Garry's Mod
Campaign Entities
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更新: 2023年12月18日 @ 14時20分

Compat tweak for dynsquads
+ style

更新: 2023年12月5日 @ 11時20分

Standardize fade distance stuff for all ents.

Fix rain spawning out of bounds.

更新: 2023年12月3日 @ 11時19分

Improve thing respawner's interactions with wire triggers.

更新: 2023年11月30日 @ 12時32分

Fix thing respawner easy copying.

更新: 2023年11月27日 @ 10時32分

Far Rain fx is a bit further away
Can toggle far rain on/off.

Fix double headcrab cannister incoming sound in singleplayer.

Respawners no longer have physics when unfrozen.

Fix APC Manhacks toggle not doing anything.

Fix combine shieldwalls being invisible in singleplayer
Fix combine shieldwall texture's scaling.

更新: 2023年11月15日 @ 15時43分

Added new Rain Controller SENT

Tweaked shield plug spark effects
Improved comments for perimiter walls.
Fade distance manager now respects UpdateTransmitState "TRANSMIT_ALWAYS"

Sleeping NPCS now cache the sleeper's models

Weapon Spawn Blocker has a new mode, "JustStripWeapons"
If checked, it'll just strip player's weapons, and won't stop them from spawning new ones.

APC:
Health can be set lower
Now properly caches police + manhack models.

Removed some redundant files
Added materials + modified rain particle for rain SENT.

更新: 2023年11月6日 @ 15時57分

Fix context menu for thing respawners

更新: 2023年11月6日 @ 12時43分

Add "Free mode"
campaignents_freemode
Blocks noclip/weapon/command mandators

Add health/suit chargers that snap to the wall at the recommended height ( 48 units off the ground )

More combat node fixes
Combat nodes now by default, don't render when far away
Add a "place them behind cover" message to their hint.
Combine elites + soldiers will move between combat nodes faster than metrocops.

Fix combine shield interaction with vehicles.

Add easy "1 npc" alias to the Thing Respawner.

更新: 2023年11月1日 @ 12時17分

More weapon blocker fixes.

更新: 2023年11月1日 @ 10時47分

Added citadel suit charger.

Combat nodes
Big optimisations
Big behaviour tweaks, npcs will use combat nodes with cover more effectively.

Crabcannister
Small tweaks and polish.

Combine Forcefield
Lets all entites through by default, so props and etc will not be blocked.
Fix shield "on" hum getting stuck not playing.

Checkpoint Dynamic
Fixed stupid bugs.

Weapon Spawn Blocker
Too buggy, Rewrote most of the logic.