Arma 3
Modules Enhanced
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Update: 21 Aug @ 9:06pm

Patch v1.9.1

Added:

Inventory Sync Module

This module will cause crates that have the same identifier to synchronize their inventories as one of them changes. It will also save and load the inventory using that identifier between missions. Use this to save crate inventories and use them in future missions emulating a kind of persistance!

Update: 4 May @ 9:42pm

Patch 1.9.0

Added Experimental Map Animation Modules

- Added Map Animation: Start
- Added Map Animation: Add

Update: 4 May @ 4:11pm

- Updated Module:FadeScreen with better tooltip text
- Updated Module:IntroText | Text now has options for font, size, and color

Update: 30 Apr @ 4:35pm

Hotfix
- Fixed intro text icon missing

Update: 30 Apr @ 12:56am

Added Cinematic Modules:
- Fade Screen
- Intro Text

Update: 26 Apr @ 2:53pm

Module - Infantry Spawner

Now allows for garrison in editor placed buildings. Buildings must inherit from "House" and have at least 1 building position.

Update: 26 Mar @ 6:04pm

Module Infantry Spawner
- Added workaround with engine bug using createUnit

Update: 24 Mar @ 7:26pm

Updated Vehicle Service Station
- Added module icon
- Added ability to modify vertical size of module area (allow/disallow flying objects to be affected)
- Added parameter to show/hide global map markers

Update: 22 Feb @ 2:42pm

# Version 1.7.0

## Added
- Vehicle Service Station Module

## Changed
- Changed display name of vehicle repair/rearm/refuel to "Vehicle Auto-Repair/Rearm/Refuel"
- [ModuleVehicleRepair] Added ability to change amount of fuel per tick
- [ModuleVehicleRepair/Rearm/Refuel] Now can be toggled with repeatable trigger

Update: 17 Feb @ 10:33am

[ModuleParadropTroopTransport]
- Paradrop function is now skipped for units that are not in the paradrop vehicle at the time of execution by leader.