Prison Architect

Prison Architect

Ozone's Fixes & Qol All-In-One
Se afișează 81-90 din 226 intrări
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Actualizare: 25 oct. 2024 @ 7:47

Actualizare: 24 oct. 2024 @ 7:15

- minor optimisation

Actualizare: 22 oct. 2024 @ 21:40

- updated some descriptions/tooltips

Actualizare: 22 oct. 2024 @ 9:47

- deprecated all old and shoddy sniper tower damage fixes and replaced them with a solution that should work better for most players. The check is now done once every 3 seconds
- performance improvements to tower scripts
- notify player that pavilion/tower fixes are active

Actualizare: 21 oct. 2024 @ 4:17

- psychiatric offices can no longer be grouped into sectors (fixes a programs bug that would happen if the door was zoned)

Actualizare: 20 oct. 2024 @ 9:15

- consistency: hay bale object now blocks movement just like the hay bale wall

Actualizare: 20 oct. 2024 @ 8:08

- adjusted render depth for traffic light, advanced search light and street lamp
- added subtle guard movement sounds (Deskius.). The sounds were constructed using unused sound files, so they are vanilla-esque.
- assigned subtle workman, truck driver, repairman and delivery man movement sounds (unused sound files)
- assigned damage/k.o./death sounds to warden
- fix attempt to an issue where armed guards hiring sound would randomly not play (mitigated occurence)
- fix for freefire on sound randomly not playing (_World event)

Actualizare: 19 oct. 2024 @ 16:30

Actualizare: 19 oct. 2024 @ 16:26

- minor tweaks

Actualizare: 18 oct. 2024 @ 15:49

- assigned idle close proximity sounds to pet bird (uncommon)