Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
1,077 Comments
gorilla_cenk_93 4 Oct @ 5:32am 
why i cannot recurit land ships need i elspeth dlc ?
Rhox  [author] 3 Oct @ 9:17pm 
And yes that is happening thanks for the report. I will look onto it
Heketh 3 Oct @ 12:07pm 
I tried it without any unnecessary mods, but situation didn't change. Once Jaan reaches required level, he also get access to Empire RoR, available for that level. Before, when game sent the player messages about new RoR, it was possible to buy only Marienburg ones.
REITERPALLASCH 2 Oct @ 9:22am 
Thank you so much by not making IEE mandatory for this mod, my computer can't handle it
Internet Explorer 30 Sep @ 11:06pm 
Anyone know of a way to make this work with the Old World Campaign mod without losing access to merchant houses and trade routes?
Rhox  [author] 30 Sep @ 5:53pm 
Which would mean script is not activating. Min mod first please
Heketh 30 Sep @ 1:00pm 
Good day. 1)It seems that Jaan van de Kuypers has access to Empire RoR by default instead of getting it after the mission "Merchant Emperor". 2)Will the lore description for the "Grand Trident of Manann" skill be added in the future?
Rhox  [author] 26 Sep @ 7:39am 
I haven't played Empire for a while so I couldn't remember. And my guess is no.
I would check in vanilla state whether that happens or not
Zoidy 24 Sep @ 3:54pm 
When IEE enabled game crushes when campaign is almost loaded.
Rhox  [author] 19 Sep @ 5:05am 
If that mod touches factions tables and has higher priority, that mod will break this mod in many strings.
jimmymenNL 19 Sep @ 2:12am 
When I use this mod together with the Heraldry, Flags & Banners mod, the name of Jaan van de Kuypers shows up completely blank. The creator of that mod doesn’t know why either, since his mod doesn’t edit anything in the names database at all. I think it happens because both mods edit the flags and banners, and for some reason that causes the issue. It seems to be linked to the flag or banner, but I really don’t know why.
奥威尔·切瑞先生 17 Sep @ 8:56pm 
Are these four human factions divided into empires? Why couldn't "Recruit Defeated Legendary Lords" take effect after eliminating them?
Ganon Cannon 15 Sep @ 10:43am 
IDK if its on my end but Den Euwe skill tree seems laggy and using an insane amount of processing power and crashes my CPU. I have no mods editing skill trees. This is after confederation playing as marienberg. Its only his skill tree. Sorry if im annoying.
Shadow Wizard 10 Sep @ 12:31pm 
any horde factions
Rhox  [author] 8 Sep @ 7:17pm 
Play and read the missions when you get them.
Bunchwald 8 Sep @ 5:27pm 
How i get peter de groot
NEST-7 6 Sep @ 1:43pm 
Marienburg seems too powerful. In almost every save file I play, I see Marienburg conquering territories far and wide.
Warcommissar1 5 Sep @ 6:44pm 
thanks, love your work btw
Rhox  [author] 5 Sep @ 5:17pm 
It already is. Your other mod is causing priblem or your local mod is not updated
Warcommissar1 4 Sep @ 11:20pm 
any idea when iee and this will work together again?
Rhox  [author] 30 Aug @ 11:54pm 
I wasn't involved with Sigma's heir's compat part, so I haven't got much thing to say
Rhox  [author] 30 Aug @ 11:48pm 
Min mod please. Otherwise the report doesn't have a meaning
Lucius Religaris Heil 30 Aug @ 1:33pm 
SCM Marienburg's description says it's not compatible with SFO and Radious.
But their mod description of moddb mentions it being compatible with Sigmar's Heirs.
Kalameets 30 Aug @ 4:45am 
After multiple try, i've noticed that this mod (a good one), is not compatible with SFO, Radious and sigmar's heir, or problably mods that modify empire because i got some LUA error, when solved the commercial roads of SCM Marienburg a disabled.
Rhox  [author] 29 Aug @ 1:46am 
Note: This mod won't work with IEE right now, and won't get an update until 6.3 officially drops
Rhox  [author] 25 Aug @ 3:37pm 
Use min mod first
Setheroph 25 Aug @ 11:52am 
Hi, so after confederating Marienburg as Reikland, trying to load a game after the confederation crashes to desktop.

