Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Expansion for Adjustable Fighters and Components
Showing 31-40 of 50 entries
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Update: 15 Nov, 2023 @ 2:47pm

Fixed OP never dying shield.
Added chaingun research.
Fixed chaingun price.

Update: 12 Nov, 2023 @ 10:34am

Introducing the fighter Chaingun!
Advanced and Quantum and 3way thrusters buffed. They were using a 50% engine buff instead of fighterSpeed 300% buff.
Pulse laser more pulsey looking. Power consumption nerfed, but still really good compared to lasers.

Update: 5 Nov, 2023 @ 8:50am

Three new SubFighters! These are standalone components with thrusters, weapon(s), shields, and a pilot. Great for swarm tactics, very good vs large ships with minimal secondary guns. Not so good vs full sized fighters.

Update: 27 Oct, 2023 @ 6:31pm

minor changes.

Update: 25 Oct, 2023 @ 8:49am

removed doors from railgun accelerator

Update: 23 Oct, 2023 @ 7:57am

Added fighter railgun and modular medium shield.

Update: 30 Sep, 2023 @ 3:18pm

Update version.

Update: 29 Sep, 2023 @ 9:20am

Added heavy reactor.
Rebalanced some stuff.
Hopefully fixed multiplayer issue.
Added new starter ships.

Update: 18 Sep, 2023 @ 9:41am

Buffed vectored thrust engines which were showing they got cockpit buffs but were not. Reduced control points to 1.

Update: 15 Sep, 2023 @ 9:35am

Updated armor so that it is paintable!