MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Update: 12 Oct, 2023 @ 1:46pm

  • The Gausszilla is actually killable now hoooraaayyyy
    messed up its evasion chance math and put a 1.15 instead of 0.15. So that equals 115% chance to evade damage, how a 100 ton Gauss platform dodges damage, who knows, Its Looney Tunes logic I image, just bends around the lasers and missiles.

Update: 12 Oct, 2023 @ 10:43am

  • Added Custom Skins for each Mech with new icons to tell them apart from regular Hero paints.
    I'll be doing the rest of the legends one by one with this new setup as it takes a little extra time per paintjob, but shouldn't delay them too much

  • Added new Legend specific Armor and Structure quirks
    Not ever legend gets survival quirks, the Gausszilla funny enough gets like, no armor or structure bonuses, because its a Annihilator I guess. Should see the survival quirks per Legend as 1:1, or best I could get, with MWO

  • Fixed certain Mechs quirk setups
    the Desperada for example had laser speed instead of duration, mostly because I'm dumb and forgot. Should be a lot closer to MWO quirk setups now.

  • Fixed some mechs loadouts
    Some were missing Double heatsink kits so now they should have them as listed.

Update: 11 Oct, 2023 @ 12:18pm

  • Added Quickdraw 'Desparada' Legendary Mech.

  • Added Annihilator 'GaussZilla' Legendary Mech.

  • Added Yet Another Weapon Clan mod requirement
    Since the GaussZilla calls for Clan Gauss, well, it had to happen, and their good weapons anyways

  • Created custom Mechstats and MechHealthStats Data tables for custom armour and structure amounts.
    I'll need to do a pass over the other 4 mechs to get their armour and structure closer to MWO defaults, though with how MW5 and YAML weight their armour it might not be 1:1, the Desparada is a good example. at a 1:1 with MWO armour levels, leaves it 0.57 tons over weighted, so armour was trimmed around the Torso and right arm to compensate.

  • Created custom HPS and MDL files and connected appropriate mechs
    Took a little bit of learning but this should hopefully keep the mod in a usable state regardless of YAML or its component parts updating and me needing to redo all the hard points each update.

  • Adjusted Stalker 'War Emu' hardpoints
    A few people on nexus mentioned the hardpoints were not all there so a quick re-do of its hardpoints should fix that

Update: 10 Oct, 2023 @ 11:35am

Initial Launch Version. listed as Version 0.1