Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Expansion for Adjustable Fighters and Components
Showing 11-20 of 50 entries
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Update: 7 Oct, 2024 @ 6:10pm

Emergency fix to fighter manipulator due to yet another name change in game.
Added new Plasma Fighter Turret which is really cool but crashes a lot due to bug in game. Def not bitter.

Update: 30 Sep, 2024 @ 10:56am

Fixed some encounters with bad door placement that made crew stuck.
Fixed issue with fighter missiles not working in career without specific things researched.
Added a few new encounters.
XRay laser now has correct new icon and blueprint since I reworked graphics.

Update: 28 Aug, 2024 @ 11:03am

Fixed bug with core shield exploding hugely.
Minelayer buffed.
Barrel armor cost fixed.
New starter ships with some modifications.
Nerfed fighter mining laser somewhat. Its now 1/3rd of a regular one basically.

Update: 23 Jul, 2024 @ 5:41pm

Update: 9 Jul, 2024 @ 2:19pm

New starting ship. New fighter sized mining laser and beam manipulator to eliminate need for extra crew just to do a bit of scavenging.

Update: 5 Jul, 2024 @ 3:51pm

Added new incendiary shotgun and an energy based minelayer. Fixed some encounters where the crew were stuck due to 'more doors' mod I had used during creation. Whoops. New starting ship. Small buff to laser type weapons based on the vanilla laser buff.

Update: 17 Jun, 2024 @ 10:45am

New plasma beam weapons, reworking of starter fighters, updates to some encounters. New graphics and sound on some weapons.

Update: 22 May, 2024 @ 12:42pm

Update: 26 Apr, 2024 @ 12:13pm

Added new weapon: Phased laser array that projects a virtual turret 3 blocks forward and can be hidden by armor. (inspired by GA)
Fixed fighter armor collision polygons so they block when they should. Before they basically blocked just like a full square.
Updated starter ships to fit within price ranges as prices fluctuated a bit.

Update: 14 Apr, 2024 @ 12:56pm

Subfighters are now recolorable.
Enemy encounters are better balanced and no subfighter-only encounters past the first few tiers.