Conan Exiles

Conan Exiles

Crossroads Codex
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Update: 20 Dec, 2023 @ 4:58pm

Codex Update v1.0.6
General Changes
-Changed Targeting type on "Protect Other"

-Reworked how Three Mountains Daze Works
-New ability on melee that checks if the attackers has 2 "Dazed Strikes" (provided by Three Mountains perk).
-If they have that, it increases "Dazed Strikes Recieved" stat by 1.
-If ({s.Dazed Strikes} * {c.Dazed Strikes Recieved}) = 4, apply the dazed condition, and take 2 Dazed Strikes Recieved away from the target.
-Added these checks to melee attacks

-Corrected Novice Conjuration getting +2 to save against effects that impede movement, teleport or banish you. Should work properly now.

-Added new Smite System for Staggering and Banishing Smite

-Clarified Tool tips for all the reworked smites to make it more apprent how they work for the user.

-Removed mutator that was giving Zealots extra saving throws

-Removed End DoT auto ability that handles progressing DoTs.

-Remade Progress DoTs, added to end turn script. Maybe that will help?

-Removed Spell Mod from Vampiric Touch heal

-Added +1 Movement back to Novice Barbarian.

-Removed additional stats that are no longer needed

-Set Undead Raising to snack on the right rune

-Created "Spectral Siphon" ability and gave it to Expert Necromancer

-Fixed Evard's Black Tentacles for real maybe this time?

-Made HoTs and DoTs work, for real this time?

-Added Dual Wield Proficiency Combat Feat, named "Combat Feat: Two Weapon Fighting"

-Added Dual Wield Prof Mutator that checks for the Combat Feat AND the Fighting style and sets it back to one, so that people can't double up.

Fighter
-Battle Master Changes
-Removed Riposte
-Removed Brace
-Added +1 Init +1 INT Saving throw at Adept
-Created Pushing Strike
-Created Exposing Strike
-Removed Superiority Die DC increase from Expert
-Added Superirority Die DC increase to Master

-Champion
-Removed additional stat bonuses
-Created Warrior's Ethos, assigned at Novice
-Detangled the +1 Movement from Remarkable Athelete
-Removed Survivor
-Created Champion's Spirit, assigned at Expert
-Created additional stats and uses at Master

-Eldritch Knight
-Moved Int to Init from Novice to Adept
-Granted Disarm Immunity at Novice
-Created War Magic (this shouldn't be a new ability, unsure why it is)
-Created Used War Magic Spell Perk assigned to full EK list.
-Created Bound Throw, assigned at Adept
-Created Elemental Cascade, assigned at Expert
-Assigned Master to do additional Force Damage to Elemental Cascade and Bound Throw

Update: 17 Dec, 2023 @ 3:19pm

Codex Update v1.0.5
General Changes
-Fixed Melf's Acid Arrow DoT math sometimes causing it to round down to 0 when hitting a resistant target.

-Fixed Evard's Black Tentacle Math
-Removed legacy ability tied to EBT

-Corrected Tsunami to properly print Tsunami instead of Pulse Wave

-Fixed error causing Paralyze falling off to print "no longer being blinded"

-Fixed stat typo causing Chalice Splash not to work (RPR is caps sensitive. Please don't rename stats...)

-Fixed error causing Sunbeam to not Daze on a successful hit.

-Edited Descriptions for the following spells:
-Acid Splash
-Booming Blade
-Green-Flame Blade
-Mind Sliver
-Ray of Frost
-Shocking Grasp
-True Strike
-Blur
-Calm Emotions
-Gift of Alacrity
-Grease
-Magic Weapon
-Misty Step
-shield
-Watery Sphere
-Blink
-Dimension Door
-Mind Spike
-Slow

-Fixed bug allowing War Clerics to double stack War God's Blessing and Shield of Faith on themselves.

-Removed line calling for Absorb Elements in Process Unique.

