Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Sky Hunter -< 2.0 >- De-Cursed
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Update: 15 Feb, 2024 @ 5:29am

Relentless Pursuit no longer drops on final hit based on DI.
Final hit damage increased 150->200
Recovers faster and leaves +11 to threaten air to air after opponent recovers

Option to turn on and off dialogue via Mod Options Menu by Supersonic

Update: 12 Feb, 2024 @ 2:53pm

fixed broken line in skin list

Update: 11 Feb, 2024 @ 2:17am

Sunder(low) 2nd hit no longer hits airborne
1st hit causes hard knockdown against airborne

Fixed blaster shots prediction not having the correct parryable properties with overcharger
-maybe fixed some of the block stun predictions mis-matching parryable status

Updated timer pause code to prevent timer desync

new character select sprite, still has portrait in game
Added alt skin portrait.

Fixed style code to not crash the Advanced Style Editor[WIP](by Melty)

Added character specific dialogue for a bunch more characters.
- Royalty, Afro, Nobody, Deo, Nakmuay, Niflheim, Torment, Hammerfall, Sin Reviver, Record Future, Omega, Phobophobia

Update: 19 Jan, 2024 @ 4:49pm

Flight meter max increased 1200 -> 1600
Fly mode drain per tick decreased 26 -> 24
Fast fall drain per tick decreased 30 -> 27

Take Off (airdash) flight cost reduced 300 -> 200
Blitz flight cost increased 120 -> 140
Rolling Launch flight cost decreased 150 -> 120
Dash version of Sunder will always cost flight (unchanged), but will not take the meter to negative value

Added new set of player IDs for the alternate skin

Update: 17 Jan, 2024 @ 3:42am

Fixed High sunder having increased IASA after previous changes 34 -> 24
Hit stun increased 20 -> 22

Updated Blaster and Seeker math to reduce desyncs
Updated Take Off (airdash) math

Update: 15 Jan, 2024 @ 11:55pm

Updated alternate skin to use extra color 1 for armor color. Making better in game customization.
Reorganized extended color settings

Update: 14 Jan, 2024 @ 4:16am

Drag Down (stance grab) damage increased [75] -> [150]
now causes wall bounce.

Fixed Low Sunder violating standard Guard Break mechanics.
-it was pretty much always parryable on reaction, but would also always beat soft block

Nerfed Sunder speed f10 -> f12
Dash effect costs flight(300) or is weakened dramatically
Dash acceleration slowed slightly

Harpoon (ground) hidden guard break removed due to buggy interactions (See Low Sunder)
-late hitbox is now +2 on block and block cancels, still only connects against airborne

Added vfx for Relentless Pursuit projectile
Added custom hitspark for Discharge and Seeker

Added custom skin
-Requires being on the unlock list, will be giving a bunch of these out as prizes for various things
-Only active when using a special style
-uses 7 extra colors to customize all particle effects and charater visuals
-cannot be edited with base game editor, since it fully overwrites the style and wont have the extended colors
-regular editor version of the skin will use defaults for most colors
-can be edited with the Advanced Style editor mod by Melty

Update: 12 Jan, 2024 @ 12:12am

Blaster(4) increased recovery (grounded) 17 -> 20, (aerial) 19 -> 22
converted beam hitbox to a swept hitbox. Reduced size slightly
proration increased 2 -> 5

Blitz hit stun reduced 29 -> 22
knockback angle raised slightly.

fixed Spin-Slash having reduced gravity
fixed grounded neutral Spin-Slash having wrong display name
fixed Relentless Pursuit disabling flight after ending

Update: 5 Jan, 2024 @ 8:35pm

Spin-Slash(grounded) nerfed when used in neutral.
hit stun 27 -> 15
causes soft knockdown instead of bounce
knockback 12 -> 9

Offensive Roll (air) slower startup in neutral 7f -> 10f
-still 7f in combo

Update: 4 Jan, 2024 @ 1:36am

Fixed Blazing Launch having ages of super freeze
Fixed Sunder using default eye color