Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter -< 2.0 >- De-Cursed
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Update: 11 Aug, 2023 @ 4:08pm

Shear no longer hits otg
1st hit proration 0 -> 1
both hits now scale combo

Blaster 4 beam proration -1 -> 2 (apparently last proration change didn't get saved, oops)

Dervish changed to a multihit move that carries opponent upwards. Total damage 70.
Still planning to change it's interaction with thrusters so it doesn't go as crazy far.

Update: 11 Aug, 2023 @ 3:40am

Discharge now has invulnerability on f6 with initiative
Without initiative, has armor and projectile invulnerability on frame 6.
both versions lose to frame 5 and faster moves.
Minimum damage increased - should function better as a damage ender for combos
Final hit hitstun increased 12 -> 22
Knockback decreased 11 -> 8
Knockback trajectory normalized. Much less likely to toss opponent really high upwards.
Gives time to act before opponent instead of being able to act at the same time.

Blazing Launch now has custom drag script. Meaning it's no longer possible to DI out of after any hit connects.

New stance move Blade Barrier.
constant hitbox starting f5 with projectile invuln starting f5. Constant hits are weak and meant more as a defensive move to approach or beat projectiles.
Does not combo easily.
Actionable f18 and every 12f afterwards. Lasts 114 frames or until landing on the ground.
Limited options out of this move.

Update: 8 Aug, 2023 @ 4:11am

Fixed phantom hit from beam shot in prediction after parying the beam

Update: 8 Aug, 2023 @ 4:00am

Fixed issue where flight regen in the air was applying while flight was active.

flight drain increased 20 -> 22
fast fall drain increased 25 -> 30
grounded flight regen decreased 25 -> 20
aerial flight regen decreased 17 -> 12

Air Dash cost 150 flight meter
-this was always intended but I forgot to add it in.

SpinSlash damage reduced 95 -> 85
minimum damage reduced 40 -> 25

DownDraft(stance) damage reduced 75 -> 70 sweet spot
damage reduced 60 -> 50 normal hit

Blaze damage reduced [40,25,50] -> [30,15,40]

Both dive kick variants damage reduced 70 -> 60

Blitz damage slightly reduced 85 -> 80

Air kick damage slightly reduced 60 -> 55 first 2 frames
damage reduced 50 -> 40 later frames

AirPierce non-sweet spot damage reduced 60 -> 50

WingStrike damage reduced slightly [40,55] -> [40,50]

Shear damage reduced [55,30] -> [45,30]
Shear first hit hitstun increased 14 -> 16


fixed Discharge only restoring flight and gun battery when used without initiative. Now it should recharge upon reaching it's active frames regardless.

Blaster shots are now parryable in normal mode. When Overcharger is active they become unparryable.

reduced beam DI modifier 4 -> 1.5

Vortex revamped animation. Hitboxes adjusted to match, about same range forwards, a bit more behind.
damage reduced 70 -> 60
2 more active frames added for late hit. Much weaker hit that pushes away from center and farther than normal hit.

Blaster energy meter is now affected by infinite resources option.
With infinite resources, blaster shots have unlimited lifetime and +1 bounce

Update: 7 Aug, 2023 @ 3:38am

New in game portrait

Hustle pose added. Full animation to come

universal damage taken increased to 1.1x

Burst has 3 proration to account for it being able to combo into returning blaster shots.

Lance Kick no longer has infinite hitstun. Now has 17 hit stun. Causes hard knockdown if opponent hits the floor.

wing strike reduced damage. 1st hit 50 -> 40, 2nd hit 70 -> 55
Reduced hit stun 2nd hit 35-31
-4 proration if you somehow only land 2nd hit

Cleave can now hit cancel into grounded moves.
Cleave damage in combo increased 80 -> 120
- For reference it's 100 base damage out of combo. Goal was to give it a reason to be used as a combo ender.

Blitz plus frames partially returned, +1 -> +2
Slightly reduced damage 90 -> 85

Arc Kick reduced damage 80 -> 70

Blaze harder to DI out before final hit
Adjusted damage [40, 25, 50]
Now hit cancels into movement options
Re-stands opponent if near the ground
Changed knockback to push opponent downwards more easily
-1 proration and +2 on block
added fire type hit spark

Blaster 4 stock beam proration increased, -1 ->
fixed prediction not showing hit if a turn happened during first frame of beam.

Blaster regular shots now have a max lifetime of 120 frames. Used to be unlimited.

Pierce, slightly reduced damage, regular hit 65 -> 60, 2f tip hit 90 -> 80

Discharge, increased initial hitbox by a bit.
Changed hitbox knockback to pull in and keep opponent more consistently

Update: 6 Aug, 2023 @ 3:21am

Fancy New Title Image

Update: 5 Aug, 2023 @ 5:26pm

fixed issue with flight meter not recharging when grounded and toggled on

blaster frames between shots 4 -> 5

beam shot no longer hits otg

Overcharger now makes normal shots half cost instead of free. Still refills gauge.

Update: 4 Aug, 2023 @ 9:11pm

shear enter force slightly increased from 1 to 3

Cleave invuln on initiative speed up from f5 to f4

Arc Kick has custom hurtbox that's higher up. Bit easier to high profile moves.

Harpoon given forwards movement

Fixed prediction showing projectiles bouncing more than once.

Blitz + frames reduced from 3 to 1.

Blaster charge shot hit stun reduced from 40 to 27, and hitlag reduced from 15 to 10

blaster normal shots no longer hit otg
blaster normal shot proration increased from 0 to 3
blaster recovery increased from 5 frames to 7 frames post shooting.

hook forwards movement increased from 7 to 9

Update: 4 Aug, 2023 @ 4:44am

Lance Kick now has projectile invuln

New air move Cleave
acts as a sort of aerial DP. Invuln on f5 to f9 with initiative
hits f8, active for 5 frames
provides downwards momentum
Almost impossible to combo out of from neutral

All air moves should be cancellable into ground moves if connecting while landing.

Update: 3 Aug, 2023 @ 7:37pm

fixed error with blaster being useable with less than a full shot avialable

updated air version of blaster to match new ground version frame data.

backroll sprites added

Max air speed increased
Max flight speed increased due to the cap increase. It was actually set higher than the general cap so was impossible to reach before.

flight drain increased from 15 to 20
fast fall drain increased from 20 to 24
flight mode thrust ratio increased from 0.7 to 0.9
initial flight additional ratio increased from 0.2 to 0.3

air dash deceleration after the speed burst reduced from 0.8 to 0.72 of the speed from the dash. So it carries a bit more after the slow down.

Spin renamed Spin-slash, also base damage increased 90 to 95, with minimum scaled damage increased 30 to 40

Pierce - sweet spot tip hit box damage increased from 65 to 90
main hit box damage increased from 45 to 65