Prison Architect
Ozone's Fixes & Qol All-In-One
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Обновление: 25 окт. 2024 г. в 7:47

Обновление: 24 окт. 2024 г. в 7:15

- minor optimisation

Обновление: 22 окт. 2024 г. в 21:40

- updated some descriptions/tooltips

Обновление: 22 окт. 2024 г. в 9:47

- deprecated all old and shoddy sniper tower damage fixes and replaced them with a solution that should work better for most players. The check is now done once every 3 seconds
- performance improvements to tower scripts
- notify player that pavilion/tower fixes are active

Обновление: 21 окт. 2024 г. в 4:17

- psychiatric offices can no longer be grouped into sectors (fixes a programs bug that would happen if the door was zoned)

Обновление: 20 окт. 2024 г. в 9:15

- consistency: hay bale object now blocks movement just like the hay bale wall

Обновление: 20 окт. 2024 г. в 8:08

- adjusted render depth for traffic light, advanced search light and street lamp
- added subtle guard movement sounds (Deskius.). The sounds were constructed using unused sound files, so they are vanilla-esque.
- assigned subtle workman, truck driver, repairman and delivery man movement sounds (unused sound files)
- assigned damage/k.o./death sounds to warden
- fix attempt to an issue where armed guards hiring sound would randomly not play (mitigated occurence)
- fix for freefire on sound randomly not playing (_World event)

Обновление: 19 окт. 2024 г. в 16:30

Обновление: 19 окт. 2024 г. в 16:26

- minor tweaks

Обновление: 18 окт. 2024 г. в 15:49

- assigned idle close proximity sounds to pet bird (uncommon)