MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
188 Comments
Malum Umbra  [author] 23 Oct @ 12:53pm 
@Dama733 So some 'Mechs require assets pulled from Yet Another Clan Mech that is currently still being updated to DLC 7, I can likely get a workaround in, there is also a issue with the DLC 7 mod tools that dosn't quite like custom textures, which as I import and modify ones from MWO fall under that.
Dama733 23 Oct @ 4:29am 
Don't know if this has been reported yet but Mad Cat 2 has a cockpit view issue, its like the textures for the glass are missing so it shows the no texture squares making it impossible to see out of. only mech I've seen so far with this issue (but one of the jade falcon patterns also seems to be missing textures)
SGF 22 Oct @ 5:29pm 
Yet Another IS Mech isn't updated yet. Does this mod actually require it to be enabled?
Malum Umbra  [author] 22 Oct @ 12:38pm 
@Bone Jaguar Shart Commander This is because I use the MWO scale + the official lore scaling so that YAML can properly size the 'Mechs. Vanilla MW5 scales all the mechs to be within the same size for gameplay reasons while YAML and most mods go with the proper lore scaling

I'll still take a look to make sure
BONG JAGUAR SHART COMMANDER 22 Oct @ 10:45am 
The Legendary Executioner is way bigger than the official one they added with the recent DLC.
beckhamhome 18 Oct @ 9:12pm 
@Starry which mod is crashing your game? I'm still weeding out faulty ones.
Malum Umbra  [author] 18 Oct @ 9:09pm 
All good, happens a lot more often then you think
Starry 18 Oct @ 8:57pm 
My apologies! You're completely right, it was another mod I hadn't considered.
Malum Umbra  [author] 18 Oct @ 8:47pm 
@Starry Thats odd, I made sure to extensivly test my new additions, do you have any mods that may have not been updated to the new DLC ?
Deo 12 Oct @ 3:51am 
Thank you for the speedy reply! That's a real shame to hear, I do hope they address it as soon as they could. On the topic of the Black Knight though, was the shield able to be colored as well or is it stuck to being black and red?
Malum Umbra  [author] 10 Oct @ 4:06pm 
@ DEO so I had a few mention it on the Nexus page, Currently with the DLC 7 Hotfix 2 [October patch]

PGI seems to have caused issues with custom textures [read modded textures] as their not being allocated in memory at the moment. So they appear as either default grey textures, or in the case of the Black Knight, a red paint proxy texture that I used to apply colors too.
Deo 10 Oct @ 2:15pm 
This mod is awesome! Although I'm sorry to be a hassle, but the face plate on both of the Hero mechs for the Black Knight seem to be missing textures whenever the armor is stripped or the paint scheme is changed.
leerm02 9 Oct @ 10:45am 
I always love it when someone has JUST asked the question I was going to ask :-)
PS: Thanks for the speedy update, and of course the awesome mod!
MORDALE 9 Oct @ 8:53am 
Thank you! Love this Mod!!
Malum Umbra  [author] 6 Oct @ 1:22pm 
It can yes, you'll just loose out on a few Legendary mechs that come from those mods like the Fafnir, Mad Cat MK II, and Mad Dog.
MeGrimlock55 5 Oct @ 9:50pm 
Hello Sorry Stupid Question Can This Be Used Without Yet Another Clan Mech And Yet Another IS Mech As They Havent Been Updated For SOK Yet?
Malum Umbra  [author] 5 Oct @ 10:23am 
@Lolzyking Ah I see, those are spots meant for missiles, usually there's a metal plate over it called a 'Blank' in this case it seems to have been unlinked.
Lolzyking 5 Oct @ 12:19am 
Nexus install was missing the textures aswell, exclusively the issue is on the non hero huntsman
Lolzyking 4 Oct @ 11:49pm 
posted to the nexus, going to try installing from there instead to see if that fixes
Malum Umbra  [author] 4 Oct @ 2:45pm 
If you can, post them to the Nexus page, it's easier to get screenshots there.
Lolzyking 4 Oct @ 3:07am 
The hero mech has working textures, its on the shoulders they seem to either be missing a center or top panel depending on the model. I'll take some screen shots
Malum Umbra  [author] 3 Oct @ 8:47pm 
@lolzyking Thats, odd, no other reports about that, and all the textures are properly linked. I'll take a look.

What sort of textures are missing, and if its a specific skin which ones.
Lolzyking 3 Oct @ 6:38pm 
I've noticed a problem with some of the mechs added, so far the huntsman is missing a few textures
Malum Umbra  [author] 27 Sep @ 10:51am 
Reminds me I should update that requirement.
trend is over 26 Sep @ 10:27pm 
@Throcky Yes, absolutely. It is even recommended.

http://yetanotherwiki.wikidot.com/start
Throcky 26 Sep @ 8:02pm 
So do we use Harjel Eternal instead of YAEC? Considering YAEC hasnt been updated, and from what I understand wont be.
UpTheArts 21 Sep @ 2:16pm 
@Malum Umbra You are a real one for updating faster than most of the YAML-dependent mods.

