Arma 3
Modules Enhanced
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Uppdatering: 19 jan @ 13:43

Patch v1.3.0

Added:

- Infantry Spawner Module
- Spawner Waypoint Module

Changed:

- Vehicle Rearm - Uses sliderTime control
- Vehicle Refuel - Uses sliderTime control

Fixed:

- Fixed Multiplayer Sync Module. Had some wrong function calls.

Uppdatering: 5 jan @ 19:36

Patch v1.2.0

- Adds discord link to top bar
- Removes the "Effect" prefix from some module names
- Changes the 3D names of modules to the displayName with module type as a backup
- Changes expression box of ParadropVehicle to be larger and not scrolling

Uppdatering: 28 dec, 2024 @ 3:06

Adds 3D markers for modules while in the editor.

Uppdatering: 28 dec, 2024 @ 2:09

Full Changelog:

https://github.com/hypoxia125/Modules-Enhanced/pull/92#issue-2761652175

Uppdatering: 2 dec, 2024 @ 21:58

Added Modules:
- Change Flag

Added Compats for Change Flag
- ACE
- SOG
- Spearhead
- CUP

Fixed inheritance with some config entires - Ty Dart

Uppdatering: 2 dec, 2024 @ 21:58

Added Modules:
- Change Flag

Added Compats for Change Flag Module
- ACE
- CUP
- SOG
- Spearhead 1944

Fixed inheritance with some configs - Thx Dart

Uppdatering: 12 nov, 2024 @ 19:45

Fixed LightningStorm's randomness to actually take in user input.

Uppdatering: 11 nov, 2024 @ 0:22

Added module: Flare Launcher

Launches flares into the air at semi regular intervals depending on user setup.

Uppdatering: 10 nov, 2024 @ 9:11

Fixed a stupid mistake from last patch for TeleportMenu IDD

Uppdatering: 9 nov, 2024 @ 1:29

Change the look of the teleporter menu