Europa Universalis IV

Europa Universalis IV

Development Expanded Lite
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Oppdatering: 7. mai 2024 @ 13.49

Undid tweaks to coastal raids, they will continue giving devastation (though half of it is removed within 2 months of the raid). Kept the tax malus.
Latest stable release

Oppdatering: 7. mai 2024 @ 12.31

Tweaked coastal raids to no longer give devastation but instead give tax malus

Oppdatering: 6. mai 2024 @ 14.10

Small change to start of game options menu.
Latest stable release

Oppdatering: 14. apr. 2024 @ 18.26

Migrations were triggering on empty provinces leading to super high numbers where nothing happened. Fixed

Oppdatering: 14. apr. 2024 @ 18.07

Fixed :)
nothing was broken I just accidentally turned the event off
Latest stable release

Oppdatering: 14. apr. 2024 @ 12.04

broken :(

Oppdatering: 12. apr. 2024 @ 21.11

migration tests

Oppdatering: 12. apr. 2024 @ 15.44

migrations broken, further testing required

Oppdatering: 10. apr. 2024 @ 20.23

Major update: migrations! Population within your empire will now flee devastated and overpopulated areas and settle down in areas with less going on. Once the devastation on the devastated areas is cleared, some may slowly move back home. New variable being tracked in yearly report: migrations indicate 1 development having moved within your country, If a pop moves in or out of your country it will be in player dev change.

Oppdatering: 10. apr. 2024 @ 16.20

after losing 1200 development in 1 year I am undoing my migration code lmao