Garry's Mod

Garry's Mod

PAC3 [develop version]
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Update: 26 Apr @ 2:56pm

entity's nicename states the model used if not edited

Update: 25 Apr @ 4:38pm

update

the proxy expressions panel class now uses the auto-scrolling behavior

quick setup option to clone model for layering

small fix (prevents using properties without a getter when gathering the backup properties before opening bulk morph properties menu)

Update: 18 Apr @ 1:28pm

Fixed clip planes lagging behind when parented to a bone on a model part (#1391)

Resolves last reported problem on issue #1341

Update: 15 Apr @ 6:52pm

Merge pull request #1400 from CapsAdmin/master

Merge master into develop

Update: 15 Apr @ 6:50pm

Improve net error handling (#1398)

* Improve network error handling

Update: 14 Apr @ 6:02pm

temporary fix

I will rework my damagezone hitparts code with more consideration later

Update: 13 Apr @ 5:01pm

fix misspelled cvar

Update: 3 Apr @ 6:32pm

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander

Update: 25 Mar @ 9:12pm

mini fix

create this field on part initialization

Update: 23 Mar @ 11:05am

more health modifier cvars

clamp max HP / max armor changes
allow/disallow extra healthbars counted hits mode
clamp total value of extra healthbars (it accounts for existing ones applied. can't cheat by adding multiple health modifier parts)

health modifier part gets a nicename

and harmonize some more of the other new convars (the settings manager code required a server-realm copy of the descriptions of the cvars to get proper updates)