Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.2)
Showing 31-40 of 121 entries
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Update: 19 May, 2024 @ 7:00pm

2024/MAY/20 Rhox
- Fixed the issue of Kloveniers and Ships' Crew Gunners and Red Talons not having smoke

Update: 18 May, 2024 @ 7:57pm

2024/MAY/19 Rhox
- Fixed the issue of Caamile blocking all other LL when she is in the pool

Update: 14 May, 2024 @ 8:00am

2024/MAY/14 Rhox
- Changed the mentor node to updated one.
- Changed the Mixer disable agent subtype to new CA's DB column

Update: 12 May, 2024 @ 10:10am

2024/MAY/13 Rhox
- Fixed the issue of Marienburg factions not getting units allowed for wh_main_emp_forges_4.

Update: 7 May, 2024 @ 7:09pm

2024/MAY/08 Rhox
Fixed the issue of Marienburg caravan not getting Grudges

Update: 6 May, 2024 @ 8:55pm

2024/MAY/07 Rhox
- Added 3 DLC agents to non-vanilla Marienburg factions as they were missing one
- Removed mod's landship. Players will need to start a new campaign for this. Existing units won't cause CTDs and such, but will be still broken in the battle

Update: 5 May, 2024 @ 6:31pm

2024/MAY/06 SCM
- Fixed the issue of Egmond not having access to Changing of Ways UI

Update: 4 May, 2024 @ 6:44pm

2024/MAY/05 SCM
- Put campaign criteria to Nuln, thus fixing the CTD
- Put proper UI icon to culverin

Update: 4 May, 2024 @ 8:40am

2024/MAY/04 SCM
- Changed many of building recruitment to meet the ToD change
- Now Nuln can gain access to the Guilded route

Update: 3 May, 2024 @ 2:20am

SCM: Fixed the issue of Dauphine skill script break