Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Expansion for Adjustable Fighters and Components
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Update: 7 Sep @ 8:08pm

Override to heavy thruster plume length

Update: 6 Sep @ 9:06am

Another overhaul to fit in with Rusty's base mod. Power reactors have more range now! Everything should now work.

Update: 1 Sep @ 2:28pm

Updated to be compatible with the Thermal Update. Will still need some balancing and rethinking of parts but at least it works...

Update: 12 May @ 6:11pm

Update: 9 May @ 5:06pm

Added cool new spinning thrusters.
Added energy cannon with burst-fire for hit and run attacks.
Added expansion computer which is like 1/2 a cockpit but no buffs.
Added power relay/capacitor.

Update: 1 Mar @ 1:36pm

Added faster turret rotation and arc to recoilless rifle.
Changed Plasma Turret to fire ONE big projectile instead of 30 small ones which makes more sense since it creates a plasma cloud. Less OP and should be more stable.

Update: 22 Feb @ 8:46am

Fixed small thruster animation.

Update: 14 Dec, 2024 @ 3:45pm

Added new encounters, rebalanced others.
Fixed recommended power for several components which were wrong or missing.
Finally fixed fighter armor wedges so they work correctly in mirror mode!
Buffed Core shield since its a lot more expensive. Now has 2x power of the 1x2 modular shield.

Update: 29 Nov, 2024 @ 9:38am

dev removed battery pngs, so I removed reference to them.

Update: 25 Oct, 2024 @ 2:05pm

Added new anti fighter turret and a new PD turret. Added new encounters, tweaked starter ships.