-Removed Ghost Lines in the following abilities:
-Elritch Blast
-Acid Splash AoE
-Fire Bolt
-Ray of Frost
-Thorn Whip
-Hellish Rebuke
-Shatter AoE
-Unholy Blast
-Dispel Magic
-Steel Wind Strike

-Fixed bug causing Shaped Spell to proc when it shouldn't be.

-Made Strength of the Pack announce it clears Slows and Purges insteed of just doing it.

-Gave Unending Violence a an Icon

-Made Unending Violence print that it's been casted.

-Removed code for adding wounds to Desperate Retaliation end turn to assign wounds. It will prompt them to take the wounds, but it's player faith.

-Gave Deseperate Retaliation an Icon

-Made Upcasting not double announce

-Potential Fix for DoT turns not progressing properly

-Keep an Eye on Three Mountains perk, it be proccing too often?

-Removed Grim Harvest from Expert Necromancer

Cantrips
- Removed Blade Ward cantrip
- Removed Poison Spray cantrip
- Removed Thunderclap cantrip
- Firebolt updated
- Ray of Frost updated
- Thorn Whip updated
- Shocking Grasp updated
- Word of Radiance updated

Update: 15 Dec, 2023 @ 5:23pm

Codex Update v1.0.4
-Added functionality for Shaped Spell
-Went through and included new math to all AoE spells
-(I may have missed some, if you take damage while having Shaped Spell. Please let me know.)

-Removed the following Race's perks
-Kobold
-Half Dragon
-Orog
-Wight
-Death Knight
-Ghast
-Reborn
-Deathlock
-Werebear
-Gnoll
-Falxugon
-Infernal Succubus
-Paeliryon
-Incubus/Succubus
-Ghaele
-Githyanki
-Shadar-Kai
-Satyr
-Harengon
-Fairy
-Giants (5 variants)
-Dhampir
-Tabaxi

-Created Placeholders for the following races, waiting for stat blocks to create
-Monavic Deva
-Mind Flayers
-Fomorian

-Fixed Upcasting Bug that made it last 40 minutes and take away 1 Spell Potency, rather than give 40 spell Potency for infinite amount of time.

-Fixed Undead Summons repeating what it just said twice.

-Fixed Elemental Summons Repeating that they've been summoned twice.

-Made Dismissing Undead and Elementals cost an action

-Fixed Random Mutator Showing up for Wolf Totems

-Renamed Wolf Totem Mutators

-Fixed Stat being called "Adept Evocation" instead of "Evocation Adept"

-Removed straggler Nagathar mutators

-Fixed targeting for Baleful Spark

-Fixed targeting for Ghoul Scratch

-Fixed Shocking Grasp printing it's description instead of a cast

-Fixed more straggling ghost spell lines

-Added Upcasting to Expert Sorc

-Removed "Is Absorbing Elements" perk

-Fixed Charm Creature to not print of "Charm Person"

Update: 14 Dec, 2023 @ 3:10pm

Codex Update v1.0.3
-Recompiling for Age of War Chapter 3.

Wizard
-Raise Zombie Swarm item requirement switched to Zombie Swarm rune
-Raise Ghoul Swarm item requirement switched to Ghoul Swarm rune
-Raise Skeleton Warriors item requirement switched to Skeleton Warriors rune
-Raise Shadow Tide item requirement switched to Shadow Tide rune
-Edited Undead Shieldwall Retaliation to hit target instead of caster
-Edited Ghoul Scratch resist to say {target} instead of {caster}
-Increased Brightness of Ghould Swarm, Shadow Tide and Zombie Swarm Status
-Edited the Swarming to allow target instead of hitting caster and to fix the print.
-Added Upcast Ability to Base Wizard at Expert

Runes
-Zombie Swarm rune created
-Ghoul Swarm rune created
-Skeleton Warrior rune created
-Shadow Tide rune created

