Crusader Kings III

Crusader Kings III

Dark Ages
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Update: 10 Jan @ 4:24am

Version 1.90 (10/01/2025)

- Decreased income from buildings
- Applied principle of diminishing returns regarding number of vassals
- Coded a game rule to define the scope of the diminishing taxes
- Removed unused game rule modifier
- Prevented border raids spam messages
- Reviewed reqs for conversions to Administrative Governments. Harder now to convert, specially for the AI
- Nerfed the importance of the Learning Skill to advance on Innovations
- Rebalanced the chances the AI will desire to improve the Development level of a province (every ten levels)
- Improved modifiers for women who pick Martial to be rare under default conditions (!)
- Fixed missing locs for languages other than English and Spanish
- Added impact of Physician in event "Strange lack of Vigour"
- Updated all language files (*)


(!) - Doesn't apply to alternate genre rules or cultures where women have more proeminence
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 3 Jan @ 5:44am

Version 1.89 (03/01/2025)

- Modified base defender advantage for buildings, reducing the bonuses
- Bellum Justum Perk now rteduces the cost of Casus Belli by 25%
- Balanced Theodosian Walls modifiers
- Balanced some effects of the Administrative Laws bonuses
- Lowered the Domain size bonuses Regents give
- Changed the number of Varangian Guards MaA (!)
- Fixed an instance where the trait blademaster has the old designation in a decision
- Fixed instance of double "is_shown" in a decision
- Increased the threshold of Dread needed for the Spymaster to warn the player about high Dread
- Decreased the additional penalties to be more liable to murder attempts for higher Dread (&)
- Decreased somewhat the chances of a character being invited to a deviant sex party
- Fixed undefined trigger in modifier for dynast interactions
- Finished coding the event pool about Influence and added it to the game
- Added Eccentric to some maintenance events pertaining number of Personality Traits
- Dragons from AGOT will not be gaining Personality Traits
- Changed effects in 3 events concerning hooks
- Updated all language files (*)


(!) - It was plain wrong for the Emperor to have thousands upon thousands of Varangian Guards and on top of it, they were heavily unbalanced
(&) - Base value remains the same
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 27 Dec, 2024 @ 5:42am

Version 1.88 (27/12/2024)

- Forgiving characters may now decide to start a Piracy Operation
- There will be a bit less cadet branches forming in general, with a special attention to administrative government dynasties
- Changed the way compatibility was assured with different third party mods to significantly curb the size of the error log
- Fixed a flag in the event "A Long Voyage"
- Fixed a typo in the event "Helping Hand"
- Fixed costs in event "Créme de la Créme"
- Fixed two bugs with notifications from border raids events
- Fixed Levy Size game rule that was seriously hindering the AI if player set it at 100%
- Fixed some minor problems in the music file
- Removed from the code 8 modifiers that were never used (were being kept for compatibility)
- Continued coding the event pool about Influence (80% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 20 Dec, 2024 @ 2:56am

Version 1.87 (20/12/2024)

- Continued coding the event pool about Influence (60% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 13 Dec, 2024 @ 6:06am

Version 1.86 (13/12/2024)

- Fixed tooltip of event "Risky Carnal Behaviour"
- Changed text of event "General Overview"
- Fixed Influence game rule to prevent lower AI house members to provide bonus to human senior house member through the trickle effect (now it is controlled by event)
- Fixed a typo in a tooltip of event "The Solidary Tax"
- Fixed new costs for legitimate bastards
- Started coding new event pool about Influence (20% done)
- Updated all language files (*)



(!) - Now those playing CK3 in Polish have English content within Dark Ages, instead of localization tokens
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 6 Dec, 2024 @ 6:45am

Version 1.85 (06/12/2024)

- Fixed description of event "Hints of an Odd Party"
- Included English placeholders for Polish language (!)
- Legitimizing bastards is now more costly
- Updated all language files (*)

(!) - Now those playing CK3 in Polish have English content within Dark Ages, instead of localization tokens
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 29 Nov, 2024 @ 2:23am

Version 1.84 (29/11/2024)

- Event that might marry an AI landed character now only works with adults
- Improved the trigger of event that might lead to marriage for landed AI


- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 22 Nov, 2024 @ 3:38am

Version 1.83 (22/11/2024)

- Created a rule to enable/disable the Independence faction for Administrative Governments (!)
- Created a rule to enable/disable the Dissolution faction for Administrative Governments (!)
- Coded a new rule for Warfare. Can be Realistic or Gamey. (?)
- Characters of Administrative Realms will use much more sparingly the option to turn their close family male members into Eunuchs
- Limited thee scope of event "A Turn for the Worst" (#)
- Changed the name of event "Scrapping the Barrel" related to bankruptcy. Already existed other event witth such title.
- Compatched with CK3 1.14.1
- The "Intimidate" character interaction now can also be used to attempt to force vassals to avoid joining factions for a set period of time

- Updated all language files (*)


(!) - Original credit goes to Cowcubus for the simple mod
(?) - If you find warfare too challenging, you can define the 'Warfare" game rule to something other than 'Realistic".
(#) - Now it can only happen once to each vassal. If the rivalry eended, that vassal cannot be picked again to form a new rivalry
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 15 Nov, 2024 @ 5:58am

Version 1.82 (15/11/2024)

- Fixed grammatic in text of event "Martial Involvement"
- Rebalanced the torture option of the event "An Important Arrest"
- Updated some values of the event "An Important Arrest" to properly use RNG
- Changed a few unbalanced bonuses of legendary buildings
- Modifier due to battle advantage was not being applied properly
- The AI will now be much more adept of appointing co-emperors protecting their interests (!)
- Improved the text of event "A Matter of Respect"
- Changed a bit options in the event "A Matter of Respect" to turn choices harder for the player
- Fixed 2 typos in the text of event "The Right Word"
- Minor changes to the "Forge Heir" decision
- Changed the way AI evaluates probabilities to pick the "Forge Heir" decision
- Updated all the modifiers to display the "mixed" icons (yellow ones) when appropriate
- Coded a new Decision to give the chance of a ruler to improve by one level his/her education ($)
- Fine tuned combat mechanics
- Due to heavy lobbying, a new difficulty level called "Apocaliptic" has been implemented (&)
- REwrote a small section of event "Welcome to Dark Ages!"
- Updated all language files (*)


(!) - Big thanks to Drakken for his/her suggestions and code searching
($) - Its a pack of one decision and 6 events. You might only attempt this decision once in your character's lifetime
(&) - The previous "Easy Mode" game rule is now called "Difficulty" and can be set to Easy, Normal or Apocaliptic
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are

Update: 8 Nov, 2024 @ 6:14am