hideous Laughter, Charm Creature, Sleep, Dominate Creature and Hold Creature to use Mastery on Unsetlling Enchantments, not Spellcasting Modifier

Racial Bonuses
Fallen Aasimar
  • Fixed Necrotic Shroud to give Frightened Turns instead of Debuff Turns

Vampire Fledgelings
  • Added Necrotic Resistance, Undead Stat and Perk, Vampiric Regeneration and Vampyric Bite

Undead
  • Lowered additional damage on UN, OU targeting spells to 1d8. This includes Sunbeam, Sunburst, Holy Aura, and Divine Word

Update: 26 Feb, 2024 @ 11:45pm

v1.1.9
General Changes
  • Added tooltips for attributes
  • Fixed Frightened status to include -2 Attack
  • Updated a number of non-AoE spells from Selected to SelectedOthers
  • DoTs should do the damage on their final tick now, instead of ending one tick short

Cleric
  • Light Subdomain now grants the following; Unlock Fireball and Scorching Ray. +2 Damage on Radiant and Fire Spells leveled expert or below.
  • Edited math for Moonbeam, Guiding Bolt, Daylight, Sunbeam, Fireball and Scorching Ray to include this change

Barbarian
Path of the Totem Warrior
  • Elk's Charge is now a 14+Mastery against CON Saving Throw

Fighter
Eldritch Knight
  • Added War Magic check on Melf's Acid Arrow
  • Added War Magic check on Ray of Sickness
  • Added War Magic check on Tsunami

Rogue
Swashbuckler
  • Fixed Goading Feint to apply -2 AC at Master
  • Fixed Inspiring Rally to heal 2d6+CHA at Master

Warlock
  • Turned Witch Sight Invocation back on to be selectable for Warlocks
  • Adjusted Witch Sight duration to 4 hours and added Small Component Pouch cost
  • Adjusted Pact of the Talisma to give +6 HP, down from +10
  • Adjusted Rebuke of the Talisman to add a DC 14+Mastery DEX or STR saving throw

Pact of the Hexblade
  • Thirsting Blade Rapid attack now requires a Mainhand Attack

Pact of the Fiend
  • Made Dark One's Blessing required to be in combat to prevent exploit

Wizard
School of Enchantment
  • Finally fixed the Unsetting Enchantments typo. Rest well, sweet prince.
  • Fixed Tasha's Hideous Laughter, Charm Creature, Sleep, Dominate Creature and Hold Creature to use Mastery on Unsetlling Enchantments, not Spellcasting Modifier

Racial Bonuses
Fallen Aasimar
  • Fixed Necrotic Shroud to give Frightened Turns instead of Debuff Turns

Vampire Fledgelings
  • Added Necrotic Resistance, Undead Stat and Perk, Vampiric Regeneration and Vampyric Bite

Undead
  • Lowered additional damage on UN, OU targeting spells to 1d8. This includes Sunbeam, Sunburst, Holy Aura, and Divine Word

Update: 26 Feb, 2024 @ 12:20am

v1.1.8
General Changes
  • Further tooltip updates

Druid
  • Fixed Bear Hug to be useable

Circle of the Moon
  • Changed Cackle to SelectedOthers

Racial Bonuses
Hexblood
  • Added Darkvision

Pureblood Yuan-Ti
  • Fixed Yuan-Ti Bite to correctly roll against a CON saving throw

Update: 25 Feb, 2024 @ 8:04am

v1.1.7
General Changes
  • Recooking to see if Vampire changes are correctly picked up this time

Paladin
Oath of the Crown
  • Reduced Champion's Challenge range back to 5 tiles

Update: 25 Feb, 2024 @ 12:13am

v1.1.6
General Changes
  • Added new feat: Ritual Caster, gives +2 Willpower and allows a choice of 2 Adept-level or lower rituals from the Wizard, Cleric or Druid lists. Requires Caster/Hybrid and Adept or higher
  • Updated more tooltips
  • Ashardalon's Stride now correctly removes Greased
  • Added a specific Shield+Wildshape mutator to thorw Abusing RPR status

Items
  • Fixed Apple Pie to give +2 Initiative

Barbarian
Path of the Totem Warrior
  • Fixed Pack Hunter to set stat turns instead of buff stat turns

Cleric
Death Domain
  • Fixed Channel Divinity: Touch of Death to correctly have 2 tile range