Update: 13 Dec, 2023 @ 6:15pm

Codex Update v1.0.2
Barbarian
-Gave Berserker's Desperate Retaliation at Adept
-Fixed Desperate Retaliation doing damage to enemy, not caster.
-Fixed bug causing Desperate Retaliation not applying wounds correctly

Elemental System
-Changed Summon Elementals to cost and take away the proper runes instead of placeholders.
-Fixed Bug that Water Elemental was giving Earth Elemental's ability
-Added Elemental Status to make things clearer
-Fixed Spelling Mistake on Dismiss Elemental ability
-Added Ability to summon Elementals to Conjuration Wizard.
-Added the Runes into RPR from the created items

Base Wizard
-Edited Spell List:
Novice
Burning Hands
Magic Weapon
Snilloc?s Snowball Storm
Detect Magic
Expeditious Retreat
Magic Missile
Misty Step
Mage Armor
Shield
Blur
Catapult
Gift of Alacrity
Shatter
Silence
Grease

Adept
Fireball
Scorching Ray
Slow
Dispel Magic
Calm Emotions
Blight
Melf?s Acid Arrow
Tsunami
Flesh to Stone
Ashardalon?s Stride
Mind Spike

Expert
Blink
Cone of Cold
Fire Shield
Negative Energy Flood
Hold Monster
Steel Wind Strike

Master
Psychic Scream
Fly
Mordenkainen's Sword
Weird

-Edited School of Abjuration Wizard Spell List:
Novice
Greater Shield

Adept
Dimensional Anchor
Intellect Fortress
Stoneskin

Expert
Banishment
Circle of Power

Master
Power Word: Stun
Mind Blank (ritual)

-Edited Conjurationist Spell List:
Novice
Ice Knife
Thunder Step

Adept
Evard's Black Tentacles
Dimension Door
Watery Sphere

Expert
Cloudkill

Master
NEED MASTER SPELL

-Edited School of Enchantment Spell List:
Novice
Tasha's Mind Whip
Tasha's Hideous Laughter

Adept
Charm Creature
Sleep

Expert
Dominate
Mental Prison
Synaptic Static

Master
Power Word: Pain

-Edited School of Evocation Spell List
Novice
Lightning Bolt
Thunderwave
Scorching Ray
Tasha's Caustic Brew

Adept
Ice Storm
Telekinesis
Witch Bolt

Expert
Immolation
Disintegrate
Chain Lightning

Master
Meteor Swarm
Sunburst

-Edited School of Necromancy Spell List:
Novice
False Life
Ray of Sickness
Ray of Enfeeblement
Shadow Blade

Adept
Life Transference
Fear
Vampiric Touch

Expert
Circle of Death
Enervation
Dolorous Decay

Master
Abi-Dalzim's Horrid Wilting
Finger of Death

Necromancer
-Added Raise Zombie Swarm
-Added The Swarming
-Added Raise Skeleton Warriors
-Added Undead Shield Wall
-Added Undead Shieldwall Retaliation
-Raise Ghoul Swarm
-Added Ghoul Scratch
-Added Raise Shadow Tide
-Added Shadow Feast
-Added Dismiss Raised Undead
-Added spells to Necromancer at proper levels

School of Abjuration
-Cleaned out all Old stuff on Abjuration Wizard
-Removed Projected Ward
-Removed Arcane Ward II
-Rename Arcane Ward I to Arcane Ward
-Gave Abjuration +2 health at each rank to simualte 1d6 hit dice
-Edited Arcane Ward
-Usuable Twice Per Short Rest
-Last Until Targets next Rest
-Can be dispelled through Dispell Magic
-Gives the target 5+Int+(5 if caster is a Master)
-Gave Abjuration +1 AC +1 DT at Adept
-Created Protection Ward
-Usuable once per Short Rest
-Lasts 5 roudns
-Gives 1 AC(+1 if caster is Master), 1DT(+1 if caster is Master)
-Created Reinforced Wards
-Usuable Twice per Long Rest
-Gives +2 to all saving throws for 2 rounds(+1 if caster is Master)
-Created Progress Ward Turns
-Added to End Turn
-Exiting Combat clears Wards

