Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter -< 2.0 >- De-Cursed
Showing 41-50 of 70 entries
< 1  2  3  4  5  6  7 >
Update: 1 Sep, 2023 @ 5:20am

Changelog

FLIGHT METER NOW SHOWS FOR PREDICTION~
-This was far more of a pain than I anticipated, but I got a fully functional version and not just a move cost indicator.
Fixed some prediction errors when running out of flight meter.

Adjusted how Dervish carries previous momentum pretty significantly

Update: 30 Aug, 2023 @ 6:16am

ArcKick airborne later f1 -> f3.
*This still beats grab with no frame advantage, just doesn't unconditionally beat grab always.
Hitboxes active sooner [f7,f9] -> [f5,f7]
First hitbox, high hit, no longer able to hit grounded opponents.
Late hitbox knockback adjusted to be more vertical
Slider adjusted to actual speed value instead of percentage [-30 to 100] -> [-2 to +6]

Flight Changes
Minimum meter to activate flight and fast fall increased 150 -> 250
Removed passive flight regain in air. Instead flight regen is added in combo
Flight regen reduced
Adding flight meter cost to several moves - icons got an added indicator to show which moves cost flight
Pierce (grounded) - 60
Blitz - 120
Rolling Launch - 150
Vortex - 80
Dervish - 120
Offensive Roll - 80
Blaze - 60
Cleave - 80

Round start Blaster shots 3 -> 2

Pierce(ground) recovery increased 15 -> 16
Forwards movement reduced slightly, no longer flippable
Sweet spot at tip, proration 0 -> 1, hitbox reduced a bit inside the weapon.
Sweet spot active first 1 frame instead of first 2.

Blaze hitbox expanded slightly
-minor animation update

Removed situational frame kill with Blazing Launch
hit effects updated for Sunder

Added throws. Functionally very similar to vanilla but with some fancier visuals.
Forward, Back, and Aerial Down thow.

Fixed animation getting stuck on BladeBarrier

Update: 18 Aug, 2023 @ 1:41am

Fixed blaster bounce telegraph being wrong when flipped

fixed sunder getting stuck in dash mode

fixed Seeker not being restricted to one active at a time.

Takeoff no longer usable when under 300 flight meter

Update: 17 Aug, 2023 @ 9:44pm

Fixed Sunder not costing any meter

Update: 17 Aug, 2023 @ 9:42pm

New lvl 1 super Sunder. Has high and low versions, as well as optional lunge forwards. Always goes forwards even when flipped
Big hitbox slow to come out. Active f11
Low Sunder pulls in and can combo but both hits scale combo

Update: 16 Aug, 2023 @ 4:12am

Pierce hitboxes adjusted to not be quite as easy to land sweet spot

Overcharger back to level 2 from lvl 3 super.
Now has a 300 frame cooldown
Battery display now shows Overcharge remainind duration as well as it's recharge period after use.

New lvl 1 super Seeker. Persisting projectile that repeatedly re-targets the opponent.
-Only travels in a straight line
-targetting is limited to an area around Sky Hunter, so you have to be close enough for it to actually aim for the opponents position
-immediately ends Overcharger on use. Overcharged version re-targets one additional time and stops closer to the target point.
[I'm considering having this drain all ammo as well, but we'll see if it needs it.]

Blaster projectiles now show a targetting line briefly upon bouncing. More clearly indicates that they are targetted and when this happens.

Update: 14 Aug, 2023 @ 4:00am

Vertical flight power reduced 0.9 -> 0.7, activation thrust bonus 0.3 -> 0.21
Downwards thrust power improved, 0 -> 0.4

New move. Grounded version of Spin Slash.
A fowards hopping move that requires thruster use to not land cancel before becoming active.
Hit properties are identical to aerial Spin Slash. f11 active so beats block.

Drag down now corrects direction to match the horizontal movement

Wing Strike moved to special category. Now has projectile invulnerability f3 to f14.
-hitboxes are f10 and f16
-intent is to be useable as a hard call out agaist projectile moves

Pierce sped up f7 -> f6, active window reduced 6 -> 5
iasa sped up 18 ->15
easier to hit sweet spot. Only active first 2 frames

Hook active frames reduced 4 -> 3
iasa sped up 14 -> 10

Cleave iasa sped up 24 -> 16

Harpoon(ground) increased hitbox size and has snap properties for the hit

Barrage has more back and forwards movement during startup and is grab immune.
Backwards movement has no colision and can pass through opponent situationally.
iasa reduced 26 -> 22
Now has +4 frames of disadvantage when parried. Reduced meter gain for parrying each hit.
-make parry able to punish between hits and not gain huge meter for parrying all the hits.

[Experimental] - BladeBarrier is actionable on opponents turn. Does not have set actionable frames

Barrage followup strike given extra hitlag and delay before acting for dramatic effect.

Extra shine effect for sweet spot hits that have relatively strong effect
-Pierce (air and ground), DownDraft, Barrage finisher

re-arranged move icons for consitency and just better organization

Update: 13 Aug, 2023 @ 2:40am

Fixed snap properties of aerial harpoon

Update: 13 Aug, 2023 @ 2:09am

New move Drag Down. Command grab out of stance. Brings opponent back to the ground.
Resets air options and ends airborne.

New move Harpoon air version. Hooks opponent above, and pulls Sky Hunter upwards to them.

Dervish reworked. Lower hitbox for better anti air and slightly easier to punish from below
5 direction options for trajectory, flight disabled during move.
- flight being disabled turns off drain and momentum influence, automatically re-activates at the end if it was on to begin.
invulnerable on priority f6 to f10
hitbox active f7 to f18

Air Dash reworked and renamed to Takeoff.
Now slows movement during windup, then launches.
Still loses speed afterwards, but is actionable during more of the movement and ends with a lot more momentum.
Can only be used at fowards angles
drains 300 flight on use, uses an air action.

Flight mode recharge in air reduced 12 -> 10
Flight mode recharge on ground increased 20 -> 25
Flight mode drain while in use increased 22 -> 26
Start of match flight meter increased 300 -> 400
-full meter is 1200 for reference

Blaster energy regen conditions reversed.
Now gets full regen while in a combo state.
Half regen while in neutral.

Overcharger now level 3 super instead of lvl 2

Blaster shots reduced hitlag 9 -> 8
reduced hit stun 13 -> 11
Blaster shots have increased base DI for the opponent 1.1 -> 1.2

Spin-Slash iasa increased 15 -> 28
It wasn't supposed to be this low in the first place... oops
reducde hit stun 30 -> 27

Discharge base damage increased [185] -> [215]

Hook damage decreased 50 -> 40
min damage decreased 20 -> 15

Pierce damage decreased 80 -> 70 (sweet spot) 60 -> 55 (normal)

new icons for grab, vortex, barrage, and dervish

Update: 11 Aug, 2023 @ 10:43pm

Flame Spin now cancels into grounded options on last hit

Dervish now has additional disadvantage when parried to make it reasonably punishable.

Blazing Launch now has additional disadvantage when parried.