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I'll still take a look to make sure
PGI seems to have caused issues with custom textures [read modded textures] as their not being allocated in memory at the moment. So they appear as either default grey textures, or in the case of the Black Knight, a red paint proxy texture that I used to apply colors too.
PS: Thanks for the speedy update, and of course the awesome mod!
What sort of textures are missing, and if its a specific skin which ones.
http://yetanotherwiki.wikidot.com/start
I don't care for many of the Legends but some of them are among my favorite mechs of all time. Thank you for bringing them to the players, more reliably than Amazon Prime.
I can't think of why beyond some failed attempts to make a mod option on my end would cause that.
If you have a error log head over to the Nexus and report it there as its way easier to post it there then here.
I'm not opposed to it, I just don't like stepping on toes all that much.
In game, YACM made them Fixed and immovable to emulate this. There is a option in YACM that lets you move those around, but it needs code I can't seem to get working for my YALM mechs. Been working on that on and off here and there.