Garry's Mod
Campaign Entities
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更新: 2024年4月26日 @ 12時36分

Actually fix

更新: 2024年4月26日 @ 11時11分

Small fix

更新: 2024年4月19日 @ 11時56分

Style + remove print

更新: 2024年4月19日 @ 11時49分

do NOT return true in think hook

更新: 2024年4月16日 @ 18時17分

IRON TIDE UPDATE

Standardized the "Proximity" system
Thing respawners, perimiter walls, and sleeping npcs are all triggered now through the same, optimized system.

Perimiter wall's sounds are now properly semi-global in multiplayer.

Sleeping zombies are no longer oddly quiet after they wake up
( Most apparent on the fast zombie. )

更新: 2024年3月27日 @ 14時02分

Lots of polish for the combat nodes

Use HL2 asset beam for the NPC goals ( no missing textures! )

Add "No Delay" option to headcrab canister

Add support for multiple soundscape paths.
Multiple paths are separated by spaces
Eg; sounds/sound1.wav sounds/sound2.wav

More entities now spawn properly rotated.

Add convars

campaignents_sv_fadeents
"Enable/disable the fadeout on laggy Campaign Entities"

campaignents_sv_hints
"Enable/disable the campaign entity hints?"

更新: 2024年2月16日 @ 12時16分

Add NoAutoModel field to thing respawner
Disables the "Automatic Model" grabbing system.
This means you can override npc_citizen models, etc.

Added "Autocopy" system to thing respawner + derivates.
Spawning a thing respawner with the toolgun, will automatically copy the settings of whatever was hit with the toolgun!

Improved NPC Goal flow
+ Thing respawners can now capture the goalid of goals

Combine forcefields optimisation.

Combat Nodes
Damage will always "wake up" melee npcs in combat node trance.

Another compat fix attempt with sleeping npcs & dynamic squads.

FIx style.

更新: 2023年12月26日 @ 11時51分

headcrab canister fix

更新: 2023年12月19日 @ 19時33分

Proper Dynsquads compatibility
+ dynamic respawn manager waits longer before discarding respawn

更新: 2023年12月18日 @ 14時22分

Catch mystery BonePosition error