I don't care for many of the Legends but some of them are among my favorite mechs of all time. Thank you for bringing them to the players, more reliably than Amazon Prime.
Gabby the Wolf 17 Sep @ 4:14pm 
just an FYI for everyone YAISM is also not updated yet. it is best to assume using the outdated mods with DLC 7 updated mods may not be stable or save safe
Malum Umbra  [author] 17 Sep @ 8:06am 
@Bsodislavenciaga You can Yes
Bsodislavenciaga 17 Sep @ 7:38am 
Nexus says this requires Yet Another Clan Mech, which had not been updated yet. Can I run this one without YACM?
Malum Umbra  [author] 17 Sep @ 7:23am 
Ok so at the moment, YACM does cause issues, I'd reccomend turning off for now, your will only loose the Sigma Mad-Dog, and Moonwalker Mad Cat MKII
Burstdragon323 17 Sep @ 2:35am 
Deredex, if you look at the right side of the page it shows all required mods
Honourable Battlebrother 17 Sep @ 12:21am 
Does this currently work without some of the required mods? Since some, like YetAnotherClanMach do not seem to be updated yet.
Silver Pheonix 12 Sep @ 8:06pm 
Thank you folks yall doing great, Please take your time and no need to rush.
Malum Umbra  [author] 12 Sep @ 12:02am 
At the moment, theres a lot of issues between DLC7 and a lot of the popular mods, YAML included. Currently working on a update to DLC7 which I hope to get more time on this weekend [September 13 - 14th]
Ӎeρнɪsϯɵ 11 Sep @ 10:29pm 
does this work with YAMlab? It state conflict with YAMlab mod.
Brotherman Bill 7 Sep @ 3:39pm 
I look forward to seeing the update when you're done with it Malum! Best of luck with the mod and don't feel rushed!
Malum Umbra  [author] 5 Sep @ 6:01pm 
At the moment no, I'm doing quite a large rework to weed out the mechs that are now overlapping with the DLC, and restructuring the hardpoint setups on my existing mechs to a upcoming standard within the modding community.
Devils 5 Sep @ 5:40pm 
So this works with DLC7?
CrampyGumbo 3 Sep @ 9:25pm 
It was something else, my bad.
Malum Umbra  [author] 15 Aug @ 3:36pm 
@CrampyGumbo do you have a error log or is the game just refuseing to boot at all.

I can't think of why beyond some failed attempts to make a mod option on my end would cause that.

If you have a error log head over to the Nexus and report it there as its way easier to post it there then here.
CrampyGumbo 13 Aug @ 9:48pm 
As of today this mod is the problem child that wont let me launch the game. Let me know what I can do to help.
CloudedByKatana 9 Jul @ 3:35am 
Am I missing something or are some of the legendary quirks and such not working? Like, the gorewing doesnt properly have its 360 yaw angle, despite it being listed as a quirk, and the partial wing kit on the apache seems to just function as a normal jump jet.
༒Nairodstar༒ 14 Jun @ 6:48pm 
@Malum Umbra ahh gotcha i understand i mean hopefully on the YACM going add that mech well at some point i mean it haven't been updated that much but i understand.
Malum Umbra  [author] 14 Jun @ 4:38pm 
@༒Nairodstar༒ So me and Deadraiser who are working on Yet Another Clan Mech had made a agreement to essentially split the Clan mechs between us, so while mine will move to YACM, there are some such as the Stormcrow that will likely appear in YACM first.

I'm not opposed to it, I just don't like stepping on toes all that much.
༒Nairodstar༒ 14 Jun @ 3:56pm 
question for you @Malum Umbra is there any point you going to add a one clan mech aka stormcrow ? just wondering.
Malum Umbra  [author] 2 Jun @ 11:01am 
Correct, due to the complexity of the Omni style of Mech [In universe] they are carefully designed around the engine and Gyro's ability to compensate for the ever changing weight load of the Gyro, and in some instances the Elementals hanging onto them.

In game, YACM made them Fixed and immovable to emulate this. There is a option in YACM that lets you move those around, but it needs code I can't seem to get working for my YALM mechs. Been working on that on and off here and there.
TamTam 2 Jun @ 9:12am 
@WODZU123098 clan mechs have fixed components. the way i understand it is that clan mechs have much better tech then the IS. also clan mechs weapons are very customizable alot of them using omni slots able to hold any weapon type. so they get the biggest weapon selection but they cant change there internals. thats how i understand it
WODZU123098 1 Jun @ 3:25pm 
Why can't modules like the engine be removed in clan mechs?
Malum Umbra  [author] 10 May @ 3:17pm 
@Scubert I'll do what I can, the issue is how MW5 does skins, I'd need to override every vanilla black knight skin, so any modded ones, like those added by YAML or such wouldn't account for it. I might look to just give it a flat texture instead. might not look as nice, but it will accommodate all the other skins.