School of Conjuration
-Cleaned out old Perks from School of Conjuration
-Removed Devastating Bodyswap
-Edited Benign Transposition
-Now restores one action and prints locally that the action must be used for a teleportation ability.
-Renamed to Benign Teleportation
-Created "Summon Greater Familiar"
-The Greater Familiar gives the conjurationist the following. +2 to initiative; +3 perception; +6 SP on arcane recovery. Until short rest.
-Created Elemental Save stat
-Defaults to 0
-Is raised to 15 at Adept
-Is raised 3 more at Master
-Use this stat for Elemental Gaurdian Saves
-Moved Benign Teleportation to Expert

School of Enchantment
-Cleaned out Old School of Enchantment Perks
-Edited Hypnotic Gaze
-Now hits AC and Spell Saves as well
-Moved to Adept
-Edited Adept to get a +2 to CHA skills and +2 to CHA saving throws
-Deception
-Intimidation (Cha)
-Performance
-Persuasion
-Created Supreme Appeal
-As an action you designate 3 targets within 8 tiles of you; these targets suffer -1 on all mental saves until the end of combat. This may be used once per short rest. (Does not stack with itself).
-Edited Enchantments Master to be able to use Instincive Charm and Supreme Appeal twice.

School of Evocation
-Cleaned out School of Evocation Perks
-Added 2SP to each rank of mastery
-Created Spell Duelist
-You may use your bonus action to regain your primary action. This action must be used to cast a damaging cantrip spell. Once per short rest.
-Created Stat to give Adept Evocation +1 to Spell Attack spells
-Edited math to include this new stat for:
-Inflict Wounds
-Scorching Ray
-Ice Knife
-Witch Bolt
-Enfeebling Ray
-Ray of Sickness
-Vampiric Touch
-Created Overchannel
-A more powerful version of Upcasting.
-Created Shaped Spell
-Applies a stat, that when the damage from an AoE is multiplied by will equal 0.
-AoE spells will then dispell the buff category.
-Buff category also dispells on exit combat.
-I NEED TO STILL GO THROUGH AND ADD THIS CHECK TO AOE SPELL MATH.

School of Necromancy
-Applied summons to proper perk tier.
-Moved Grim Harvest to Expert
-Moved Between Life and Death to Adept
-Edited Between Life and Death
-Bonus Action -> Free Action
-1d6 -> 2d6
-Gave resistance to Necrotic at Adept
-Gave immunity to Necrotic at Expert
-Created New Stat "Raised Undead Saves"
-Is used for the DC of the Necromancer Minions
-Is raised by 1 at master

Spell List
-Removed Arms of Hadar
-Removed Absorb Elements
-Edited the following spells to no longer include Absorb Elements Math
-Acid Splash
-Fire Bolt
-Ray of Frost
-Shocking Grasp
-Thunderclap
-Burning Hand - Suc
-Burning Hands - Fail
-Hellish Rebuke -Suc
-Hellish Rebuke - Fail
-Ice Knife - Suc
-Ice Knife - Fail
-Scorching Ray
-Searing Smite - Suc
-Searing Smite - Fail
-Shatter(AoE) - Suc
-Shatter(AoE) - Fail
-Sniloc's Snowball Storm
-Thunderwave - Suc
-Thunderwave - Fail
-Cone of Cold - Suc
-Cone of Cold - Fail
-Fireball - Suc
-Fireball - Fail
-Ice Storm - Suc
-Ice Storm - Fail
-Lightning Bolt - Suc
-Lightning Bolt - Fail
-Melf's Acid Arrow
-Thunder Step - Suc
-Thunder Step - Fail
-Thunderous Smite - Suc
-Thunderous Smite - Fail
-Ashardalon's Stride - Suc
-Ashardalon's Stride - Fail
-Chain Lightning - Suc
-Chain Lightning - Fail
-Immolation - Suc
-Immolation - Fail
-Immolation - DoT
-Destructive Wave - General
-Fire Storm - General
-Fire Storm - Suc
-Fire Storm - Fail
-Meteor Swarm - Suc
-Meteor Swarm - Fail
-Removed Armor of Agathys
-Removed Aura of Life
-Removed Clarity
-Removed Sanctuary
-Removed Suggestion
-Removed Cause Fear
-Removed Stupor
-Removed Aganazzar's Scorcher
-Removed Aura of Purity
-Removed Branding Smite
-Removed Call Lightning
-Removed Charm Monster
-Removed Contagion
-Removed Mind Barrier
-Removed Phantasmal Killer
-Removed Vortex Warp
-Removed Dispel Magic Fizban's Platinum Shield
-Removed Progress Fizban's
-Removed Fizban's Plat

