Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
Viser 81–90 av 226 bidrag
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Oppdatering: 25. okt. 2024 @ 7.47

Oppdatering: 24. okt. 2024 @ 7.15

- minor optimisation

Oppdatering: 22. okt. 2024 @ 21.40

- updated some descriptions/tooltips

Oppdatering: 22. okt. 2024 @ 9.47

- deprecated all old and shoddy sniper tower damage fixes and replaced them with a solution that should work better for most players. The check is now done once every 3 seconds
- performance improvements to tower scripts
- notify player that pavilion/tower fixes are active

Oppdatering: 21. okt. 2024 @ 4.17

- psychiatric offices can no longer be grouped into sectors (fixes a programs bug that would happen if the door was zoned)

Oppdatering: 20. okt. 2024 @ 9.15

- consistency: hay bale object now blocks movement just like the hay bale wall

Oppdatering: 20. okt. 2024 @ 8.08

- adjusted render depth for traffic light, advanced search light and street lamp
- added subtle guard movement sounds (Deskius.). The sounds were constructed using unused sound files, so they are vanilla-esque.
- assigned subtle workman, truck driver, repairman and delivery man movement sounds (unused sound files)
- assigned damage/k.o./death sounds to warden
- fix attempt to an issue where armed guards hiring sound would randomly not play (mitigated occurence)
- fix for freefire on sound randomly not playing (_World event)

Oppdatering: 19. okt. 2024 @ 16.30

Oppdatering: 19. okt. 2024 @ 16.26

- minor tweaks

Oppdatering: 18. okt. 2024 @ 15.49

- assigned idle close proximity sounds to pet bird (uncommon)