Garry's Mod

Garry's Mod

Campaign Entities
Menampilkan21-30 dari 46 kiriman
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Pembaruan: 18 Des 2023 @ 2:20pm

Compat tweak for dynsquads
+ style

Pembaruan: 5 Des 2023 @ 11:20am

Standardize fade distance stuff for all ents.

Fix rain spawning out of bounds.

Pembaruan: 3 Des 2023 @ 11:19am

Improve thing respawner's interactions with wire triggers.

Pembaruan: 30 Nov 2023 @ 12:32pm

Fix thing respawner easy copying.

Pembaruan: 27 Nov 2023 @ 10:32am

Far Rain fx is a bit further away
Can toggle far rain on/off.

Fix double headcrab cannister incoming sound in singleplayer.

Respawners no longer have physics when unfrozen.

Fix APC Manhacks toggle not doing anything.

Fix combine shieldwalls being invisible in singleplayer
Fix combine shieldwall texture's scaling.

Pembaruan: 15 Nov 2023 @ 3:43pm

Added new Rain Controller SENT

Tweaked shield plug spark effects
Improved comments for perimiter walls.
Fade distance manager now respects UpdateTransmitState "TRANSMIT_ALWAYS"

Sleeping NPCS now cache the sleeper's models

Weapon Spawn Blocker has a new mode, "JustStripWeapons"
If checked, it'll just strip player's weapons, and won't stop them from spawning new ones.

APC:
Health can be set lower
Now properly caches police + manhack models.

Removed some redundant files
Added materials + modified rain particle for rain SENT.

Pembaruan: 6 Nov 2023 @ 3:57pm

Fix context menu for thing respawners

Pembaruan: 6 Nov 2023 @ 12:43pm

Add "Free mode"
campaignents_freemode
Blocks noclip/weapon/command mandators

Add health/suit chargers that snap to the wall at the recommended height ( 48 units off the ground )

More combat node fixes
Combat nodes now by default, don't render when far away
Add a "place them behind cover" message to their hint.
Combine elites + soldiers will move between combat nodes faster than metrocops.

Fix combine shield interaction with vehicles.

Add easy "1 npc" alias to the Thing Respawner.

Pembaruan: 1 Nov 2023 @ 12:17pm

More weapon blocker fixes.

Pembaruan: 1 Nov 2023 @ 10:47am

Added citadel suit charger.

Combat nodes
Big optimisations
Big behaviour tweaks, npcs will use combat nodes with cover more effectively.

Crabcannister
Small tweaks and polish.

Combine Forcefield
Lets all entites through by default, so props and etc will not be blocked.
Fix shield "on" hum getting stuck not playing.

Checkpoint Dynamic
Fixed stupid bugs.

Weapon Spawn Blocker
Too buggy, Rewrote most of the logic.