Update: 10 Dec, 2023 @ 2:27pm

Codex Update v1.0.1

Barbarian
  • Removed +1 Movement
  • Rage no longer falls off if not hit or hitting
  • Reckless Attack now also gives you a -1 to Saving Throws
  • Barbarian Hit Die upped from 10 to 12
  • Extra Attack Moved From Expert to Adept
  • Removed Undying Rage
  • Added Primal Champion Stats to Master (+1 Con, Dex, Str, Movement)
  • Bersker Subclass Changes
  • Removed Frenzy
  • Removed Mindless Rage
  • Removed Intimidating Presence
  • Removed Furious Cleave
  • Added Novice Passive (+1 to Mental Spell Saves)
  • Added Berserker's Rage to Novice
  • Added Sleep and Charm Immunity at Adept
  • Added Desperate Retaliation
  • Added Unending Violence and Wounds Check upon leaving combat
  • Added Desperate Retaliation Master level effects
  • Path of the Totem Barbarian
  • Removed Eagle Dash
  • Removed Bear Shove
  • Removed Bear Grip
  • Removed Wolf Trip
  • Removed Howl of the Pack Leader
  • Removed Master Bear and BearGrip Stats
  • Removed Pack Attack
  • Removed Talon Shred
  • Created Bear Taunt (Adept Bear Ability)
  • Created Wolf's Bite (Novice Wolf Ability)
  • Created Eagle's Dive (Adept Eagle Ability)
  • Created Elk's Charge (Adept Elk Ability)
  • Added Adept +2 Init Passive
  • Allowed for Totemic Aspect to be used the correct amount of times per long rest
  • Created Extra Resistance while Totem Barbs are Raging
  • Path of the Zealot Changes
  • Removed Radiant and Necrotic Resistance from Zealot
  • Removed Rage Beyond Death
  • Edited Divine Fury to be 1d8+Mastery Level Radiant Damage
  • Edited Divine Fury to only be allowed to be used once per turn
  • Edited Divine Fury to scale to 2d8+Mastery Level Radiant Damage at Master
  • Added Divine Constitution to Zealot Barbs (+3HP per Mastery, Poison Resistance)
  • Created Blessed Fury
  • Path of the Totem Changes
  • Fixed Primal Stat Charges to reset on Short Rest, not long rest

Samurai (Cleaning Out From System)
  • Removed Hemorrhage
  • Removed Fighting Spirit
  • Removed Promise of Battle
  • Removed Warrior's Ethos
  • Removed Soul Steel
  • Removed Strength Before Defeat
  • Removed Samurai Level Ups

Oath of the Watcher (Cleaning Out From System)
  • Removed Oath of the Watcher Level Ups
  • Removed Channel Divinity: Watcher's Will
  • Removed Aura of the Sentinel
  • Removed Vigilant Rebuke
  • Removed Mortal Bulwark

