Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter -< 2.0 >- De-Cursed
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Update: 28 Oct, 2023 @ 6:37pm

Removed unfinished air super. Coming next update

Update: 28 Oct, 2023 @ 6:35pm

Fixed
Overcharger cooldown actually works.
Blaster cannot fire unlimited single shots in Overcharger.
Doesn't crash when taking sadness scaled damage.

Harpoon balance changes
applies -3 block advantage on hit, slowing down followups to keep the same ending position while making DI more effective against it. Possible to fully escape a combo with good DI after the first few hits.
Changed Harpoon so it doesn't show as a guard break
-second hit does still guard break if first hit whiffs
Doesn't cancel on block, still has frame advantage

Increased chip damage on many moves to account for character's somewhat lower than average damage per hit.
1.0 -> 1.2
Hook
Arc Kick
Sweep
Blitz
Kick (air)
Pierce (air)
Dive Kick (stance)
Harpoon (air)

1.2 -> 1.3
Harpoon (ground)
Vortex
Down Draft (stance)

Wing strike first hit block adv reduced 6 -> 2
-was left over from pre 1.8 code

Update: 23 Oct, 2023 @ 5:48pm

Fixed Low Sunder not having Guard Break properties.

Blitz low profile and projectile immunity f1 -> f2

Lance Kick projectile immunity f1 -> f4

Fixed Blaster shots not bouncing off walls and cieling in 1.8

Fixed Blitz hit cancel not having all specials available

Update: 21 Oct, 2023 @ 10:59am

Shear no longe block cancels. -1 on any block, and pushes opponent back considerably
-still has to be parried low

Dive Kick is +2 on block if reversed, manually or from auto correct on side switch

Drag Down increased DI on last hit (It got set to zero at some point... oops)
0 -> 1.0

Blaze last hit cancels on block
Reduced pushback during hits for Blaze

Dervish doesn't get added hitlag on soft block.
Final hit cancels on block
fixed issue with having no actions on soft block when missing the cancel hit.

fixed rare edge case that caused infinite flight with no meter left.

Update: 20 Oct, 2023 @ 8:58pm

Cleaned up and optimized sprite sheets for better load times.
- Let me know if any misaligned sprites are spotted!

Idle animation updated

Hook iasa increased 10 -> 13

Blitz projectile invulnerable extended a bit past the dash animation. Ends 2 frames before attack is active. Previously was 5 frames.
Blitz slider updated to match up with the first active frame.

Drag Down now techable

Discharge no longer has initiative startup speed increase.
Hits on f8. Invuln and armor should still kick in on the same frames as before.

Blazing Launch now has most of it's momentum killed on block or parry.
-4 on block.

1.8 Block advantage data
No moves can be repeatedly used on block

Shear [Low -1] [Mid -2]
Mid hit proration 0 -> 2
Hook [Mid +0]
Pierce [Mid +1]
ArcKick [Air -1] [High +0]
Spin-Slash [High Guard Break +3]
Sweep [Low +0]

Blaster shot [Mid +2] [charged +0]
proration 3-> 2
Blaster beam [Mid +2]
Chip modifier 1.0 -> 2.0
Blitz [Mid +1] [+3 on crossup]
Harpoon [High +0] [High Guard Break +2]
Barrage [High +0]
Block pushback 1.0 -> 0.2
final hit pushback 1.0 -> 1.2
Chip modifier 1.0 -> 3.0
- does almost full damage on block, cannot activate finisher
WingStrike [Mid +2]

AirKick [High +0] [late hit -1]
AirPierce [High +1] [sweet spot +2]
Vortex [High -1]
-Now causes knockdown on airborne opponents.

Dervish [High +1]
Block pushback 1.0 -> 0.5
Chip damage 1.0 -> 2.1
AirHarpoon [High, punishable on block]
Blaze [High +1]
Cleave [High, punishable]

Dive Kick [High +1] activates bounce up
Lance Kick [High -5]
Flame Spin [High -2]
Down Draft [High +1] [sweet spot +2]
Blade Barrier [High +0]
Drag Down [Grab]
-can now be grab teched

Blazing Launch [High -4]
-now loses momentum when blocked
Discharge [Mid, punishable]
Seeker [Mid, -5] [-3 if shot hits as well]
-block pushback 1.0 -> 1.5
Seeker shot [Mid +2] [stopped, +1]
Sunder [High Guard Break +3] [Low Guard Break +3]
-startup reduced f11 -> f10

Update: 4 Oct, 2023 @ 2:35pm

1.1 particle trail update

Weapon trail effects added to the following attacks
Pierce(ground & air), Sweep, Spin-Slash, Barrage + finisher, Sunder, Vortex, Harpoon(ground & air), and BladeBarrier

New ability "System Restore" functions as burst but costs 2 meter in addition to burst bar.
Restores both flight and battery fully.

Seeker now dissappears when Sky Hunter is hit
added particle effect for seeker projectile fizzle.

Harpoon (ground) can no longer be chained from itself
Base DI modifier increased 1 -> 1.5
has a second weaker hit for the pull action. Same total damage but work more consistently
with the enemy getting hit by something else while stabbed.

Arc Kick speed reduced f5 -> f6
total active frames increased 3 -> 4

Added flight cost symbol to Take Off icon

reduced dash speed 12 -> 10

Discharg meter on hit reduced 1.0 -> 0.5

Update: 11 Sep, 2023 @ 5:45pm

Fixed flight predictiong desync possible when opposing Sky Hunter couldn't act.

Seeker super level increased 1 -> 2
Seeker action speed increased
Charging hitbox f7 -> f6
projectile fired f11 -> f8
damage increased
[in flight] base 70 -> 75 | combo 50 -> 65 | minimum 10 -> 20
[stationary] base 50 -> 55| combo 35 -> 45

Update: 7 Sep, 2023 @ 3:09pm

Removed incorrect tags

Update: 7 Sep, 2023 @ 3:07pm

Fixed bug with Overcharged Blaster slider going above 4

Update: 7 Sep, 2023 @ 3:29am

vers 1.0

free cancels reduced 3 -> 2
Didn't have a good reason for 3

Added melee hitbox to Seeker startup, f7
when parried, gets put into custom recoil state that lasts for 11 frames and next single hit taken deals 1.6x damage.
Seeker no longer free cancellable

Spinslash now has finished animation
Spinslash (Ground) no longer flippable

Rolling launch no longer flippable, or free cancellable
Offensive Roll no longer free cancellable

Changed Extra2 color to be eyes. Mainly show up in startup for supers.
Added new preview image to style customization to better show style colors.

Idle animation added
Intro animation added