Arma 3
Modules Enhanced
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Update: 19 Jan @ 1:43pm

Patch v1.3.0

Added:

- Infantry Spawner Module
- Spawner Waypoint Module

Changed:

- Vehicle Rearm - Uses sliderTime control
- Vehicle Refuel - Uses sliderTime control

Fixed:

- Fixed Multiplayer Sync Module. Had some wrong function calls.

Update: 5 Jan @ 7:36pm

Patch v1.2.0

- Adds discord link to top bar
- Removes the "Effect" prefix from some module names
- Changes the 3D names of modules to the displayName with module type as a backup
- Changes expression box of ParadropVehicle to be larger and not scrolling

Update: 28 Dec, 2024 @ 3:06am

Adds 3D markers for modules while in the editor.

Update: 28 Dec, 2024 @ 2:09am

Full Changelog:

https://github.com/hypoxia125/Modules-Enhanced/pull/92#issue-2761652175

Update: 2 Dec, 2024 @ 9:58pm

Added Modules:
- Change Flag

Added Compats for Change Flag
- ACE
- SOG
- Spearhead
- CUP

Fixed inheritance with some config entires - Ty Dart

Update: 2 Dec, 2024 @ 9:58pm

Added Modules:
- Change Flag

Added Compats for Change Flag Module
- ACE
- CUP
- SOG
- Spearhead 1944

Fixed inheritance with some configs - Thx Dart

Update: 12 Nov, 2024 @ 7:45pm

Fixed LightningStorm's randomness to actually take in user input.

Update: 11 Nov, 2024 @ 12:22am

Added module: Flare Launcher

Launches flares into the air at semi regular intervals depending on user setup.

Update: 10 Nov, 2024 @ 9:11am

Fixed a stupid mistake from last patch for TeleportMenu IDD

Update: 9 Nov, 2024 @ 1:29am

Change the look of the teleporter menu