Any ideas?
Rhox  [author] 21 Aug @ 6:30pm 
If you're not using another mod that breaks, it you can just get them like how Marienburg gets them
Doland 21 Aug @ 6:54am 
Hey, is there a way to get all the legendary heros after confederating marienburg with the empire ?
FellBranded 15 Aug @ 10:07am 
The playthroughs I've done with this mod are by far the most fun I've had in any of the TW Warhammer games. Great, unique faction mechanics and lots of potential for RP on the expanded map. I have never been interested in playing as my country in any any game, but I do admit to getting a great chuckle out of the way they're represented here. Part of that goes to Oldhammer's let's say loving cut and paste of history, of course, but you really made them shine. Great fun, overall. I read somewhere you guys were working on a Khuresh mod as well. Don't know if that is in the works or not (I know how modding projects can be) but it would definitely give a lot of love to an area of the map CA just up and ignored.
Keep up the great work!
Flying Fox 15 Aug @ 9:01am 
Well done. I always love it when modders pay attention to how the AI interacts with the mods.
Rhox  [author] 15 Aug @ 8:00am 
I've made AI to do that via script
Flying Fox 15 Aug @ 7:19am 
I'm playing with this mod, but not as one of its factions. I've noticed than Jaan van de Kuypers always stays in Marienburg. Is the AI actually smart enough to do that, or is that something you did?
Rhox  [author] 9 Aug @ 6:35am 
It isn't happening on my side, (even with IEE) so I can only assume one of these things
1. It's machine specific issue: Can't do much
2. Language, OS (especially mac and linux) or other related software things: Also can't do much
3. You have old mod in your data folder
4. Your mod file is corrupted: Resubscribe, or you can reconstruct the mod via GitHub if you have the knowledge
5. Your base game is corrupted: Validate your game.
petri.piira 9 Aug @ 5:51am 
Isn't the minimum number of mods this, mixu's unlocker, and immortal empires expanded, to play this on the expanded map? Those are all I have.

Well, the immortal empires expanded is not strictly necessary I guess, so leaving it out might fix the crash?

However, this is stable unless I hit the mission buttons while the mission dialog is already open, so no problem.

And a very fun mod, thanks for publishing this!
Rhox  [author] 8 Aug @ 5:09pm 
Other mod like old translation mod will cause that. Try with minimum amount of mods
petri.piira 8 Aug @ 1:08pm 
Note: does not crash like that (see previous comment), if I close the merchant mission dialog before clicking the next merchant mission.
petri.piira 8 Aug @ 1:05pm 
Looks very interesting! However, for me, crashes on turn 2, by clicking the first merchant house mission (shows map & mission), then clicking the 2nd merchant house mission (crashes).

Mods: Mixus unlocker, immortal empires extended, this one.
adchuprina 6 Aug @ 7:34am 
Thank you so much for the mod! It's absolutely amazing! I have a question: how can I use a console command to summon Captain Aber Wallblatt? After the confederation with Mannan's faction, I removed him from the army, and now he doesn't appear in the hero recruitment pool. Thank you in advance for your help!
Walmart 5 Aug @ 9:40am 
please change the name from Rijders to Ruiters for accuracy since you also used dutch wording for other units, Rijders seems rather modern
Rhox  [author] 1 Aug @ 4:47pm 
Ones coming from the main building are same, and different for the ones coming from the garrison building
dial 1 Aug @ 4:40pm 
are the garrison troops suposed to be the same as the Empire's?
Rhox  [author] 31 Jul @ 8:26pm 
If you're not using any other mods that disables that
Dirtybirds 31 Jul @ 7:45pm 
Does Karl Franz get access to the caravan mechanic if Marienburg is confederated?
Lufian 27 Jul @ 4:59pm 
Does Karl Franz not get access to the ROR?
Viscounts 25 Jul @ 3:47am 
why my hkrul_alicia.xml missing
Balthasar23th 24 Jul @ 2:09am 
Thanks for this awesome mod! I've made a German translation. I'd be delighted if you could link to it!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533027974
Scorppion 22 Jul @ 11:17pm 
hi, is there a problem with the 2D portholes for the new units ? are they working properly? great mod btw :)
Rhox  [author] 18 Jul @ 4:44pm 
Iee mod and you need slc for the vampire guy
Corthal 18 Jul @ 11:28am 
Why there is only two factions available ? Just downloaded the mod and dependencies, only the old man and the Tzeentch guy are there.