MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Update: 26 Oct, 2023 @ 4:48pm

  • Officially added the Marauder IIC and it's Legendary 'Dreadnought'
    So this thing is in a much better space then it was on launch back a few updates, The only things I'm not pleased with, is the head mount of the Dreadnought only has one model, and the Right Torso Ballistic has only the AC10 model.

  • Fixed Vapor Eagle being designated as Heavy rather then Medium.
    That's what I get for just copying the MAD-IIC's target data.

  • Added quirk reworks to the Dreadnought
    * The MWO Dreadnought is built around consumables and calling in strikes, so for now It's just got a few armor and its ballistics and lasers.

  • Fixed the Urbanmechs....again...please got let me be done with this trashcan.

Update: 25 Oct, 2023 @ 7:01pm

  • Updated to Game Version 1.1.351
    Thanks PGI, real cool patchnotes, if you had made any

  • Added all the Vapor Eagle skins

  • Fixed Urbanmech Quirks
    Spelling mistakes haha, anyways, should be fixed

  • Fixed MAD-IIC Loadout B
    Somehow it gained a extra ton of armour, so ugh, that's been fixed.

Update: 25 Oct, 2023 @ 3:53pm

Update: 25 Oct, 2023 @ 1:27pm

  • Added Vapor Eagle VGL-GW 'Gorewing'
    still kinda WIP, but should be functional and good to go. Spent awhile running it through its paces

  • Lot of minor fixes to hardpoints and loadouts.
    shouldn't notice anything in-game, but in editor I cleaned things up so it's easier to navigate and make new things

Update: 24 Oct, 2023 @ 9:39pm

  • Added quirks / reworked Juggernaut quirk.
    I found it just wasn't performing well with its existing setup, and the MWO version has some RAC/2 Heat Scaling quirk so I figured this will give it some more usage outside of just, machine guns.

  • Fixed Fafnir scaling in line with YAISM scale.
    Scaled the FNR-J's hitboxes to be the same as its YAISM counterparts

  • Fixed IIC being unkillable and quirkless
    The clanners where cheating with a everything proof hitbox so I slapped them and fixed that.

Update: 24 Oct, 2023 @ 1:28pm

  • Added Custom skin and Bolt-Ons to the Blight Marauder
    Was just waiting for the MWO patch to release so I could snake and remodel its bolt-ons before commit any bigger bug fixes.

  • Fixed Atlas 'Warlord' left torso ballistic Skeleton fireing origin point, should now properly fire from the left torso.
    I think this issue is also present in the YAML Atlas LT ballistic slot I'd used, so I just created my own to circumvent this issue.

  • Fixed issues with the Urbanmech IIC's Legendaries hardpoints vanishing
    Might still have conflicts with some mods HPS files but I'd hoped to avoid those.

  • Fixed issue with Fafnir scaling downwards.
    Had forgotten I'd changed its MDL filename so its quirk setup wasn't properly scaling it by 25% like in DeadRaisers Inner Sphere Mechs mod.

Update: 23 Oct, 2023 @ 11:51pm

  • Added Fafnir legendary 'The Juggernaut'
    So thanks to DeadRaiser for allowing me access to his Fafnir in order to make this legendary

  • Added Marauder legendary 'Blight'
    This was a rush job considering I found out about this mech less then 4 hours ago at time of writing, I plan to go back to it with a custom paint and its bolt-ons in a few days

  • Added Yet Another IS Mech Dependancy
    In order for the Fafnir to work the options where to essentially move everything from DeadRaiser's mod to mine and reset alllll its names to prevent compatibility issues, or make it a dependency, I figure this is safer in the long run.

  • Added a WIP Project mech
    This mech will only show up along with some angry honor obsessed weirdos form another mod, and is still going through its paces, let me know how it goes

  • Fixed more problems with like, everything... ow....

Update: 15 Oct, 2023 @ 3:27pm

  • Added Urbanmech IIC 'War Dog'

  • Added Urbanmech IIC 'Ironclad'
    These mechs are in need of a new model otherwise their skins look very....bad, but for now their playable and have their bolt-ons as well. I plan to come back and do these proper.

  • Fixed yet more quirks and hardpoints
    pain, suffering, agony, all these things and more. Here's hoping all of it is fixed now.

Update: 14 Oct, 2023 @ 4:23pm

Update: 13 Oct, 2023 @ 11:55am

  • Added Atlas 'Warlord'
    The 1:1 conversion of its skin was a bit, iffy, I'll likely come back to it at another point but it looks unique enough as is to justify letting it slide.

  • Added Annihilator 'Stone Crusher'
    So the Legendary MWO version itself is 99.7 Tons, MW6 shaved off 0.1 tons so, idk lose some armor and you can squeeze something else in ? go nuts, let me know.

  • Fixed a few unit card issues
    Noticed a few mechs intro dates were off, like the quickdraw and Gausszilla so they should not properly show up where they should and when they should

  • Fixed a few hardpoints
    Pay no attention to the Gausszilla's missing neck and hardpoints, they have been fixed...I hope.