MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
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Update: 4 Nov, 2023 @ 10:51pm

  • Fixed quirks missing on all mechs
    Love when you put a single comma somewhere and spend hours hunting it down

Update: 4 Nov, 2023 @ 7:30pm

Update: 4 Nov, 2023 @ 7:30pm

Update: 4 Nov, 2023 @ 6:38pm

  • Added Linebacker Omni-Mech.
    Wanted to do this one as my first omni-mech for a friend and to prove my abilities to myself

  • Fixes to the Piranha paper-doll
    Noticed a few gaps in its model, and hardpoints

  • Fixes to Vapor Eagle duplicating itself.
    Accidentally defined the Vapor Eagle in the Piranha's files. oops.

Update: 3 Nov, 2023 @ 4:22pm

  • Added Vapor Eagle VGL-1 to VGL-7 and the VGL-A from MWO
    Wanted to do this earlier, but there was just so many tiny hard point adjustments and missiles to do.

  • Added Goshawk II, VGL-II-1 to VGL-II-4 and its Experimental RISC variant.
    Didn't have the Coolant system as a option so had to wing it with a Heat-controling computer.

  • Updates to the Paper-dolls of the Viper, Vapor Eagle, and Supernova
    Courtesy of Drages' editing Will's paperdolls to get them closer to MW5's style.

Update: 2 Nov, 2023 @ 3:25pm

Update: 2 Nov, 2023 @ 1:40pm

  • Added Centurion Legend 'Onyx'
    This one is kind of early, sometime in November is skin and bolt-on will be released and I can update this mech

  • Added Piranha light clan mech
    I also added its Hero and a custom Hero of my own invention.

  • Fixed a few errors in the MAD-IIC, Urbanmech, and Vapor Eagle.

Update: 31 Oct, 2023 @ 11:08am

  • Fixed Supernova getting stuck in Leopard
    Shouldn't have any more issues, but if more crop up please let me know

  • Fixed Supernova lacking Assault Mech Impulse
    Should now be able to barrel through walls like all the others.

Update: 30 Oct, 2023 @ 10:52pm

  • Added Supernova SNV-SR 'Seraph'
    Took a little time to get this juuust right. It's torso is a little scuffed but it works well.

  • Added custom cockpit assets for the MAD-IIC, Vapor Eagle, and Viper
    I plan to make custom cockpits for any of the other mechs I add now that I've learned a bit more about positioning cockpits and such

  • Fixed some issues with the Vapor Eagle arriving in Ancient Rome to topple the empire
    I forgot a 9 in its 3049 intro year, so it was out stomping on the Gauls and challenging the Romans to Ba'challs

  • Fixed the MAD-IIC being listed as a Heavy mech

  • Fixed hardpoint errors on the Viper

  • Adjuster the Viper's cockpit location
    No more shaving your elbows with SRM's

Update: 29 Oct, 2023 @ 3:04pm

  • Added Viper VPR-S 'Scaleshot'
    I might go back and do variants for Viper and Vapor Eagle once I've done one last Clan Mech, should be pretty 'Super'

  • Adjusted Unitcards and Battlevalues on all Legendaries
    Was getting some news that they were a bit too common outside of the Loreless patch, so I've adjusted Battlevalues to make them less appealing to the AI spawning outside of higher difficulty missions. If you can't seem to find any Legendary mechs, try finding the Wolfs Dragoons, Using the Loreless Patch, or using a mod to increase the AI's BattleValue allowance.

  • Fixes to several mechs in a LOT of ways.
    Spent so long on this I actually can't get a exact list. Things like texture errors, some hardpoint issues, and hitbox errrors. The Gorewing in particular needed a whole re-do.