Druid
  • Added Give CharTag for kit functionality
  • Fixed bear Hug to SelectedOthers instead of Caster
  • Added Sylvan language at Expert

Fighter
Eldritch Knight
  • Added Dispel Magic and Melf's Acid Arrow at Adept (for real this time)

Monk
Way of the Open Hand
  • Updated Quivering Blow tooltip
  • Updated Ki cost on Quivering Blow

Paladin
Oath of the Crown
  • Fixed Channel Divinity: Champion's Challenge to correctly have 6 tile range

Sorcerer
Aberrant Mind
  • Added Telekinesis at Adept
  • Added +2 Insight at Adept
  • Added +1 WIS saving throws at Adept

Divine Soul
  • Fixed Unearthly Recovery to heal 10 hitpoints instead of 15, due to being castable twice per rest at Master

Wizard
  • Moved Fire Shield Damage ability from Free Action category to Reaction

Feats
  • Updated Burglar feat to correctly give +2 Lockpicking and +2 Stealth

Racial Bonuses
Movanic Deva
  • Corrected typo in race name and Sudo role

True Vampire
  • Added Dominate Creature to Vampire
  • Added Charm Creature to Vampire
  • Relowered their DT from 3 to 2 (for real this time)

Update: 23 Feb, 2024 @ 4:19pm

v1.1.5
General Changes
  • More tooltip changes
  • Edited Codex references
  • Updated Sneak Attack tooltip to reflect updated 3d4 damage
  • Changed Scorching Ray to SelectedOthers
  • Changed Tasha's Caustic Brew to SelectedOthers
  • Changed Tasha's Mind Whip to SelectedOthers
  • Changed Insect Plague to SelectedOthers
  • Changed Enervation to SelectedOthers
  • Changed Flesh to Stone to SelectedOthers
  • Changed Abi-Dalzim's Horrid Wilting to SelectedOthers
  • Changed Circle of Death to SelectedOthers
  • Changed Cloudkill to SelectedOthers
  • Changed Finger of Death to SelectedOthers
  • Changed Divine Word to SelectedOthers
  • Changed Hellfire Orb to SelectedOthers
  • Changed Meteor Swarm to SelectedOthers
  • Changed Psychic Scream to SelectedOthers
  • Changed Flame Strike to SelectedOthers
  • Changed Elk's Charge to SelectedOthers
  • Changed Conquering Presence to SelectedOthers
  • Fixed Taunting to progress correctly when ending turn
  • Added half damage to Thunderwave on a successful save
  • Added a specific Shield+Wildshape mutator to thorw Abusing RPR status
  • Updated Greater Shield tooltip
  • Updated Vampiric Touch Codex entry

Barbarian
  • Changed +1 Str, Dex and Con to +1 Str, Dex and Con saving throws

Path of the Totem
  • Changed Eagle Primal Fury ability from a 2 tile charge + melee attack to a 2 tile dash with immunity to AoO

Path of the Zealot
  • Fixed Divine Fury to have the correct 5 tile range
  • Fixed Anointed Strikes use count

Druid
Circle of the Moon
  • Added Bonus Action check to Venomous Injection

Circle of Spores
  • Reduced +2 DT bonus from Symbiotic Entity to +1 DT

Fighter
Eldritch Knight
  • Added Dispel Magic at Adept
  • Added Melf's Acid Arrow at Adept
  • Added both Tsunami and Ray of Sickness as Expanded Arcana choices (website only)
  • Removed Greater Shield as Expanded Arcana choice (website only)
  • Fixed Elemental Cascade to remove Wet and Greased on hit
  • Fixed Elemental Cascade to apply Been Hit on hit

Monk
Way of the Open Hand
  • Updated Quivering Blow tooltip
  • Updated Ki cost on Quivering Blow

Sorcerer
Shadow Magic
  • Fixed Hungering Shade tooltip to reflect the fact it costs 1 Sorcery Point and deals 2d6 damage

Wizard
School of Abjuration
  • Added tooltip to Arcane Ward

School of Conjuration
  • Added tooltip to Benign Teleportation

Racial Bonuses
Fallen Aasimar
  • Fixed Fightened effect on Necrotic Shroud

Cambion
  • Removed legacy +2 DT bonus
  • Removed legacy Fire resistance

True Vampire
  • Reduced +3 DT bonus to +2 DT
  • Reassigned Dominate Creature to True Vampire
  • Added Superior Darkvision (oops)