Oath of Redemption (Cleaning Out From System)
  • Removed Oath of Redemption Level Ups
  • Removed Channel Divinity: Rebuke the Violent
  • Removed Aura of the Guardian
  • Removed Emissary of Redemption

Blackguard (Cleaning Out From System)
  • Removed Blackguard Level Ups
  • Removed Channel Dinvity: Iron Command
  • Removed Vicious Smite
  • Removed Aura of Desolation
  • Removed Corrupted Smite
  • Removed Dread Lord

Way of the Shadow (Cleaning Out From System)
  • Removed Way of the Shadow Level Ups
  • Removed Shadow Sand
  • Removed Cloak of Shadows

Monster Slayer (Cleaning Out From System)
  • Removed Monster Slayer Level Ups
  • Removed Slayer's Prey
  • Removed Supernatural Defense
  • Removed Slayer's Nemesis
  • Removed Slayer's Endurance

Light Domain (Cleaning Out From System)
  • Removed Light Domain Level Ups
  • Removed Warding Flare
  • Removed Improved Flare
  • Removed Corona of Light

Grave Domain (Cleaning Out From System)
  • Removed Grave Domain Level Ups
  • Removed Circle of Mortality
  • Removed Channel Divinity: Path to the Grave
  • Removed The True End
  • Removed Transcedence
  • Removed Return to the Soil
  • Removed Keeper of Souls
  • Removed Hatred of Undeath

Pact of the Fathomless (Cleaning Out From System)
  • Removed Pact of the Fathomless Level Ups
  • Removed Tentacles of the Deep and Wet Checks attributed to it
  • Removed Gaurdian Coil and Auto Uses atrributed to it
  • Removed Grasping Tentacles

Pact of the Celestial (Cleaning Out From System)
  • Removed Pact of the Celestial Level Ups
  • Removed Celestial Resilience
  • Removed Searing Vengeance

Circle of Wildfire (Cleaning Out From System)
  • Removed Circle of Wildfire Level Ups
  • Removed Summon Wildfire Spirit and attacks
  • Removed Flames of Ruin
  • Removed Flames of Growth
  • Removed Blazing Revival
  • Removed Expansive Combustion

Dragons (Cleaning Out From System)
  • Removed Wing Buffet
  • Removed Full Dragon Breath Attack
  • Removed Legendary Resistance
  • Removed Frightful Presence

Lich (Cleaning Out From System)
  • Removed Power Word: Kill
  • Removed Legendary Actions
  • Removed Disrupt Life
  • Removed Undead Gaze
  • Removed Turn Resistance
  • Removed Paralyzing Touch
  • Removed Lich perk

Legendary Races Odd & Ends (Cleaning Out From System)
  • Removed Weapon of the Celestials

Dungeon Masters Blank RPR Spells
  • Removed "Dungeon Master Abilities" Divider Ability (DON'T PUT BLANK SORTING ABILITIES IN A LIMITED RPR SPACE???)
  • Removed All Spells Within that Category (These can all be handled by editing player sheets)

Antiquated Abilities, Stats & Perks
  • Removed All Fast Hands Abilities
  • Removed FILLER ABILITY abilties
  • Removed Nagathar Mutators
  • Removed By the Horns
  • Removed Out Auto Use
  • Removed Gaze
  • Removed Protective Aura

Odds & Ends
  • Removed all Nagathar Statuses
  • Removed 11 Perks to due with Nagathar
  • Removed "LitchesLair" stat
  • Removed Full "Shadow Dragon" stat
  • Removed Full "Fire Dragon" Stat
  • Removed Frenzy related stats

Elemental System
  • Created Summon Fire, Earth, Air and Water Elemental.
  • Created Baleful Spark
  • Created Mountain's Guard
  • Created Whirlwind
  • Created Tidal Shift
  • (All of these currently require a chain whip, for testing purposes)
  • Elementals can be dismissed for free whenever, but will be dismissed when combat ends.

Update: 3 Dec, 2023 @ 5:16pm